Open Innovation [Master]

Feminist Jewelry

Bridget Kraemer and Izzy Gabrieli

Case studies of jewelry in feminism today and yesterday

Feminist Jewelry

Izzy Gabrieli and Bridget Kraemer

The eyes

By Matthew & Sammy

Nurturing Nature

؜By Jade & Kaia

؜Kaia

Nurturing Nature explores balancing routine with flexibility through furniture. Modular furniture presents a choice to users between frequent reconfiguration or keeping a piece static. This project will physically represent this choice through a custom piece of furniture, encouraging users to reflect on their relationship with modularity.

Academic Integration

Ayush Gandhi

NuVu Comprehensive Plan

OFF-THE-GRID: SYRIA EDITION

LLOYD-SCREAMIN PILLOW

Ari Sinert and Lloyd Graves

MAKING SENSE

OF DESIGN - Backpfeifengesicht


Lloyd Graves

The Backpfeifengesicht was a project Bean Armstrong and I worked on during our making sense of design studio. The goal of this studio was the understand the fundamental principles of design by applying them to our own projects. 

Both Bean and I got two randomized sentences as a prompt to base our projects on. We were paired together as we both had similar prompts and worked well together.

Our final project for the studio, dubbed the Backpfeifengesicht (german) was a pillow that screams when you press it. Our intention was to teach little kids empathy through the fact that everyone feels pain.

Midreview

Sam Hague and 2 OthersJasmine Horowitz
Andrew Perticone

Grappling Hook Game (WORK IN PROGRESS TITLE)

By: Sam, and Andrew

Gravity Shift

Sam Hague and Sam Hague

Gravity Shift

By Andrew & Sam

Project Description: 

Gravity Shift is a first person puzzle game designed to have absolutely no conventional weapons, built in the unity engine. The player must use environmental hazards, like electricity and water, to eliminate their enemies, who are robots. The game is designed around a grappling hook mechanic, which allows you to grapple objects with other moveable objects and parts of the environment. We used this mechanic to make the player interact with the environment, as their only method of defeating foes is to use environmental hazards.

Adaptable Puzzles

By: Wesley and Bradley

Adaptable Puzzles was an Open Innovation (OI) project that focused on creating challenge puzzles that decreased stress while keeping the user mentally active. This project started by researching fidget toys, board games, and puzzle boxes. After researching the students created different concepts of puzzles using different ways of solving, for example pushing, pulling, and using magnets. The first puzzle made was a magnetic cube that served as the base for other puzzles. Adaptable Puzzle is not yet finished however has the concepts of how to create the other planned puzzles as well as incorporating Algebra 1, 2, and Geometry.  When all puzzles are created it can be turned into one puzzle that take the form of a castle.

The Open Pump Project

Jade Vincent and Jasmine H

The Open Pump Project

By Jade Vincent

The Open Pump Project aims to develop a completely open source "build it yourself" insulin pump. By providing open source hardware to treat type one diabetes, consumers gain the right to understand their artificial organs, along with the freedom to improve them. This project will place emphasis on technology like 3d printing, and easily accessible components from companies like Adafruit. By using accessible and cheap materials this project will be accessible to as many people as possible while still costing a reasonable price to build (under $200).