A puzzle game built around eliminating enemies without any conventional weapons, not even magic. The player needs to work with their environment, using different interactions to create interesting combos that can take out their opponents. Depending on the level, different tools, traps and enemies will be present that the player can leverage by pushing, pulling, and connecting. While we have had experience making games, it has mostly focused on coding and feature implementation and less art and polish. The plan for this project is to expand gravity shift by adding in this polish in the form of sound and particle effects, taking the game to the next level