Sam: Gravity Shift is a first-person shooter without any conventional weapons. Modern big-budget games have gotten stale and repetitive, with games like Call of Duty releasing the same game year after year with minor updates, with a full $60 price tag. While some indie games have innovated on the formula, the vast majority of games add nothing. We are making a game with no conventional weapons, or even magic. The only way to take out enemies is by using the tools in your environment, making each room a puzzle with various solutions utilizing all the tools in your toolkit. You have several options for both movement and puzzles, such as a conductive grappling hook to grapple objects together and use electricity to solve puzzles, as well as letting the player swing. There's a gravity orb to either push enemies, objects, and the player away or to pull them in. There are various other movement mechanics to make the game feel fluid, such as a wallrunning ability and a ground slam. This was a continuation of a previous open innovation, in which we got the very beginning parts of the game hammered out. For this project, we focused on refining mechanics, adding enemies, and adding polish in the form of particle effects and sound effects. Our goal for this project was to get the game to an alpha state, which we almost completed, but we didn't make as much progress as planned on a full level for testing.