Lockers

Lucy Gunther and 2 OthersKevin Brown
Clio Bildman

Lockers is an interactive art installation that targets the problem of gun violence in schools in the 21st century. It is composed of 226 small wooden lockers. Each is dedicated to a person and has a LED backlit black and white abstract picture and stenciled information (name, age at death, school of death, and personal information like some of their interests). Lockers is honoring the memories of the lives that were unjustly taken, sending the message that gun violence in schools occurs too often and takes too many innocent lives.The goal is to reach gun rights supporters in the hope that when they see these victims as actual people who had incredible potential, and not just as another statistic, they will be inspired to push for stricter gun control laws. As viewers you can go up and open each locker and discover the story of a life that is no longer with us and have time to reflect on the effects of gun violence.

Eat Ugly Cambridge

Kenzie Morris and Dina Pfeffer
1 / 26


Kenzie: Eat Ugly Cambridge is a campaign modeled on the body positivity. This campaign aims to reduce food waste by raising awareness that food thrown away for aesthetic reasons is still tasty and nutritious. In fact, 50% off produce is thrown away before it reaches stores as a result of aesthetic reasons. The Eat Ugly campaign challenges the idea of normative standards of beauty for food and humans. This campaign challenges societal norms in the hope of changing the societal pattern of picking fruits based on aesthetics. Eat Uglys main goal is to encourage people to recognize that "ugly" produce still tastes good. The Eat Ugly Campaign targets consumers with stickers and posters because once companies know that people will buy "ugly" produce, companies will buy it from farmers and stop wasting this fruit. Eat Ugly hopes to strive to inspire self-reflection in the food industry and in consumers, in the hope of changing people's habits and ideas, so that they learn to value taste and nutrition above appearance in food. With success, this campaign will hopefully change societal norms in the effort to reduce waste. 

Dina: The Eat Ugly Cambridge campaign tackles the egregious amount of food waste produced by the American food industry and its consumers. Almost fifty percent of U.S. produce, including what is discarded at various stages of production as well as by sellers and buyers, bypasses stomachs for the landfill. Eat Ugly's promotional materials, parodying the "body positivity” movement that promotes acceptance of humans of all shapes and sizes, will help consumers assess their wasteful habits by questioning societal standards of the appearance of fruits and vegetables. Placing the stickers emblazoned with our slogan, “Eat Ugly,” on the fruit itself is a creative method of reaching consumers. These stickers will direct people to the stylistically similar posters, which display important information about food waste alongside cartoon fruit models. By causing small changes in the behaviors of local shoppers, the Eat Ugly movement rescues produce that would otherwise have been destined for landfills. With enough momentum, the Eat Ugly movement will lessen the pollution generated by excess food production, keep uneaten produce out of landfills, and conserve American land, water, and labor.

The Script - Instructions for the Post

Andrew Todd Marcus

The primary purpose of your Presentations  at NuVu is to describe the creative and technical journey you undertook in developing your project. In this post you will write what you are going to say, slide by slide, for your Final Post.   During your presentation you will not read from this script. It is here to help you frame your presentation and give insight to website visitors. 

Remember, you are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.

Feel free to organize the post by slides in the presentation. The example below if for a build studio but the concept holds for a film/animation studio.

Slide 1: Write out your title and tagline.
Slide 2: Describe why your project exists, who it is for, and how that relates to the evocative image.
Slide 3: Write out your thesis.
Slides 4-15: Walk through each iteration, from initial concept to penultimate design

  • Discuss how each precedent inspired/informed your design.
  • Discuss your  sketches - how they arose from your brainstorming and how they informed the start of your design process, and how they changed and your design changed
  • Discuss each prototype - Briefly describe major design changes and how they effected the overall project arc and design.

Slide 16: Explain your use diagram - how is your your project used or function in the world.
Slide 17: Explain your mechanical diagram. Walk through how your project is put together and functions mechanically.
Slides 18-20: Walk through each of the final images and describe the overall use/design of project. Discuss the final prototype, what was a success, and where your project might go from here.

Your Presentation will:

  • Introduce the general context of your project
  • Present the thesis or design problem and how you approached the solution
  • Using precedents, begin to tell the story of the genesis and development of your actual design.
  • Describe the overall design concept.
  • Delve deeply into the heart of the design process through a description of major design iterations.
  • Thoroughly describe the final design technically and functionally through the reference to your diagrams.
  • Walk through the final images, discussing how everything came together.
  • Discuss the conceptual and technical challenges you faced. These should be broad view issues, not hyper-specific technical issues.
  • Your vision for where your project can go.

THE PRESENTATION POST

This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

  • Every Slide should have a Title and Caption.
    The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
  • This post will be used in your review presentation at the end of the session.

You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


INTRODUCTION PORTION

Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 

Examples:

  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.

Examples:

  • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
  • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
  • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
  • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 

PROCESS PORTION

The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

  • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
  • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
  • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.

FINAL PORTION

The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior

MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

  • Ideally, this will be an exploded axonometric
  • At minimum this can be a labeled disassembled photo  

ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

  • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
  • Images of project alone. Include at least one overall image and one detail image.
  • You can also use an image In-Use. 
  • Consider using a GIF to show how the project works. 

 

Prototypes

Kenzie Morris

Today I made two prototypes and also a logo sketch. I used the poster and modge podged with glue and water. I also designed different types of logos. 

More prototypes

Kenzie Morris

For today I worked on a clear prototype representing how 50% of the produce is thrown away just to get this one apple. We also talked about how there could be a series of bins and every bin has fewer apples as a result of the process of waste and the food cycle. This visual could still be used as a mobile visual for a cart. The goal is to show how much food is wasted from the process. We also need to make it more interactive somehow so that the audience can either see it or experience it. Another prototype I will work on is utilizing multiple bins to create the journey of the produce. My group also worked on the logo which was an apple the was chewed and looked like continents.This would show the funky fruit, the eaten apple and portray our main message to all. Another goal would be figuring out how to mobilize this cart. In the clear box, we could also use paper mache or even sculpt fruit out of clay the reason we couldn't use real fruit is that it would rot and eventually smell bad. I was looking for ways to take food scrapes and make them so they would not rot.

posters

Kenzie Morris

For our project we were working more along the lines of food positivity similar to body positivity. Our final idea is to make posters and stickers to put on fruit for the consumers to view. However, for our posters we wanted to have a common media and trend throughout our posters that you could identify to us. We used watercolor and have started making posters on that theme with the funky fruit. Also tonight, we plan on researching more on food positivity as a media to incorporate into our final posters and campaign. The goal for tomorrow is to compile the research and make some prototypes that reflect our goal.

Stickers and posters

Kenzie Morris

For today we started to develop posters and stickers. We tried different iterations and saw what was the best for us. In addition, we finalized statistics for each poster and captions for each poster. Then on the main poster with all the fruits, we did a general caption and broad statistic to tie all the produce together. In addition, we created a general template that we could use for our posters. The format is to have the logo not stacked and have the fruit below. Then also, below the fruit, we have a statistic and then the tagline. The tagline is in bold and caps to bring your eyes to it. Also, we tried to use the color jumping to associate colors with each other. We also adjusted the fruits using photoshop to associate colors with one another.

Poster Captions:

"Am I zesty enough for you?"

"Who you calling ugly... I'm hot"

"I'm berry delicious." 

"I'm grape...How about you?"

Statistcs:

-An estimated six billion pounds of fruits and vegetables are wasted every year in the U.S. (https://www.huffingtonpost.com/2015/05/19/food-waste-ugly-fruits-and-vegs-dont-judge_n_7309432.html)

-. About 95% of that wasted food, 38 million tons in 2014, ends up in landfills or incinerators, where it produces methane, a gas that is one of the most potent contributors to climate change.(.https://www.usatoday.com/story/money/2017/07/02/food-waste-could-tax-breaks-new-labels-and-ugly-produce-fix-it/444032001/)


The Brief Part 2 - Full Brief

Andrew Todd Marcus

The Brief is due Tuesday morning by 9:00AM. Please wait to complete the brief until you have received comments about your outline. Many outlines have already been commented upon, the rest should be completed shortly..

Remember, all documents related to the brief are found HERE. These include a note from the writing coach and the Composition Reminder Sheet.

Now that you have created an document that outlines all of the information you want to relate in the Brief, it is time to weave that information together into a strong narrative that ties together the Why, How and What and Who of your project through clear, cogent writing. Tell the story of how your idea was born, developed, and manifested.

Create 1 post titled “The Brief” in the Writing tab with text that includes the following 2 items, numbered:

  1. A 1-2 sentence project description for your transcript. This will serve as the basis of the Project Description that appears in your transcript. This description should not include the name of the project and should be written in the third person. This was Question 1 in your Outline.
    examples:
    Night Light Blankie: A child's sensory blanket that provides comfort and privacy in the high stress environment of the hospital using weight, textures, and light. The blanket transforms into a mini light up fort over a child’s head.
    Cocoon: a shroud that explores human spirituality and the concept of life after death through the use of repetitive religious iconography. Composed of over 300 pieces of laser cut balsa wood lined with space tape, the icons are arranged using a mathematical strange attractor.
  1. A 1-2 paragraph brief for your project based on the description below. This will be based off the information you put together in your Outline and should focus on style. The NuVu writing coach will give you feedback and you will have the opportunity to revise this text before the final presentation. The primary purpose of The Brief is to explain, entice, and convince the reader that your project is amazing and important. Imagine your project on display in the Museum of Modern Art. The Brief is hanging on the wall next to your work. In 1-2 paragraphs, a viewer should understand what your project is, why it exists, and how you made it, and who it is for. More importantly, the viewer should be interested and care. You will draw them into your project through a compelling narrative.

    Things to think about:
    • Use the information in your Outline. Do not simply put all of the answers together -- you must weave it together into a clear story.
    • The what is a clear statement of the thesis or problem+solution. Your project description for your transcript (#1 above) can be adapted for this purpose.
    • The why explains how your project changes the world. It is the reason your project exists – what social issue is it engaging, who is your project helping, how does the project change the world, and what important social, intellectual, or technical questions does it raise? The scope of the why can vary widely.
    • The how briefly explains what technical prowess, innovative methods, or cool materials you used in your solution.
    • The who explains who will use your design, why they will use it, and in what context.
    • Think of the reader - it is good to imagine that a college admissions officer AND a potential employer in the field of your design should both be able to understand and be excited by the project based on your writing.

Write in the Third person in an explanatory fashion. Resist using I, WE, OUR, or YOU and focus on describing the work.

Here is an example from Penelope the Pain-O-Monster:

Pediatricians and other doctors find it challenging to collect accurate self reported information from children about their level of pain due to lack of communication skills, fear, anxiety, and discomfort. Traditional 1-10 pain scales do not fully address these issues, often leading to uncomfortable children and inaccurate symptom information. Penelope the Pain-O-Monster is a cute plush toy that uses integrated pressure sensors to allow children to express their source and level of pain through play.

A previous project, The EmoOwl, helped children with autism to express themselves by translating motion into color. Penelope the Pain-O-Monster grew out of the desire to expand children’s health menagerie with a different stuffed animal, one that makes the pain charts patients use to express their pain more interactive and easier for a child to use. Because research has shown that playing with stuffed animals can take children’s mind off pain, an additional “Fun” mode was added to distract from pain and anxiety. The handcrafted stuffed animal uses force sensors in different body parts that light up from blue to red depending on how hard they are pushed to show the child’s pain level. The hope is that, as one of many future healthcare friends, Penelope can help sick children feel safer while providing more useful information to care providers.

The Brief Part 2 - Full Brief

Andrew Todd Marcus

The Brief is due Tuesday morning by 9:00AM. Please wait to complete the brief until you have received comments about your outline. Many outlines have already been commented upon, the rest should be completed shortly..

Remember, all documents related to the brief are found HERE. These include a note from the writing coach and the Composition Reminder Sheet.

Now that you have created an document that outlines all of the information you want to relate in the Brief, it is time to weave that information together into a strong narrative that ties together the Why, How and What and Who of your project through clear, cogent writing. Tell the story of how your idea was born, developed, and manifested.

Create 1 post titled “The Brief” in the Writing tab with text that includes the following 2 items, numbered:

  1. A 1-2 sentence project description for your transcript. This will serve as the basis of the Project Description that appears in your transcript. This description should not include the name of the project and should be written in the third person. This was Question 1 in your Outline.
    examples:
    Night Light Blankie: A child's sensory blanket that provides comfort and privacy in the high stress environment of the hospital using weight, textures, and light. The blanket transforms into a mini light up fort over a child’s head.
    Cocoon: a shroud that explores human spirituality and the concept of life after death through the use of repetitive religious iconography. Composed of over 300 pieces of laser cut balsa wood lined with space tape, the icons are arranged using a mathematical strange attractor.
  1. A 1-2 paragraph brief for your project based on the description below. This will be based off the information you put together in your Outline and should focus on style. The NuVu writing coach will give you feedback and you will have the opportunity to revise this text before the final presentation. The primary purpose of The Brief is to explain, entice, and convince the reader that your project is amazing and important. Imagine your project on display in the Museum of Modern Art. The Brief is hanging on the wall next to your work. In 1-2 paragraphs, a viewer should understand what your project is, why it exists, and how you made it, and who it is for. More importantly, the viewer should be interested and care. You will draw them into your project through a compelling narrative.

    Things to think about:
    • Use the information in your Outline. Do not simply put all of the answers together -- you must weave it together into a clear story.
    • The what is a clear statement of the thesis or problem+solution. Your project description for your transcript (#1 above) can be adapted for this purpose.
    • The why explains how your project changes the world. It is the reason your project exists – what social issue is it engaging, who is your project helping, how does the project change the world, and what important social, intellectual, or technical questions does it raise? The scope of the why can vary widely.
    • The how briefly explains what technical prowess, innovative methods, or cool materials you used in your solution.
    • The who explains who will use your design, why they will use it, and in what context.
    • Think of the reader - it is good to imagine that a college admissions officer AND a potential employer in the field of your design should both be able to understand and be excited by the project based on your writing.

Write in the Third person in an explanatory fashion. Resist using I, WE, OUR, or YOU and focus on describing the work.

Here is an example from Penelope the Pain-O-Monster:

Pediatricians and other doctors find it challenging to collect accurate self reported information from children about their level of pain due to lack of communication skills, fear, anxiety, and discomfort. Traditional 1-10 pain scales do not fully address these issues, often leading to uncomfortable children and inaccurate symptom information. Penelope the Pain-O-Monster is a cute plush toy that uses integrated pressure sensors to allow children to express their source and level of pain through play.

A previous project, The EmoOwl, helped children with autism to express themselves by translating motion into color. Penelope the Pain-O-Monster grew out of the desire to expand children’s health menagerie with a different stuffed animal, one that makes the pain charts patients use to express their pain more interactive and easier for a child to use. Because research has shown that playing with stuffed animals can take children’s mind off pain, an additional “Fun” mode was added to distract from pain and anxiety. The handcrafted stuffed animal uses force sensors in different body parts that light up from blue to red depending on how hard they are pushed to show the child’s pain level. The hope is that, as one of many future healthcare friends, Penelope can help sick children feel safer while providing more useful information to care providers.