Sam Hague and 2 OthersJasmine Horowitz Andrew Perticone+Privacy: Public
Grappling Hook Game (WORK IN PROGRESS TITLE)
By: Sam, and Andrew
Project Statement
To create a puzzle game built around eliminating enemies but without any conventional weapons, not even wands or any magic. The player needs to interact with the environment, connecting different facets to create interesting combos that can take out their opponents.
Core Mechanics
Grappling Hook
Gravity Orb
Time Stop
Grappling hook mockup or cyberhook
tf2 rocket jump/momentum mod or similar puzzle game concept
[speed game] stat screen at the end with time, explain rewarding players for speed
Precedents
BOTW
Portal
Titanfall 2
For this game, I wanted to make the most fun movement possible. I'm trying to go about this by analyzing games with complex movement to figure out what makes them so rewarding. I think that the reason that people like fast movement is that it's a great avenue for mechanical skill expression and creativity. This is exacerbated in well designed games, where using fast movement and speedrunning allows you to complete levels in entirely unique ways.
Movement
The enemies are built around what they are and arent weak to. depending on the level, groups of enemies can be invunrable to fire, water, electricity, etc that will prevent the player from using a certain strategy every time
Enemy Design
Gameplay
Add a wallrunning mechanic
Tuning the grappling hook and changing the environment so that some objects can't be hooked
Add the gravity orb
Create an environment to showcase the puzzle mechanics