Open Innovation Winter 2018

video

Amro Arida

working video of the project.

Zoe Denbow

Clap Collect

Madelin Newman and William Levy

Unique struggles to be independent and need tools designed especially for her. She has a tough time letting go of an adult figure. Part of this game will help with these problems. Collect The Fruit is a game that will keep Unique entertained but will also help her gain independence. Over time it will become natural for her to be on her own. 

The cardboard hands replicate human hands that Unique grabs when feeling lonely.  Imitating this feeling will help Unique slowly be able to work and have more alone time. The screen of the game is full of fruits and colors that interest her. This will help her stay focused.  First, she will grab the hands and put the bracelet strap on.  Then the game will begin, shooting fruit down from the top.  If she sees the fruit she dislikes she will clap her hands to discard the fruit and gain a point. The purpose of this project is to help Unique have fun while working on gaining independence and concentration skills.

Meditation inspiration

Zoe Denbow and Sallie Chope
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Zoes Brief:
The Meditation Inspiration is an aesthetically pleasing light fixture that functions to inspire continuous meditation through a colorized tracker that allows the user to place their mood after meditation over the course of a week. If the project is used correctly, and the user completes the goal of meditating each day of the week, they will be rewarded by the beautiful lights shown and able to reflect on their mood over the past 7 days. 

The inspiration for this project was to motivate users to meditate. It is increasingly difficult to take time out of the busy day to just sit, reflect and be in-touch with one's inner emotions. The Meditation Inspiration Light Fixture is a way to constantly remind users to meditate while also providing a progress tracker to examine how meditation has effected a user's  mood. This project could help many people in need of meditation to realize its benefits. The fixture itself was a wooden cut circle, to represent the circle of life and a very important symbol in meditation, with 70 LED lights programed to change color when a knob on the side is spun. Once the user has chosen a color they believe represents their mood they hit the set button and the color sets to one of the seven quadrants in the circle to represent the day of the week. When the device has not been touched for 2 minutes it goes into a resting mode where it displays concentric circles with the LED lights. This project was created for a widespread audience and will hopefully be a useful new product for many. 

Sallies Brief 

A wall-mounted light fixture designed to motivate and track one's meditation practices. This device has two modes that give the user the ability to reflect on how their habits are reflecting them and watch an aesthetically pleasing light show. 

The Meditation Inspiration Light Fixture aims to motivate the user to finish a 7-day course of meditation. This circular hanging light fixture will light up a room and allow a user to input their emotional state after mediation, through setting a color, that they will previously set to equate to an emotion. During this open innovation period, my partner and I continued a project completed by two students in an earlier studio. We altered the original design by changing the goal to be entering your emotional state to be around meditation practice, changing the shape of the light to a circle, and incorporating more distinct color sections. When someone inputs their color, they are able to reflect on how meditation impacts their emotional state. By inputting this color,  the user is also able to track what days they have mediated, in order to keep it a consistent practice. With an acrylic cover, this tracker visually shows the user when they have missed a day. 

The Time Cloak - Adam Drizen And Zoe Falkson

Adam Drizen and Zoe Falkson
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Brief - Adam Drizen:  

The Time Cloak: A expandable dress, decorated with social media logos that explore the impact of social media on society. Inspired by #TAG Street Art, the icons display a hombre effect, as the dress progressively expands, representing how, as the population grows, individuals become more entangled in social media.

Since the turn of the century, social media has come to dominate and transform people's lives. Currently, 80% of the U.S population has a profile on at least one social media platform and spends over three hours a day on these platforms. As people become obsessed with communicating through photos and videos, they don't realize that they are withdrawing from social interactions in person and the harmful effect this has on society. The social media dress provides both an accurate and abstract representation of this topic. Five, progressively enlarging, laser-cut rings are tied, with rope to give a sturdy and robust structure, as neoprene fabric is draped around, displaying a dramatic and influential gown. The logos pop through the material, showing the increasing number of people who have fallen into this dangerous pattern. The social media dress is an influential wearable which accurately displays the rate of people withdrawing from in-person socialization. 

Brief - Zoe Falkson:

The Time Cloak: A large, cylindrical cloak that represents social media’s effect on in-person socializing. Made of laser-cut wood covered with neoprene, the cloak is covered with felt social media icons that are clustered less densely nearing the bottom of the cloak, to represent the decline in social interaction with the rise in social media use.

While social media makes it possible to interact with people from all across the globe, this advancement in technology inhibits face-to-face socialization. The goal of the Time Cloak is to represent and inform the public of this consequence by contrasting the precipitous rise in social media with the sudden drop in social interaction, specifically among millennials and post-millennials.

The Time Cloak is constructed from several pieces of circularly shaped wood that create the exponential curve of the neoprene cloak, which mimics the rampant rise in social media use. In contrast, the pattern of the felt social media icons attached to the neoprene becomes sparser toward the bottom of the cloak, to represent the decrease in social interaction. The hope is that when millennial and post-millennials see this cape, they will recognize the negative impact social media platforms have on interaction in the real world.

Food for Thought

Annika Hardy and Samantha Shapiro

Presentation

Siena Jekel and Kevin Brown

Fern Gardens - Scotland Installation

Tinna Grönfeldt and 2 OthersLouie Adamian
Christopher Kitchen

Fashion Show

Kata Khakali and 2 OthersZoe Falkson
Ethan Donaldson

Clap Collect

Madelin Newman and William Levy

Unique struggles to be independent and need tools designed especially for her. She has a tough time letting go of an adult figure. Part of this game will help with these problems. Collect The Fruit is a game that will keep Unique entertained but will also help her gain independence. Over time it will become natural for her to be on her own. 

The cardboard hands replicate human hands that Unique grabs when feeling lonely.  Imitating this feeling will help Unique slowly be able to work and have more alone time. The screen of the game is full of fruits and colors that interest her. This will help her stay focused.  First, she will grab the hands and put the bracelet strap on.  Then the game will begin, shooting fruit down from the top.  If she sees the fruit she dislikes she will clap her hands to discard the fruit and gain a point. The purpose of this project is to help Unique have fun while working on gaining independence and concentration skills.