Open Innovation [Master]

Gravity Shift

Sam Hague and 2 OthersJasmine Horowitz
Andrew Perticone

Gravity Shift

By Andrew & Sam

Project Description: 

Gravity Shift is a first person puzzle game designed to have absolutely no conventional weapons, built in the unity engine. The player must use environmental hazards, like electricity and water, to eliminate their enemies, who are robots. The game is designed around a grappling hook mechanic, which allows you to grapple objects with other moveable objects and parts of the environment. We used this mechanic to make the player interact with the environment, as their only method of defeating foes is to use environmental hazards.

Maglev Flywheel Battery

Zephyros Koyanis and David Giffin

Next-generation Electromagnetic Kinetic Energy Storage Solution

David G

Zephyros K

NEM

KESS

Gravity Shift 2

Sam Hague and 2 OthersSam Hague
Andrew Perticone

Gravity Shift

By Andrew and Sam

Sam: Gravity Shift is a first-person shooter without any conventional weapons. Modern big-budget games have gotten stale and repetitive, with games like Call of Duty releasing the same game year after year with minor updates, with a full $60 price tag. While some indie games have innovated on the formula, the vast majority of games add nothing. We are making a game with no conventional weapons, or even magic. The only way to take out enemies is by using the tools in your environment, making each room a puzzle with various solutions utilizing all the tools in your toolkit. You have several options for both movement and puzzles, such as a conductive grappling hook to grapple objects together and use electricity to solve puzzles, as well as letting the player swing. There's a gravity orb to either push enemies, objects, and the player away or to pull them in. There are various other movement mechanics to make the game feel fluid, such as a wallrunning ability and a ground slam. This was a continuation of a previous open innovation, in which we got the very beginning parts of the game hammered out. For this project, we focused on refining mechanics, adding enemies, and adding polish in the form of particle effects and sound effects. Our goal for this project was to get the game to an alpha state, which we almost completed, but we didn't make as much progress as planned on a full level for testing.

Commuter Communication

Heide Solbrig and 5 OthersBenny Armstrong
Beckett Munson
Jade Vincent
Bridget Kraemer
Patrick Tibbetts

OFF-THE-GRID: What's in a Grid?

Commuter Communication is a decentralized social media network made to free communication from big corporations whose interests tend to be driven by profit. We made a communication network that allows the users to have far more control over how they receive information and who is giving it to them. Commuter Communication is an open source project where the user owns the LoRa radio based hardware and software, freeing them from the influence of for profit companies. The spread of this information is done through files that are uploaded to a "Mother Ship" who will then send them to nearby "Saucers". These "Saucers" can be brought home the files can be extracted as well as transmitted to other "Saucers".

Keynote Presentation

Jade Vincent

Persephone VR

By Jade Vincent

E.L.I

Nico Bellucci and Gabe Murray

E.L.I

By: Nico Bellucci and

Gabriel Murray

Exoskeleton for limb independence

Final

Orion Orozco and Andrew Perticone

Fantastical Biology II

Andrew Perticone & Orion Orozco

Binary Calculator Highlight Round

Sam Hague and 2 OthersPatrick Tibbetts
Bryson Guthrie

Binary Calculator

By: Bryson Guthrie, Sam Hague, and Patrick Tibbetts

Patrick:

In this studio, we worked on building a calculator using bare-bones components, including transistors, resistors, and wires. We started off using physical components, but after some time, we realized there was going to be a bottleneck in how quickly we could work physically. So, we shifted to working in a digital environment called Logic.ly, which allowed us to progress more efficiently. By the end of the studio, we successfully created a 6-bit multiplier.

Sam:

Binary Calculator is a calculator made out of transistors and wires, so that we could learn more about computing and so that we could teach people about computing at its basic levels. In the scope of the project, we were able to build a 2-bit full adder physically and a 6-bit multiplier digitally. We built the full adder using two XOR gates, two AND gates, and an OR gate. The multiplier was built with mostly AND gates as well as a full adder.

Melty brains and combat robotics

Lloyd Graves and Lloyd Graves

Melty brains and combat robotics

A melty brain combat robot is an archetype of combat robot that utilizes its drive to spin the robot and adjusts the speed of the drive at certain intervals allowing it to translate across the field. In combat robotics you are provided a weight limit and this allows you to. put all of your weight into the weapon making it one of the most complex types of robots and the theoretically most powerful.

Pres2

Jasmine Horowitz and Gabe Murray

Pres two