Open Innovation Spring 2025

Final Presentation

Patrick Tibbetts

What is AI is a project where I set out to learn more about the "Black Box" of AI and get a better idea of how AI really goes from input to output. This projected started with me doing research into how AI worked so that I could get a base level understanding. After that I moved into trying to train an AI to be able to fix python code. I did this since I felt like if I could learn how to make a base level AI that would help me learn more about how AI really works. In the end this projected ended with an AI trained to be able to fix small python errors like syntax errors and I also got a much better understanding of the AI black box.

Maglev Flywheel Battery

Zephyros Koyanis and David Giffin

Next-generation Electromagnetic Kinetic Energy Storage Solution

David G

Zephyros K

NEM

KESS

Gravity Shift 2

Sam Hague and 2 OthersSam Hague
Andrew Perticone

Gravity Shift

By Andrew and Sam

Sam: Gravity Shift is a first-person shooter without any conventional weapons. Modern big-budget games have gotten stale and repetitive, with games like Call of Duty releasing the same game year after year with minor updates, with a full $60 price tag. While some indie games have innovated on the formula, the vast majority of games add nothing. We are making a game with no conventional weapons, or even magic. The only way to take out enemies is by using the tools in your environment, making each room a puzzle with various solutions utilizing all the tools in your toolkit. You have several options for both movement and puzzles, such as a conductive grappling hook to grapple objects together and use electricity to solve puzzles, as well as letting the player swing. There's a gravity orb to either push enemies, objects, and the player away or to pull them in. There are various other movement mechanics to make the game feel fluid, such as a wallrunning ability and a ground slam. This was a continuation of a previous open innovation, in which we got the very beginning parts of the game hammered out. For this project, we focused on refining mechanics, adding enemies, and adding polish in the form of particle effects and sound effects. Our goal for this project was to get the game to an alpha state, which we almost completed, but we didn't make as much progress as planned on a full level for testing.

Pres2

Jasmine Horowitz and Gabe Murray

Pres two

Final slide show

Bryson Guthrie and 2 OthersLloyd Graves
Nico Bellucci

Reboot

Bryson, Nico, Lloyd

Nico: 

This project is an elegant and streamlined way to interact with people on Zoom using a standalone device that can help include online students. the device can be picked up and brought to a workstation, it has a removable tablet that can be used to show and display the surroundings. The user can remotely rotate the device to look around the environment. This device will help remote learners feel more included and present in the NuVu space.

Bryson:



Llyod:

Midreview

Sam Hague and 2 OthersAndrew Perticone
Patrick Tibbetts

Gravity Shift

By Andrew and Sam

Portable Adaptable Furniture

By Bradley & Wesley

Portable Adaptable Furniture (PAF) is designed for NuVu students to have a modular yet compact piece of furniture. NuVu has uncomfortable seating that is rough against your body. We plan to solve this by creating soft seating that can be used in multiple ways. Such as a chair, bed, table, and couch.

EcoArt Cambridge

By Ava & Abby

Eco-Friendly Art Kits is a community-focused project aimed at increasing access to the arts for children who may not have regular exposure to creative resources, while also emphasizing environmental sustainability. With a focus on hand making materials, experimenting with eco-friendly methods, and outreach, we aim to distribute the kits to underserved communities. We ended up working with the East End House in Cambridge and were able to provide 10 kits, containing one notebook (10 pages), three powder paints (1 red, 1 yellow, 1 blue), one paint brush, and a laser cut cardboard box. We started our process by hand making the materials needed to make the paper, before teaching ourselves to use them and beginning to make paper. Along the way, we spent a lot of time talking to the Hiatt Center at Beaver, and reaching out to various organizations. After we formed our partnership with the East End House, the last major step of the process was to begin prototyping our paint formula. After lots of trial and error around the color and consistency of paint, we finished the last large scale component of our physical project. As the last step, we laser cut our boxes and assembled the final kits. Throughout the whole process, we created and updated our instagram account. We posted about our project mission, tutorials on how to replicate our process, as well as any tip and tricks we learned along the way. The final step is to donate the kits, and keep our instagram updated. 

Eco-Friendly Art Kits

By Ava & Abby

Feminist Jewelry

Bridget Kraemer and Izzy Gabrieli

Case studies of jewelry in feminism today and yesterday

Feminist Jewelry

Izzy Gabrieli and Bridget Kraemer