Design Process

Eli Levitt

 

In our game, you are an agent for an unidentified government that was developing human enhancements for their military. However, these plans were stolen and it is your job to recover them. You fight your way through a maze, a military base, and a forgotten island. Our ideas changed quite a bit (think 6 or 7 times) in the first few days before we finally decided on a storyline on Wednesday. We then had a lot of trouble with our controller, and eventually ended up completely changing it. After that we had problems with the enemy and ended up changing that. Our project ended up being very similar to how we had imagined it, with a few small changes in the story and design because something didn't make sense or we wouldn't have time to do it in the short amount of time we had.

Wednesday (Only 2 days left!)

Eli Levitt
1 / 1

Today I worked on a lot of menus. I finalized the main menu, and added a button that tells you how to play. I also used one of Liam's scripts to create a pause menu after spending quite a bit of time fiddling with buttons. We still need to figure out a way to let you leave the game from the pause menu, but I don't think that will be too hard. I also worked on looping some music for the main part of the maze level, but hopefully I can make that better tomorrow because I didn't love it. For music we still need to find stuff for when you are fighting enemies and possibly stuff for other levels unless we want to use what we have already. 

James Hutchenson

Kajsa Cohen

We managed, yesterday, to attach our 3D model of James Hutchenson to our animated block man that came with the asset pack that we purchased for some animations. It took us a while to do, however, near the end of the day we managed with Jakes help. Cameron also added ambient sound effects to our first four levels using a variety of programs and samples of sound that he found on the unity store and online. Lastly we decided on some sound effects for our fight scenes that we are going to record ourselves. Isaac also started our expositionary cut scene.

Lvl 3

Axel Vajc

Yesterday I completed most of lvl 3. It is a forgotten island that is split up into two parts. There are buildings covered in moss and sinking into the ground. It is raining and very foggy to keep the creepy mood. On the second part of the island is the enemy base where you fight the final boss to capture the final piece for the robot/cyborg plans. You fight yourself through tunnels of spiders to get to the final room. Today I want to complete lvl 3 and run asset hunter through all my levels to delete assets I did not use. Then I want to start incorporating the plot into the game.

Unity3D Asset Store

Jake Rudin

Your new favorite webpage: Unity Assets. Here you will find all your amazing models, tools, trees, aliens, etc. for your games that we might not already have in stock. Before you buy something, ask. Everything you need you can probably get for free.

Unity Forums

Jake Rudin

Where you can go to get your many many questions answered (aside from your lovely coaches and interns).

Portal

Jake Rudin

Follow the sketchy talking ball... there is no cake? Is there cake? Where's the cake? And therapy? Huh!?!

Half Life

Alexandra Bernard

Bioshock

Alexandra Bernard

Halo

Alexandra Bernard