Open Innovation [Master]

Third Thumb

Ari Sinert and Wyatt Gold

Third Thumb

Ari Sinert + Wyatt Gold

Both

As the field of prosthetics evolves, it not only offers solutions for replacing lost limbs but also opens new avenues for augmenting human capabilities beyond their natural boundaries. The 'Third Thumb' project epitomizes this shift, representing a convergence of robotics, and design to enhance the human body's functionality. 'Third Thumb' aims to redefine human potential by enabling users to perform complex tasks with unprecedented ease and efficiency, thus challenging traditional perceptions of disability and augmentation. By focusing on the integration of this technology with the human sensory-motor system, the Third Thumb project not only demonstrates the tangible benefits of advanced prosthetics in improving everyday life but also explores the future possibilities of human-machine symbiosis.

Jihui

Noelle Aminoff and Verity Gould

JIHUI

Noelle Aminoff + Verity Gould

Persephone VR

Charlie Whinnery and 3 OthersJade Vincent
Lloyd Graves
Bennett Dowers

Jade Vincent, Lloyd Graves, Ben Dowers, & Charlie Whinnery



PERSEPHONE VR


Persephone VR, born from a hobbyist initiative, aims to provide open-source VR hardware that matches mainstream performance without compromise allowing for freedom of replication and modification of tech. While the broader vision includes a unified system of controllers, headsets, and tracking, our immediate goal is a high-fidelity and easily reproducible VR headset on the level of the Oculus Quest 2.

ADA Compliant Dress 2

Lalita Bellach and 2 OthersNoelle Aminoff
Coffy lessig

ADA Compliant Dress V2

2024 Spring OI Exhibition

Coffy Lessig & Noelle Aminoff

Career Map

Patrick Tibbetts and 2 OthersGabe Murray
Bryson Guthrie

Career Map

Patrick, Gabe, & Bryson

Patrick:

This studio was a continuation of Career Map, a project from the last OI where we created a website to match people to jobs they were qualified for. In this OI, we took what had been made prior and added an AI to help personalize the results further. Now, after you have submitted your qualifications, it asks for a short description of yourself. The AI then uses that description to produce character traits that are matched with the jobs you already had the qualifications for, which it then outputs.

Gabe:

This studio was a continuation of Career Map from last Winter OI. It is a website where people can enter courses and what they enjoy to get back a list of possible jobs that they are capable of. Many high-schoolers don’t understand the expectations, courses, and mindset needed for certain jobs. Additionally, people who have taken courses don’t always know what jobs they can do. We want to create a website where people enter what they enjoy or what courses they have taken to get a list of jobs. Each of these jobs will have a grouping of statistics that focus on what areas give best money, How much they get per year, how many people are hired, and the biggest companies. This will help students figure out which are close by, which jobs they enjoy, and which pay well.

Inclusive Playscape design

Lalita Bellach and Rajveer Parekh

Play-do

2024 Spring OI Exhibition

Rajveer P.

Final

Ari Sinert

Third Thumb

Ari Sinert

As the field of prosthetics evolves, it not only offers solutions for replacing lost limbs but also opens new avenues for augmenting human capabilities beyond their natural boundaries. The 'Third Thumb' project epitomizes this shift, representing a convergence of robotics and design to enhance the human body's functionality. 'Third Thumb' aims to redefine human potential by enabling users to perform complex tasks with unprecedented ease and efficiency, thus challenging traditional perceptions of disability and augmentation.


Career Map

Gabe Murray and 3 OthersGabe Murray
Patrick Tibbetts
Kai Hershey

Patrick T, Gabe M, Kai H

Career Map

Insert Photo Here

You Provide, We Decide

Career Map

Gabe Murray and Patrick Tibbetts

Patrick T, Gabe M

Career Map

Insert Photo Here

You Provide, We Decide

Marine Marbles

Leo Wheatland and 2 OthersSadie Wylie
Claire Truesdale

Marine Marbles

By Sadie, Claire, and Leo

Claire: We created Marine Marbles to help kids with disabilities work on fine motor and control skills. Our first idea was to create a wheelchair-accessible pinball machine with larger buttons on top to make it easier for people to reach. After creating a cardboard pinball machine and researching how to create a more extensive one, we decided to pivot and think of the main elements of pinball, the obstacles, and the ball moving around the course. We also realized that regular pinball is extremely fast and hard to play if someone has a neurological disability, which made us know we should find ways to make the ball move slower. These ideas led to us experimenting with creating a board that you could control the angle of with obstacles inside. We chose the theme "underwater" and started to design our obstacles to fit the theme. After brainstorming many elements, we decided on a shark mouth that led to a tunnel, an ocean wave bridge, a turning pirate ship wheel, a life ring flotation device and ramp, a Plinko board, and a couple of rubber band rebounders.


Sadie:

Marine Marbles is a game inspired by a pinball machine, accessible to kids with disabilities such as fine motor difficulties, or other conditions that affect their ability to play pinball. A standard pinball machine requires precise control to press the buttons repetitively, and it is fast-paced and loud, making it challenging for many to enjoy. Our project is a magnet maze-style board containing classic pinball machine obstacles. The user holds onto handles and tilts the board in different directions to roll the marble around and go through obstacles. Marine Marbles is also an occupational therapy tool to enhance fine motor skills. There are two types of grips: a round handle and a handlebar-style grip with a ball at the end. On the second style, holding the poles allows a user with limited wrist mobility to play without wrist supination, or rotating outwards, which is required to grip the standard handle. The next progression is to hold the ball ends of the grips, followed by the original round handle. Another way that it is adaptable is the interchangeable ranked base spheres. The flatter spheres require less precise control, while the rounder and taller ones need more control. Users can select the appropriate level and progress as it becomes easier.