Project Description:
Gravity Shift is a first person puzzle game designed to have absolutely no conventional weapons, built in the unity engine. The player must use environmental hazards, like electricity and water, to eliminate their enemies, who are robots. The game is designed around a grappling hook mechanic, which allows you to grapple objects with other moveable objects and parts of the environment. We used this mechanic to make the player interact with the environment, as their only method of defeating foes is to use environmental hazards.