Presentation

Kevin Brown and Beatrix Metral
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Beatrix Metral

Natural Disaster Simulator is an Augmented Reality game in which a player can learn what to do in the case of an earthquake or other natural disaster as they  interact with their surroundings through their phone screen. When their camera recognizes an image target (like a coaster or placemat), 3D image hazards like knifes, cups or plates will pop up and the player will have to dodge broken items, hide under something sturdy, or stay in a safe area to avoid getting hurt. When the player looks at a flat surface (e.g. a table) they will see a scene of a city being destroyed by an earthquake. 

Natural Disaster Simulator aims to teach people (for example, someone who live in Massachusetts and doesn’t experience many earthquakes) how to react and stay safe in the case of an outlier natural disaster. It can also be useful for people who just moved to or are temporarily staying in areas with a high risk of earthquakes, tsunamis, or hurricanes. In the 1970’s, the number of reported annual natural disasters worldwide was 78. Now, it has jumped to 780, mostly because of a rising tide. It is now more important than ever for people to become educated about how to stay safe. 

Kevin Brown

 An interactive AR experience that immerses the user in a simulation of a natural disaster by using real-world and AR components. 

The Natural Disaster Simulator shows what could happen at a very high scale natural disaster. This application can be used by anyone who due to where they live or to their professional needs training in or is interested in what to do in different natural disasters.  The intent was to provide people who live or are staying in an area vulnerable to one of these natural disasters with concrete knowledge of what to do in that situation.  Or if people want they can use the application for fun while still learning what to do in that situation. The Natural Disaster Simulator was made with some props in Unity and some in the real world. Printed-out stickers are placed around the room to show the program where some different props are located throughout the room. The user will hold up their phone and look through the camera to get the full experience. There haven't been many applications using AR that look at these big events that can take the lives of many and help the people in the natural disaster know what to do to stay safe in these scary events. 


fire escape presentation

Anara Magavi and Amiyr Ahmad

Anara Magavi

An AR app that leads students out of a "burning building". AR fires and special effects pop up on the students phone when they find image targets that the computer recognizes. The AR fires create virtual obstacles for the students try to avoid.

Sometimes in schools students blow off fire drills or ignore them, If there was a real fire those students would be in trouble. So, using their phone to simulate a fire could better educate students on how to escape one.

The creators used rhino to make image targets that show up as fire, water and arrows on the users phone. They wanted to make something that could train people for fire escape routes. The user only has to get the app, and use any smartphone or tablet with a working back facing camera to find the safest way out of their building.

Amiyr Ahmad

THE FIRE ESCAPE APP is for school fire drills so the user can learn many ways to escape a fire. the app will help learn many other ways to get out of a fire because all fires are not going to be in the same the app is an improvement on a fire drill because it allows the user to practice multiple different scenarios and let the user  reach the exit without obstruction.

The fire escape project is made to demonstrate the motion of putting out a fire and avoiding fire to make the drills more realistic, different triggers interact with the Augmented Reality app. The user will hold a phone that has the AR app on it and will be taught how to put out fires and make a path to  safety.

The problem is that  Students are often under prepared for fires and don't think of or know about multiple exits multiple way to get out of a fire in schools and to make it easier for firefighters to improve there speed 

the  that we are using is vuforia and unity to add the image targets and the effects.

there are not any other apps like this for students and fire fighters.

This app can be used with an app on the phone. there may be a headset version.

Puppy love

Rosella Cecil and Clio Bildman
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Rosella -

Puppy Love has a four-fold purpose: To provide people who cannot afford or aren't ready for a real dog with the experience of having one, to help train potential dog owners in the care and responsibility required, to show potential dog owners the reward of owning a dog, and helping to promote the idea of adopting a dog from a shelter rather than buying a puppy from a breeder or store. It does all of these and more by using augmented reality or “AR” to place the user’s virtual pet into reality. After picking the perfect dog from the Virtual Shelter, the user gets to bring it home and play with it similarly to how one would with a real dog. Pets, and more specifically dogs, are at the top of many children’s wish lists. While their intentions in getting a dog are good, not all children are ready for a pet. “Puppy Love” helps children learn the responsibility and consistency that comes with owning a pet. It also shows potential dog owners the reward of owning a dog, as well as the not so rewarding things, like cleaning up after your dog.
“Puppy Love” uses a software called Vuforia to project AR dogs onto a phone screen and into the real world. The dogs are made in MagicaVoxel and later animated to make them more lifelike. Puppy Love uses the idea of truly learning pet care and responsibility by actually doing it. By moving your phone or interacting with the screen, you are also interacting with your dog. The more you play, the more the user and their said pet to bond with each other. The dog will let you know how it is feeling depending on how it’s tail moves.

 

Clio -

Pet companion app - Dogs are some of the easiest pets to get companionship from. Most dogs are kid friendly and so much love to their family. So, what family wouldn't want a dog? One of the biggest reasons parents refuse to get there children dogs is because dogs are to much work to take care of, almost like "an extra kid". Before refusing to get a dog because of its needs how about understanding what its like taking care of a dog without investing the money into getting one. The Pet Companion app allows the user to do everything with a dog you'd do in real life through a phone screen. The user adopts a dog, names the dog, and brings it home. Then until the user feels they're ready to get a real dog the user will walk, discipline, train, and feed the virtual dog. There is also an information sheet on the app giving information on how to care for a dog. By interacting with the dog through your phone you learn so much and hopefully gain enough confidence that you can take care of a dog in real life. This app was used with Unity and Majicavoxel.

final brief

Amiyr Ahmad

THE FIRE ESCAPE APP is for school fire drills so the user can learn many ways to escape a fire. the app will help learn many other ways to get out of a fire because all fires are not going to be in the same the app is an improvement on a fire drill because it allows the user to practice multiple different scenarios] and let you [stay 3rd person] reach the exit without obstruction.

The fire escape project is made to demonstrate the motion of putting out a fire and avoiding fire to make the drills more realistic, different triggers interact with the Augmented Reality app. The user will hold a phone that has the AR app on it and will be taught how to put out fires and make a path to  safety.

The problem is that  Students are often under prepared for fires and don't think of or know about multiple exits multiple way to get out of a fire in schools and to make it easier for firefighters to improve there speed 

the  that we are using is vuforia and unity to add the image targets and the effects.

there are not any other apps like this for students and fire fighters.

This app can be used with an app on the phone. there may be a headset version.

THE PRESENTATION POST

This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

  • Every Slide should have a Title and Caption.
    The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
  • This post will be used in your review presentation at the end of the session.

You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


INTRODUCTION PORTION

Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 

Examples:

  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.

Examples:

  • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
  • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
  • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
  • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 

PROCESS PORTION

The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

  • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
  • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
  • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.

FINAL PORTION

The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior

MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

  • Ideally, this will be an exploded axonometric
  • At minimum this can be a labeled disassembled photo  

ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

  • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
  • Images of project alone. Include at least one overall image and one detail image.
  • You can also use an image In-Use. 
  • Consider using a GIF to show how the project works. 

 

Portfolio & Presentation Posts SP18

Andrew Todd Marcus

Your portfolio tab is the part of your project viewable to the world. This is where you will present your work to your coaches and peers for your studio review presentation. This is also what family, friends, colleges, the media, and everyone outside of NuVu will see. It is the record of your work and must stand alone, telling a compelling story of your project.

Portfolio pages have 2-3 posts in this order:

  1. The Presentation Post: This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.
    • Every Slide should have a Title and Caption.
      The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
    • This post will be used in your review presentation at the end of the session.
  2. Optional Video: This post's privacy is set to Everyone. A video showing the interactive functionality of your project. The title of this post will be Video.
  3. Presentation Script: This post's privacy is set to School. Each group will post their script for there presentation. This post will be used to prepare for and practice your presentation. This post should be titled "Presentation Script" and should not be made public. Alternatively, 

 

After reading this post and completing your Portfolio Tab, you must make sure you have done the following:

The Brief Part 2 - Full Brief

Andrew Todd Marcus

The Brief Part 2 - Full Brief


Remember, all documents related to the brief are found HERE. These include a note from the writing coach and the Composition Reminder Sheet.

Now that you have created an document that outlines all of the information you want to relate in the Brief, it is time to weave that information together into a strong narrative that ties together the Why, How and What and Who of your project through clear, cogent writing. Tell the story of how your idea was born, developed, and manifested.

Create 1 post titled “The Brief” in the Writing tab with text that includes the following 2 items, numbered:

  1. A 1-2 sentence project description for your transcript. This will serve as the basis of the Project Description that appears in your transcript. This description should not include the name of the project and should be written in the third person. This was Question 1 in your Outline.
    examples:
    Night Light Blankie: A child's sensory blanket that provides comfort and privacy in the high stress environment of the hospital using weight, textures, and light. The blanket transforms into a mini light up fort over a child’s head.
    Cocoon: a shroud that explores human spirituality and the concept of life after death through the use of repetitive religious iconography. Composed of over 300 pieces of laser cut balsa wood lined with space tape, the icons are arranged using a mathematical strange attractor.
  1. A 1-2 paragraph brief for your project based on the description below. This will be based off the information you put together in your Outline and should focus on style. The NuVu writing coach will give you feedback and you will have the opportunity to revise this text before the final presentation. The primary purpose of The Brief is to explain, entice, and convince the reader that your project is amazing and important. Imagine your project on display in the Museum of Modern Art. The Brief is hanging on the wall next to your work. In 1-2 paragraphs, a viewer should understand what your project is, why it exists, and how you made it, and who it is for. More importantly, the viewer should be interested and care. You will draw them into your project through a compelling narrative.

    Things to think about:
    • Use the information in your Outline. Do not simply put all of the answers together -- you must weave it together into a clear story.
    • The what is a clear statement of the thesis or problem+solution. Your project description for your transcript (#1 above) can be adapted for this purpose.
    • The why explains how your project changes the world. It is the reason your project exists – what social issue is it engaging, who is your project helping, how does the project change the world, and what important social, intellectual, or technical questions does it raise? The scope of the why can vary widely.
    • The how briefly explains what technical prowess, innovative methods, or cool materials you used in your solution.
    • The who explains who will use your design, why they will use it, and in what context.
    • Think of the reader - it is good to imagine that a college admissions officer AND a potential employer in the field of your design should both be able to understand and be excited by the project based on your writing.

Write in the Third person in an explanatory fashion. Resist using I, WE, OUR, or YOU and focus on describing the work.

Here is an example from Penelope the Pain-O-Monster:

Pediatricians and other doctors find it challenging to collect accurate self reported information from children about their level of pain due to lack of communication skills, fear, anxiety, and discomfort. Traditional 1-10 pain scales do not fully address these issues, often leading to uncomfortable children and inaccurate symptom information. Penelope the Pain-O-Monster is a cute plush toy that uses integrated pressure sensors to allow children to express their source and level of pain through play.

A previous project, The EmoOwl, helped children with autism to express themselves by translating motion into color. Penelope the Pain-O-Monster grew out of the desire to expand children’s health menagerie with a different stuffed animal, one that makes the pain charts patients use to express their pain more interactive and easier for a child to use. Because research has shown that playing with stuffed animals can take children’s mind off pain, an additional “Fun” mode was added to distract from pain and anxiety. The handcrafted stuffed animal uses force sensors in different body parts that light up from blue to red depending on how hard they are pushed to show the child’s pain level. The hope is that, as one of many future healthcare friends, Penelope can help sick children feel safer while providing more useful information to care providers.

The Brief Part 2 - Full Brief

Andrew Todd Marcus

The Brief Part 2 - Full Brief


Remember, all documents related to the brief are found HERE. These include a note from the writing coach and the Composition Reminder Sheet.

Now that you have created an document that outlines all of the information you want to relate in the Brief, it is time to weave that information together into a strong narrative that ties together the Why, How and What and Who of your project through clear, cogent writing. Tell the story of how your idea was born, developed, and manifested.

Create 1 post titled “The Brief” in the Writing tab with text that includes the following 2 items, numbered:

  1. A 1-2 sentence project description for your transcript. This will serve as the basis of the Project Description that appears in your transcript. This description should not include the name of the project and should be written in the third person. This was Question 1 in your Outline.
    examples:
    Night Light Blankie: A child's sensory blanket that provides comfort and privacy in the high stress environment of the hospital using weight, textures, and light. The blanket transforms into a mini light up fort over a child’s head.
    Cocoon: a shroud that explores human spirituality and the concept of life after death through the use of repetitive religious iconography. Composed of over 300 pieces of laser cut balsa wood lined with space tape, the icons are arranged using a mathematical strange attractor.
  1. A 1-2 paragraph brief for your project based on the description below. This will be based off the information you put together in your Outline and should focus on style. The NuVu writing coach will give you feedback and you will have the opportunity to revise this text before the final presentation. The primary purpose of The Brief is to explain, entice, and convince the reader that your project is amazing and important. Imagine your project on display in the Museum of Modern Art. The Brief is hanging on the wall next to your work. In 1-2 paragraphs, a viewer should understand what your project is, why it exists, and how you made it, and who it is for. More importantly, the viewer should be interested and care. You will draw them into your project through a compelling narrative.

    Things to think about:
    • Use the information in your Outline. Do not simply put all of the answers together -- you must weave it together into a clear story.
    • The what is a clear statement of the thesis or problem+solution. Your project description for your transcript (#1 above) can be adapted for this purpose.
    • The why explains how your project changes the world. It is the reason your project exists – what social issue is it engaging, who is your project helping, how does the project change the world, and what important social, intellectual, or technical questions does it raise? The scope of the why can vary widely.
    • The how briefly explains what technical prowess, innovative methods, or cool materials you used in your solution.
    • The who explains who will use your design, why they will use it, and in what context.
    • Think of the reader - it is good to imagine that a college admissions officer AND a potential employer in the field of your design should both be able to understand and be excited by the project based on your writing.

Write in the Third person in an explanatory fashion. Resist using I, WE, OUR, or YOU and focus on describing the work.

Here is an example from Penelope the Pain-O-Monster:

Pediatricians and other doctors find it challenging to collect accurate self reported information from children about their level of pain due to lack of communication skills, fear, anxiety, and discomfort. Traditional 1-10 pain scales do not fully address these issues, often leading to uncomfortable children and inaccurate symptom information. Penelope the Pain-O-Monster is a cute plush toy that uses integrated pressure sensors to allow children to express their source and level of pain through play.

A previous project, The EmoOwl, helped children with autism to express themselves by translating motion into color. Penelope the Pain-O-Monster grew out of the desire to expand children’s health menagerie with a different stuffed animal, one that makes the pain charts patients use to express their pain more interactive and easier for a child to use. Because research has shown that playing with stuffed animals can take children’s mind off pain, an additional “Fun” mode was added to distract from pain and anxiety. The handcrafted stuffed animal uses force sensors in different body parts that light up from blue to red depending on how hard they are pushed to show the child’s pain level. The hope is that, as one of many future healthcare friends, Penelope can help sick children feel safer while providing more useful information to care providers.

The Brief - Part 1 - Outline

Andrew Todd Marcus

Please upload your completed Outline by Tuesday morning


The Brief - Part 1 - Outline

As part of your portfolio for each studio, you will be asked to write a Brief for your project. The Brief is a written piece that will accompany your presentation and is a strong narrative that ties together the Why, How and What of your project through clear, cogent writing. It tells the story of how your idea was born, developed, and manifested.

For students at NuVu Cambridge, to help you develop your writing, Rebecca, the NuVu writing coach, will provide feedback throughout the process. Rebecca is a published writer, a professional editor, and a teacher of writing. Her assistance is invaluable in developing your written communication skills. She will expect hard work and thoughtful writing and respond with thorough feedback on content and style.

------Copy & Paste this section below into a new post and answer ALL of the questions completely ---- 

The Brief Part 1 - Outline

Answer the following questions in full, complete sentences. Title the post "Brief Outline" and post it in the Writing Tab of your Project. Every student must do this assignment. Cut and paste the assignment below and write your answers below each point. You must respond to ALL items (#4 can be skipped if there is no individual client). Click Shift-Return to start a new line.

  1. Write a A 1-2 sentence project description. This description should not include the name of the project and should be written in the third person. 
    1. What is the "soul" of your project? Describe the idea of the project in conceptual terms. This should paint a conceptual picture in the readers mind. (1 sentences)
    2. What is the "body" of your project? Describe the basic technical or physical construction of the project. This should NOT go into excessive detail, just provide an overview. Describe the project to someone with no technical knowledge in as few words as possible. The reader should be able to envision what the project looks like. ( sentences)

      Examples:
      Night Light Blankie: A child's sensory blanket that provides comfort and privacy in the high stress environment of the hospital using weight, textures, and light. The blanket transforms into a mini light up fort over a child’s head.
      Cocoon: a shroud that explores human spirituality and the concept of life after death through the use of repetitive religious iconography. Composed of over 300 pieces of laser cut balsa wood lined with space tape, the icons are arranged using a mathematical strange attractor.
  2. Why does your project exist? The why explains how your project changes the world. It is the reason your project exists – 
    1. What social issue does your project engage? (1 sentence)
    2. Who is your project helping?  (1 sentence)
    3. How does the project change the world? This can be in a simple physical way or in a complex social way. (1 sentence)
    4. What important social, intellectual, or technical questions does it raise? (1 sentence)
  3. Who is the project for? Who will use it and in what context (1 sentence)
  4.   If you are designing for a specific person, answer the following:
    1. What is the client's name and what is their medical condition, if any? (1 sentence)
    2. How does their condition relate to your project? Include concise and compelling information about the client you are working with, their condition, and how that relates to your project design. (1 sentence)
    3. What is their personality like and how does it inform your design process? (1 sentence)
  5. How does your project work. In non-jargonistic language, answer the following 
    1. What is the basic technology behind your project? (1 sentence)
    2. What is technically innovative about your project? How does it differ from existing technology? (1 sentence)
    3. How does a user physically and mentally interact with the project? (1-2 sentences)

FINAL PRESENTATION

Mia Ogle

Our Language Learning app is meant to assist language students and educators by providing a way to immediately translate the names of the most common objects around them.

We designed this app to simply recognize objects in real time and give the user a translation of the object in the language they are learning. To accomplish this, we used augmented reality to recognize different image targets and display a three-dimensional model of the particular object created using Maya software as well as text showing the actual Spanish translation. This technology gives a broad audience of users who are looking to become more comfortable with a language the ability to easily identify the objects that affect their lives the most.