Open Innovation [Master]

Final Presentation

Dhruv Mohan

Pasta Recovery

By Lloyd, Ben & Dhruv

Concus-Sense

Gabe Murray and 3 OthersBradley Stone
Ike Baumal-Bardy
Nico Bellucci

The Concussion Sensing Helmet

Concus-Sense

Nico Bellucci, Ike Baumal-Bardy, Bradley Stone, Gabe Murray

Nico

Gabe:

Concus-Sense is a mesh designed to detect and provide data on concussions, built specifically for younger children (ages 6-12) to improve safety in youth sports. The device consists of four main components: the inner mesh, location plates, an accelerometer, and the output system.


The inner mesh is designed to fit the average child's head, with four foam pads mounted on top for added safety. Resting on these pads are the location plates, plastic panels equipped with multiple buttons to detect the area of impact. When an impact occurs, the accelerometer measures the speed and orientation of the head, feeding this data into the output system, which determines the likelihood of a concussion. The system also records data from the previous 15 seconds, providing valuable insight for both research and diagnosis, helping to speed up evaluation and response.


Nico:

Concus-sense is a helmet that can help a doctor and patient diagnose a concussion quickly and accurately by collecting real-time data from when the impact occurred. This helmet utilizes accelerometers that measure speed and rotational velocity to determine the amounts and types of whiplash you encounter during the injury. It then uses impact-sensing button pads to detect when the impact occurred and then calculates the likelihood of having a concussion based on that data. This is especially useful for youth sports where patient-reported symptoms aren't always reliable. If we were to continue this project, we would create a mobile app for the data to be displayed.


Bradley:

Concus-Sense is a mesh designed to detect the likelihood of a concussion upon an impact. It is built for younger children who want to enter sports (around ages 6-12) to improve their safety while playing. The device is comprised of four main components;

The Inner Mesh:

Tailored to fit the average child's head, featuring four foam pads on top for enhanced protection.  

The Force Sensors:

Plastic panels positioned above the mesh pads and embedded with multiple buttons to detect and spread the impact area.

The Accelerometer:

Captures the head's speed and orientation upon impact, transmitting the data of the last and next 15 seconds to the Processor. In total it captures 30 seconds of data.

The Processor:

Uses that data from the Accelerometer and puts it though an equation we derived from a research paper. The equation takes the fastest linear and rotational speed during the 30 seconds of recorded data, and determines one's likelihood of a concussion. The equation outputs a value between 0 and 1. The closer to 1, the higher likelihood of a concussion. The logs of the data can offer valuable insights for research and diagnosis. This will ultimately aid in a faster evaluation and response to concussions in the future.


Ike:

Our project Concus-Sense aimed to help parents more accurately diagnose their children with concussions. Concussion symptoms are difficult to recognize, vary from person to person, and can occur hours after receiving a concussion. We designed Concus-Sense to provide real-time data to help doctors and parents detect concussions in kids. It tracks impact force, speed, and location to estimate severity. This data helps determine how and where a concussion occurred. With it, concussions can be identified quickly and accurately.


To construct Concus-Sence we split it up into 4 different parts: the inner lining, the force sensors, the accelerometers, and the processing. The inner lining was made from fabric and padding sewn together to fit around one's head and simulate the feel of an actual helmet. The force sensors were laser-cut cardboard and wood with buttons and accelerometers inside; when any force would hit these sensors it would trigger the button and relay information to the accelerometer. We coded all of this information with processors.


Our final product was a helmet-shaped device that could track forces on the head inferring concussions. Although it does what it was intended to do, it is still a prototype. Different ways to take this project into the future would be: selling it as an attachable inside mech that parents could attach to their children's helmets; or selling it as a helmet itself. Those are two of the countless possible ways to take this project. Finally, the current way to view the information relayed by Concus-sense is on a website, we decided moving the info to an app would be superior. 

Career Map

Patrick Tibbetts and 2 OthersGabe Murray
Bryson Guthrie

Career Map

Patrick, Gabe, & Bryson

Patrick:

This studio was a continuation of Career Map, a project from the last OI where we created a website to match people to jobs they were qualified for. In this OI, we took what had been made prior and added an AI to help personalize the results further. Now, after you have submitted your qualifications, it asks for a short description of yourself. The AI then uses that description to produce character traits that are matched with the jobs you already had the qualifications for, which it then outputs.

Gabe:

This studio was a continuation of Career Map from last Winter OI. It is a website where people can enter courses and what they enjoy to get back a list of possible jobs that they are capable of. Many high-schoolers don’t understand the expectations, courses, and mindset needed for certain jobs. Additionally, people who have taken courses don’t always know what jobs they can do. We want to create a website where people enter what they enjoy or what courses they have taken to get a list of jobs. Each of these jobs will have a grouping of statistics that focus on what areas give best money, How much they get per year, how many people are hired, and the biggest companies. This will help students figure out which are close by, which jobs they enjoy, and which pay well.

The Creator Factory

Beckett Munson and 7 OthersBenny Armstrong
Finn Mayeux
Audrey Ha
Victoria Haggins - Wright
Coffy lessig
Munther Elsayed
Jasmine H

Visceral Trinkets

Bridget Kraemer

Visceral Trinkets

Bridget Kraemer

Visceral Trinkets is a series of small objects that explore the line between what is acceptable in art and what is too gross or too creepy. The trinkets are constructed of materials that are in great abundance but rarely considered in the context of making and art. This aims to challenge why we draw these lines where we do.

Final slide show

Bryson Guthrie and 2 OthersLloyd Graves
Nico Bellucci

Reboot

Bryson, Nico, Lloyd

Nico: 

This project is an elegant and streamlined way to interact with people on Zoom using a standalone device that can help include online students. the device can be picked up and brought to a workstation, it has a removable tablet that can be used to show and display the surroundings. The user can remotely rotate the device to look around the environment. This device will help remote learners feel more included and present in the NuVu space.

Bryson:



Llyod:

Midreview

Sam Hague and 2 OthersAndrew Perticone
Patrick Tibbetts

Gravity Shift

By Andrew and Sam

Portable Adaptable Furniture

By Bradley & Wesley

Portable Adaptable Furniture (PAF) is designed for NuVu students to have a modular yet compact piece of furniture. NuVu has uncomfortable seating that is rough against your body. We plan to solve this by creating soft seating that can be used in multiple ways. Such as a chair, bed, table, and couch.

EcoArt Cambridge

By Ava & Abby

Eco-Friendly Art Kits is a community-focused project aimed at increasing access to the arts for children who may not have regular exposure to creative resources, while also emphasizing environmental sustainability. With a focus on hand making materials, experimenting with eco-friendly methods, and outreach, we aim to distribute the kits to underserved communities. We ended up working with the East End House in Cambridge and were able to provide 10 kits, containing one notebook (10 pages), three powder paints (1 red, 1 yellow, 1 blue), one paint brush, and a laser cut cardboard box. We started our process by hand making the materials needed to make the paper, before teaching ourselves to use them and beginning to make paper. Along the way, we spent a lot of time talking to the Hiatt Center at Beaver, and reaching out to various organizations. After we formed our partnership with the East End House, the last major step of the process was to begin prototyping our paint formula. After lots of trial and error around the color and consistency of paint, we finished the last large scale component of our physical project. As the last step, we laser cut our boxes and assembled the final kits. Throughout the whole process, we created and updated our instagram account. We posted about our project mission, tutorials on how to replicate our process, as well as any tip and tricks we learned along the way. The final step is to donate the kits, and keep our instagram updated. 

Eco-Friendly Art Kits

By Ava & Abby