Open Innovation [Master]

Final Presentation

Nico Bellucci

Ribbon-Core Casting

Nico Bellucci

Soft Robotics Exploration

This project is a continuation of my Winter Session I project. In that studio, we collaborated with the Perkins School for the Blind and a soft robotics lab at MIT. My project was a gamified climbing wall that uses tactile feedback to help players navigate the wall. Each handhold communicates the location of the next hold in the climb. After the project concluded, the team from the MIT lab was impressed and encouraged by my work and expressed interest in continuing to collaborate with me through OI. After extensive research and brainstorming, I developed an idea that builds upon a technology called LVC. LVC is a method of creating soft robotic components using low-volume cores to form the internal geometry. These cores are made from thin plastic sheets, which allows them to bend flat and slide out of the molded part with minimal force. My innovation is called Ribbon Core. Instead of designing the core as a central spine with multiple fins attached that require meticulous assembly, the core can be 3D printed in a shape that somewhat resembles a square wave. The spacing between each segment of the square wave must be tuned so the layers adhere during printing but can still be peeled apart when needed. The demolding process is particularly interesting. The first fin separates and slips out of the cavity it formed. Then the next fin follows, and then the next, until the structure becomes a straight strip of plastic that can easily slide out of the mold. The core unwraps like a ribbon, hence the name, Ribbon-Core. Because this method is highly automated and easy to manufacture on hobbyist-level machines, and because it uses a widely accessible and easy-to-print material, PLA, the system is both scalable and accessible.v

Minecraft Computing


By Zephyros Koyanis & David Giffin

project duscipshon

Ella Zemler Wu and Huxley Metral

Our project game revolves around a graffiti artist on the rooftops of a modern city. The goal of the game is to get to a billboard on the top of a building and tag it with our the artist's name. You do this by using the game movement jumping, dashing and wall climbing to Traverse the tops Of buildings.The art is inspired by New York City 2000 grunge aesthetic and lots of the art has references to famous graffiti artists and groups. With this project we intend to spread graffiti culture and show how cool graffiti can be.

oi winter 2025/26 Digital Art

Cole Krivak and 2 OthersPaxton English
Nate Davis

؜Digital Art

Affordable Fun

Cole Krivak and 2 OthersEnzo Calorio
Zephyros Koyanis

؜Affordable Fun

Enzo and Z

In this project we aimed to create an affordable, easy to build rc car kit. Its target audience/users would be middle school to high school kids who want to get into coding and customizing rc cars. It includes an adjustable chassis, gyro drift assist(this helps the car hold an angle while drifting and keeps it more steady while driving) and is supposed to be affordable. 

Final Review - Sustainable housing

Cole Krivak and 3 OthersBrendan Bailey
Vexx Thompson
Sam Hague

؜Sustainable Housing

Brendan, Vexx, and Sam

This is a project aiming to create a guide for making self-sufficient community living spaces in rural areas. 

We used a plot of land we've found in Vermont as a case study, but the final deliverable is an extensible set of instructions and floor-plans to inspire people to make a space to start a community. This is not an exact plan, but a guide to inspire people and give them a floor to start from, not a ceiling to end at.

The plans were inspired by Frank Lloyd Wright and the writings of Scott and Helen Nearing in the book "living the good life"

H.E.X.G.U.A.R.D

Cole Krivak and Owen Jamal

؜H.E.X.G.U.A.R.D

Hexagonal-Energy-X-dispersion-Grid-Unified-Adaptive-Resilience-Design

؜Caden & Owen

This project investigates biomimicry-inspired honeycomb padding systems for performance apparel and protective gear, with a focus on modular textile integration and lightweight impact absorption. Using TPU printed hexagon structures bonded to mesh and sewn into muslin the system demonstrates how additive manufacturing can create protective geometries that function as part of the garment rather than an external add-on. The design draws from natural hexagonal honeycomb patterns structures optimized for strength and material efficiency to create padding that distributes impact forces while maintaining breathability and flexibility. By integrating the structure directly into textiles, the system aims to improve wearability, reduce bulk, and enable customizable protection for applications such as mountain biking and high-mobility athletics. This project is not just about creating padding; it explores the intersection of material science, industrial design, and biomimicry to reimagine how protective systems can be lightweight, adaptable, and textile-friendly.

Mid Review Slide Template

Cole Krivak and 2 OthersSammy Potts
Rafa Riman

Shop Rebuild

؜Sammy Potts & Rafa Riman

With students and theater staff making use of the shop facilities and not putting things back where they belong, the Nuvu shop is a hectic place. As a result, tools are disorganized, surfaces are cluttered, work is inefficient, and people are fed up. Our goal is to reorganize the shop with new systems to fix these problems. We believe that keeping an organized shop will lead to a cleaner, more efficient workflow. It also promotes shop safety and accountability from the community to maintain organization. 

SATSUM

Nikita Turovskiy and 2 OthersMartin Rosewood
David Giffin

satsum

by david nikita and martin

(sufficiently advanced technology is indistinguishable

from sufficiently understood magic)

Our project is about making a video game that looks different for everyone playing it, from the UI, to the assets of the game, and even the items. We will accomplish this by having multiple frontends. We will also use the themes: Steampunk, Sci-Fi, and Fantasy, and players can manually choose and download the theme they want, but will still be playing the same game as someone playing with a different theme.

PFX and Puppetry

Cole Krivak and Max Fuhrer

؜Max Fuhrer

؜PFX and Puppetry