,Hello! This is a game that I developed using a web-tool called twine for my studio at Nuvu (my school). It follows a basic story and there is much to explore. You can modify your characters stats to achive different outcomes and even break the fabric of reality! Enough talking though, for it is time for you to [[make a character]] (set: $strung to false)You are finally here! stonewood! you have spend a few weeks traveling through the deadly rock spires to reach this city, famous for its musical expertise. As you step onto the bridge leading into the city, a guard stops you and asks your name, (set: $name to (prompt: "What is your name?", "")) (set: $fun to (random: 0, 100)) After he jots down something on a long roll of yellow parchment, he motions for you to pass. [[enter stonewood]]As you pass through the rough granite gates, you step into a world much more hospitable and joyfull than the dry, dusty, and lethal rock spires. Music filters through the air and new scents waft into your nose as you look around. There are many inns, stalls, and houses, packed densly together. The sheer amount of people in such a small area provides an ambient sense of community and life. As you gaze upon the city, you wonder what to do first. [[find a place to spend the night]] [[look at wares being sold]] [[find an inn to perform at]] [[talk to townsfolk]] [[visit the alchemist tower]] [[walk to the city square]] There is a free room in an inn called the silver goat. go to [[The Silver Goat]]All the wares are beyond your price range :( [[Find something to do]] You walk through the cobbled streets, gazing at the signs above the inn. The sound of laughter and converstation wafts out of the open doors. After taking stock of your choices, You come up with a few inns that you like. [[The Silver Goat]] [[The King's Mead]] (if:$fun > 50)[ [[The Savory Turnip]]] (if:$fun > 90)[ [[The Drunken Violinest]]] (set: $impression to 3)you notice a stranger walking by. [[talk to the stranger]] (set: $age to (random: 20,100))"mhm" says the stranger [[nice weather huh?]] [[do you know where I could find a place to stay the night?]] [[what is your favorite inn?]] [[what are tremor wyrms?]] "Try the silver goat." [[nice weather huh?]] [[do you know where I could find a place to stay the night?]] [[what is your favorite inn?]] [[what are tremor wyrms?]] The stranger says "ive lived here for $age years." As they look at you expectantly, you search your brain for something to say. [[nice weather huh?]] [[do you know where I could find a place to stay the night?]] [[what is your favorite inn?]] [[what are tremor wyrms?]] "My favorite inn is the Silver Goat" The stranger looks at you quizzically. You try to find something to say [[nice weather huh?]] [[do you know where I could find a place to stay the night?]] [[what are tremor wyrms?]] [[have you lived here long?]] The stranger looks at you and laughs, you're kidding me right? [[no, why?]] [[yeah, I am]]"You mean you've never heard of them and yet you came here unscathed? That is impressive my friend. Tremor wyrms are basically giant lobster composed of muscle, carapace, and thousands of teeth the size of my arm," The stranger wildly flails their arm in your face, doging it narrowly, you continue to listen, "They are terrifying creatures, they can hear your footsteps on the sand up to two thousand feet away. They are completely unkillable, however, when they go to graze, they leave behind mandibles composed of a pure white, bone-like, chitin, we dont know what it's made out of but its practically unbreakable. However, its almost as if the wyrms always know where their missing mandibles are because whenever we harvest the mandibles, the cart is always never seen again. Up to this day, all the mandibles barely make it to the bridge, however, they are being turned away as soon as they get here after the Renimym incident. Even now, only a single mandible has made it to a neighboring city, the former leading city of artificers. but that mandible was soon reclaimed as well. There is a 500,000 krungle reward for whomever can safely transport and store the mandibles." Your heart jumps with the thought of that much money, you yourself only have 7 krungles. [[What is the Renimym incident?]] [[Has anyone got anywhere with transporting the mandibles?]] [[where can I find more about these facinating creatures?]] The stranger looks at you quissically and walks away [[Find something to do]] (if:$age > 50)["Former Renimym was original the leading artificer city, however, it is assumed that a herd of tremor wyrms followed a mandible brought into the city and consumed the entire population. A few weeks later, the first of the scouting parties arrived and found nothing but sand," You recall hearing something about the fall of the city however you assumed that it was extremly exadurated, you take a deep breath, trying not to think of the creatures that could be moving under your feet right now. you gain the status effect: existential dread, well done! you managed to permenantly terrify yourself, -1 sanity (set: $sanity to $sanity - 1) [[wait, why are we not dead right now?]]] (if:$age <= 50)["I dont really know, It was before my time."] [[well thank you for your time, it was nice talking to you]] [[where can I find more about these facinating creatures?]] [[Has anyone got anywhere with transporting the mandibles?]] "Nope, not one, many magicians, artificers, warriors, and alchemists have attempted but not a single one could develop a safe way to transport them, its a real shame, if the mandibles were harvestable, this city would be filthy rich." [[well thank you for your time, it was nice talking to you]] [[What is the Renimym incident?]] [[where can I find more about these facinating creatures?]] "Same to you as well," and with that the stranger disappeared into the crowd. you recall that you forgot to ask their name. Now you are forced to find something to do, [[find a place to spend the night]] [[look at wares being sold]] [[find an inn to perform at]] [[talk to townsfolk]]"I suggest looking in the library or alchemist's guild, if you're crazy enough to have anything to do with those horrifying creatures" [[well thank you for your time, it was nice talking to you]] [[What is the Renimym incident?]] [[Has anyone got anywhere with transporting the mandibles?]] "I would go to the magic academy and ask the people their for the answer, they know far more than I do" [[well thank you for your time, it was nice talking to you]] [[Has anyone got anywhere with transporting the mandibles?]] [[where can I find more about these facinating creatures?]] You get the attention of a stranger, they akwardly stare at you as you find something to say [[nice weather huh?]] [[do you know where I could find a place to stay the night?]] [[have you lived here long?]] [[what is your favorite inn?]] [[what are tremor wyrms?]](if:visits > 1)[You hear the familiar voice of the manager. "Hello my friend, anything I can do for you?" (if:$lodging is true)[[[Im just going up to get a good night's sleep]]] (else:)[ [[do you have any lodging?]] ] [[Find something to do]]] (else:)[The sound of laughter fills the air as you enter the inn, as you walk up to the bar, the patrons begin to cheer. Bard's are the best of entertainment and in this time of year, are loved by inns. The manager, a halfling, hurries out of the backroom to greet you. "Hello kind sir, my name is Drunknoght. Are you planning to grace us with some music on this wonderful eve?" The patrons of the inn remain silent as you ponder the question. "[[If it is alright with you, that would be desirable]]" "[[Respecfully, I only wish to eat and find a place to stay the night]]" ] (set: $impression to 3)As you enter the inn, you freeze. There is already a bard there! They glare at you with piggy eyes. You must either challenge the bard or leave. [[String your battle-mandola]]] [[find an inn to perform at]] "It would be a pleasure to host your performance!" says Drunknought who follows up with "What form of payment would you like?". "[[some form of money would do the trick]]" "[[I am in need of a place to spend the night]]" "[[There is no need for payment, it is enough to see the joy I bring upon others]]" (set: $impression to $impression + 1)"We can accomadate. We charge one Krungle a night" [[Alright, I can pay]] [[Im good]]The manager appears taken aback but quickly recovers and says "That we have no shortage of." He hands you two Krungles. Bards do not usually ask for money. (set: $impression to $impression - 1) (set: $money to $money + 2) you find a nice spot to sit down and take out your mandola. A few heads turn to face you. [[Begin performance]] "We can gratefully acommadate" The manager says with a smile. You find a nice spot to sit and begin to tune your mandola. (set: $lodging to true) The crowd turns to face you... [[Begin performance]] The crowd erupts into cheers, a wide grin breaks out upon Drunknought's face. "You are a very generous man, I applaud your kindness, may I at least provide refreshments so your voice does not become sore?" You seem to have made a good impression on the room +1 charisma (set: $charisma to $charisma + 1) (set: $impression to $impression + 1) "Of course." you say, and find a spot to sit down. As you set up your instruments, the crowd draws near to you... [[Begin performance]](if:$impression + $charisma> 4)[The crowd hushes and watches you intently as you play a few chords on your mandola. You try to decide which song to play first] (else-if:$impression + $charisma> 2)[The crowd turns their heads as you play a few chords on your mandola. You try to decide which song to play first] (else-if:$impression + $charisma > 0)[The crowd ignores you as you play a few chords on your mandola. You try to decide which song to play first] [[The half filled flagon]], mastery 100%, enjoyment 30% [[Nine of the witch's brooms]], mastery 80%, enjoyment 45% [[Two chalices of dewdrops]], mastery 75%, enjoyment 55% [[Spires of Stone]], mastery 65%, enjoyment 70% [[In the clutches of the ethereal wyrm]], mastery 50%, enjoyment 80% (if:$wyrmsong is true)[ [[Tremors in the dirt]], mastery 80%, enjoyment 95%](if:(random: 0, 100) < 100)[ You play the piece flawlessly, the room seems pleased (set: $charisma to $charisma + 0.3) (set: $room to $room + 30) + 0.45 charisma ] (else:)[ You mess up, the room seems dissapointed - 0.45 charisma (set: $charisma to $charisma - 0.3) (set: $room to $room - 30) ] mood of room: $room [[play another song]] [[end performance]](if:(random: 0, 100) < 80)[ You play the piece flawlessly, the room seems pleased (set: $charisma to $charisma + 0.45) (set: $room to $room + 45) + 0.45 charisma ] (else:)[ You mess up, the room seems dissapointed - 0.45 charisma (set: $charisma to $charisma - 0.45) (set: $room to $room - 45) ] mood of room: $room [[play another song]] [[end performance]](if:(random: 0, 100) < 75)[ You play the piece flawlessly, the room seems pleased (set: $charisma to $charisma + 0.55) (set: $room to $room + 55) + 0.55 charisma ] (else:)[ You mess up, the room seems dissapointed - 0.55 charisma (set: $charisma to $charisma - 0.55) (set: $room to $room - 55) ] mood of room: $room [[play another song]] [[end performance]](if:(random: 0, 100) < 65)[ You play the piece flawlessly, the room seems pleased (set: $charisma to $charisma + 0.7) (set: $room to $room + 70) + 0.7 charisma ] (else:)[ You mess up, the room seems dissapointed - 0.7 charisma (set: $charisma to $charisma - 0.7) (set: $room to $room - 70) ] mood of room: $room [[play another song]] [[end performance]](if:(random: 0, 100) < 50)[ You play the piece flawlessly, the room seems pleased (set: $charisma to $charisma + 0.8) (set: $room to $room + 80) + 0.8 charisma ] (else:)[ You mess up, the room seems dissapointed - 0.8 charisma (set: $charisma to $charisma - 0.8) (set: $room to $room - 80) ] mood of room: $room [[play another song]] [[end performance]](if:(random: 0, 100) < 80)[ You steel your mind and recall the monument you saw in the city square. weaving together a network of sorrowful notes and lonesome melodies, you compose a beautiful piece on the spot honoring the victems of the sand wyrms. When you start the peice, the room begins to quiet. There is none of the usual conversation or drink with music in the background. The entire room bows their heads in respect for the ones killed. Once you tie the peice and end on a monumental arpeggio, you can hear sobbing coming from one of the booths. After a moment of silence, a burly man walks up to you "I was one of the guards in charge of transporting the mandible of Renmyr, I saw my partener swallowed whole." He pauses, his voice choked up. "I will forever remember his face, and I think that he would be honored that you wrote that piece for him. You're good kid, one of the best id rekon. If you can gauge the room for every single one of your performances, I hope you'll remember this inn when you reach the top." He then reaches into his pocket and pulls out 10 krungles. "Here you go, you've earned it." He then leaves the inn. (set: $charisma to $charisma + 5) (set: $room to $room + 200) + 5 charisma ] (else:)[ You mess up, the room seems dissapointed, especcialy so because you messed up a piece honoring the dead. - 5 charisma (set: $charisma to $charisma - 5) (set: $room to $room - 200) ] mood of room: $room [[play another song]] [[end performance]] (if:$Fighting is true)[ After playing your song, the opposing musician plays a jaunty tune. (set: $mod to (random: -25,50)) (set: $otherRoom to $otherRoom + $mod) +$mod for the other musician who is now at $otherRoom likeability. You are at $room likeability. ] [[The half filled flagon]], mastery 100%, enjoyment 30% [[Nine of the witch's brooms]], mastery 80%, enjoyment 45% [[Two chalices of dewdrops]], mastery 75%, enjoyment 55% [[Spires of Stone]], mastery 65%, enjoyment 70% [[In the clutches of the ethereal wyrm]], mastery 50%, enjoyment 80%(if: $fighting is true)[ (if: $room > $otherRoom)[ The room clearly takes a liking to you, the other bard leaves sullenly ] (else:)[ The room does not side with you on this battle, you leave while the other bard resumes their performance. ] ] (else:)[ You end your performance with a playful arpeggio and a bow, (if: $room > 1000)[shattering applause fills the room, some of the patrons have tears on their cheeks](else-if: $room > 0)[The patrons applaud your recital](else-if: $room > -100)[There is little applause](else:)[you can hear someone say "thank Svartelhiem"] ] (set: $fighting to false) [[collect tips]]You flourish your mandola, the opposing bard prepares his accordion. You make the first move. (set: $fighting to true) (set: $otherRoom to $room) [[The half filled flagon]], mastery 100%, enjoyment 30% [[Nine of the witch's brooms]], mastery 80%, enjoyment 45% [[Two chalices of dewdrops]], mastery 75%, enjoyment 55% [[Spires of Stone]], mastery 65%, enjoyment 70% [[In the clutches of the ethereal wyrm]], mastery 50%, enjoyment 80%(set:$money to $money + (floor:($room/100))) you count (floor:($room/100)) Krungles. You now have $money Krungles. [[Find something to do]](if:$nextDay is true)[ you look around the city. You feel that this morning you should [[find some odd jobs around town]] [[visit the alchemist tower]] [[talk to townsfolk]] [[explore the outer walls]] ] (else:)[ You wander around the city. You can [[find a place to spend the night]] [[visit the alchemist tower]] [[walk to the city square]] [[find an inn to perform at]] [[talk to townsfolk]] ]You enter the alchemist tower, static gathers on your hair. An apprentice potionmixer greets you at the receptionist desk. You look toward the receptionist "[[Have tremor wyrm mandibles ever been transported?]]" "[[Who founded this city?]]" [[leave akwardly]]In the city square you are surrounded by shops, a dark black monument stands in the center of the square. [[study monument]] [[look at wares being sold]] [[Find something to do]] "They have but not succesfully. It seems that the wyrms can detect a certain magical vibration emmetid by the mandibles wich makes the mandibles easy to track. If only there was some way to counteract that for a day or so we could disspel the enchantment on the mandible and make it invisible to the wyrm" [[leave akwardly]] "[[Who founded this city?]]" "[[Why have we not been consumed by the wyrms?]]""This city was founded in the third push of the third vangaurd. This area became a fallback base where the injured warriors would retreat to. Due to the large sand wyrm population, it became impossible to attack the stronghold. Over time civilians came to evade the law. Eventually, the stronghold decayed into ruins, and a city was built upon it." "[[Why are we not consumed by the wyrms?]]" "[[Have tremor wyrm mandibles ever been transported?]]" [[leave akwardly]]You leave akwardly, the aprentice potionmixer unnervingly stares at you [[Find something to do]] "Before we came to stonewood there lived an ancient race of shadowfolk, precursors of humans. They were tasked with keeping the world in balance, but they slowly faded away into history. not much else is known about them. They developed a foundation that was strong enough to resist the jaws of wyrms. We reused this foundation to build stonewood." [[leave akwardly]] "[[Have tremor wyrm mandibles ever been transported?]]"Double-click this passage to edit it.The monument is covered with the names of wyrm victims, you are struck by inspiration and compose a song honoring the dead. (set: $wyrmsong to true) [[Find something to do]] "Sleep well my friend" you climb up to your room and get in bed. You dream of a unnerving tune whose note's you can't quite pin down... [[wake up]]you pay the fee. "What are you going to do now?" asks the manager "[[Im just going up to get a good night's sleep]]" "im going to [[Find something to do]]""Suit yourself" [[Find something to do]] (set:$nextDay to true) (if:visits is 5)[You manage to wake up, birds sing above you. It is a new day [[Find something to do]]] (else:)[[wake up]]]After asking around you find a job that sounds intriguing (if:$strung is false)[[help an artificer build instruments]] [[Find something to do]] The sand blows off the dunes in the distance. The wind wistles between the towers of rock. "I dont reccomend venturing alone. its wyrm hunting season." Says the guard. You heed his advice [[Find something to do]] As you enter the artificer's house, it is clear that the artificer is quite rich. Gold lines the furniture. A number of instruments are displayed on a wall, a golden mandolin, a charred violin, a mahogany fiddle, and a brass hurdy-gurdy. The artificer greets you and brings you to his workshop where a bow shaped like a fencing sabre lays upon a workbench. "I stumbled across this bow in one of the market stalls" I attempted to piece it back together but I couldn't find the correct bowstring. It would be usefull if you could get me the right one, I need a silk string. you should find one in my bowstring room. [[Of course]] [[I mainly work with mandolas]]He tells you where to find the bowstrings. two left turns, a right turn. followed by a left turn. [[find the bowstrings]]"ah I see" The artificer dismisses you. [[Find something to do]] [[left]] [[right]] (set: $position to (a:))[[left]] [[right]] [[restart]] (set: $position to $position + (a:"left")) (if:$position is (a:"left","left","right","left"))[ You can see the door to the bowstring room [[enter room]] ][[left]] [[right]] [[restart]] (set: $position to $position + (a:"right"))[[left]] [[right]] (set: $position to (a:))You enter a room lit by a singular window filled with bow strings. There are a few boxes out on the table [[look at the boxes]] [[look at the room]]"Sleep well my friend" you climb up to your room and get in bed. You dream of a unnerving tune whose note's you can't quite pin down... [[wake up]]There are six boxes [[silk]] [[twine]] [[cotton]] [[horsehair]] [[snakeskin]] [[leather]]There are boxes strewn across the table. There are three drawers built into the table [[open the drawers]] [[look at the boxes]] (set:$material to "silk") You get some silk bowstring [[return to the workshop]](set:$material to "twine") You get some twine bowstring [[return to the workshop]](set:$material to "cotton") You get some cotton bowstring [[return to the workshop]](set:$material to "horsehair") You get some horsehair bowstring [[return to the workshop]](set:$material to "snakeskin") You get some snakeskin bowstring [[return to the workshop]](set:$material to "leather") You get some leather bowstring [[return to the workshop]]As you return to the workshop, you see a note informing you that the artificer had buisness to attend to. The artificer instructs you in their note that you must string the bow yourself. [[String the bow]]you find a box, 50 Krungles, and a ceramic drum [[inspect box]] [[take money]] [[take drum]](set:$money to $money + 50) You pocket the 50 krungles, thief. [[look at the boxes]] [[open the drawers]] (set:$thief to true)the drum is unable to fit in your pocket [[open the drawers]] [[look at the boxes]] The box is labled (live:1)[(if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]] (if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]](if:(floor:(random:0,2)) < 1)[(text-colour: blue)[(random:0,9)]](else-if:(floor:(random:0,2)) < 2)[(text-colour: red)[(random:0,9)]](else:)[(text-colour: green)[(random:0,9)]]] [[take box]](set: $material to "strange") You pocket the bowstring [[return to the workshop]] You stretch the $material bow string onto the violin bow. It fits perfectly. You trust that the artificer will pay you when he is available. (set: $strung to true) [[Find something to do]] (after:10s)[ [[Play the violin]] ]You try to think of a song you know on the violin (if: $fun > 50)[ [[Fencer Waltz]] ] [[The song of the corkbeast]]dGhlIHZJb2xpbiBpcyBlbmd1bGZlZCBpbiBhIHNoYWRvd3kgbWlzdC4geW91ciBnbG92ZXMgYmVnaW4gdG8gQ2hBZmUuLi4gdGhlIGVjaG9lcyBvZiBmb3Jnb3R0ZW4gZ2VOZXJhVGlvblMgcmV2ZXJiZXJhdGUgYXJvdW5kIHlvdS4gTEVmdCBFZGdlcyBhcmUgUG9pbnR5Lg (link: "eW91IGFza2VkIGZvciB0aGlzLi4u")[eW91IHdhbnRlZCB0aGlz (goto-url:"https://www.youtube.com/watch?v=FCCCb7ZWXz4")] [[Find something to do]] (if:(random: 0, 100) < 80)[ You steel your mind and recall the monument you saw in the city square. weaving together a network of sorrowful notes and lonesome melodies, you compose a beautiful piece on the spot honoring the victems of the sand wyrms. When you start the peice, the room begins to quiet. There is none of the usual conversation or drink with music in the background. The entire room bows their heads in respect for the ones killed. Once you tie the peice and end on a monumental arpeggio, you can hear sobbing coming from one of the booths. After a moment of silence, a burly man walks up to you "I was one of the guards in charge of transporting the mandible of Renmyr, I saw my partener swallowed whole." He pauses, his voice choked up. "I will forever remember his face, and I think that he would be honored that you wrote that piece for him. You're good kid, one of the best id rekon. If you can gauge the room for every single one of your performances, I hope you'll remember this inn when you reach the top." He then reaches into his pocket and pulls out 10 krungles. "Here you go, you've earned it." He then leaves the inn. (set: $charisma to $charisma + 5) (set: $room to $room + 200) + 5 charisma ] (else:)[ You mess up, the room seems dissapointed, especcialy so because you messed up a piece honoring the dead. - 5 charisma (set: $charisma to $charisma - 5) (set: $room to $room - 200) ] mood of room: $room [[play another song]] [[end performance]]As you try to enter the inn. The door appears unopenable. Strange... [[Find something to do]] As you enter the bar, a strange tune plays in the background. As you look around, sharply dressed waiters with pale white masks move around you. A sickly sweet smell fills the air. Inky black smoke drifts from the holes in the masks of the figures. The waiters waltz between shadowy booths and tables, serving dusky figures. Sullen violin notes fill the muggy air as the waiters waltz from table to table. (text-style:"italic","expand","shudder")[Your sins crawl down your back...] [[9s0airN0en4pany9204ba8of04-33n]](text-style:"outline","condense","rumble", "mirror")[I CANT SLEEP] [[Find something to do]] "The song of the corkbeast and the eye of coldtar" The violin heats up in your hands... [[put it down]]You place the violin down on the bench. You trust the artificer will pay you eventually [[Find something to do]] Why yes we do! (set: $lodging to true) [[Find something to do]]