8-point circle for mandible arc
Stasis: You enter the town of Stonewood
Trigger: You learn about the reward for transporting mandibles
The Quest: You attempt to find a safe way to transport mandibles
The Surprise: You discover that the wyrms may be affected by music
Critical Choice: The choice of whether or not to attempt to get a mandible
Climax: Playing music to keep the sand wyrms confused while mandibles are collected
Reversal: Make a violin bow/flute/mandolin out of the mandible
Resolution: Play the song of Symphonic Resonance, killing the wyrm and drawing the attention of the Cursed Violinist