Open Innovation [Master]

Visceral Trinkets

Bridget Kraemer

Visceral Trinkets

Bridget Kraemer

Arm Prosthetic

Nico Bellucci and Gabe Murray

E.L.I

By: Nico Bellucci and

Gabriel Murray

Exoskeleton for limb independence

My files:

Charlie Scott and 2 OthersAndrew Perticone
Max Fuhrer

https://drive.google.com/drive/folders/1Gxr67Svcl5JiZcUhgLXawr3n-9ykYAD2?usp=sharing

Final Presentation

Charlie Scott and 2 OthersAndrew Perticone
Max Fuhrer

Realm

Rajveer Parekh and Rajveer Parekh

LOCAL Ecosystems

Interface to connect humans

Wearable Technology

Natural, organic & non-invasive

Realm

Change In Mixed Media

By Zarra Burke

The Open Pump Project

Jade Vincent and Jasmine Horowitz

The Open Pump Project

By Jade Vincent

The Open Pump Project aims to develop a completely open source "build it yourself" insulin pump. By providing open source hardware to treat type one diabetes, consumers gain the right to understand their artificial organs, along with the freedom to improve them. This project will place emphasis on technology like 3d printing, and easily accessible components from companies like Adafruit. By using accessible and cheap materials this project will be accessible to as many people as possible while still costing a reasonable price to build (under $200).

Lollipop 3D

PRINTING

1: Title slide

2: Mission statement

3: Process diagram

4: Pictures

5: Things we accomplished during OI

6: Writing piece 

7: Reflections

8: The end

Arm Prosthetic

Nico Bellucci and 2 OthersGabe Murray
Bradley Kohistany

Arm Prosthetic

By Nico, Gabe, Bradley

Enabling the unabled

Binary Calculator Highlight Round

Sam Hague and 2 OthersPatrick Tibbetts
Bryson Guthrie

Binary Calculator

By: Bryson Guthrie, Sam Hague, and Patrick Tibbetts

Patrick:

In this studio, we worked on building a calculator using bare-bones components, including transistors, resistors, and wires. We started off using physical components, but after some time, we realized there was going to be a bottleneck in how quickly we could work physically. So, we shifted to working in a digital environment called Logic.ly, which allowed us to progress more efficiently. By the end of the studio, we successfully created a 6-bit multiplier.