Design Process

Eli Levitt

 

In our game, you are an agent for an unidentified government that was developing human enhancements for their military. However, these plans were stolen and it is your job to recover them. You fight your way through a maze, a military base, and a forgotten island. Our ideas changed quite a bit (think 6 or 7 times) in the first few days before we finally decided on a storyline on Wednesday. We then had a lot of trouble with our controller, and eventually ended up completely changing it. After that we had problems with the enemy and ended up changing that. Our project ended up being very similar to how we had imagined it, with a few small changes in the story and design because something didn't make sense or we wouldn't have time to do it in the short amount of time we had.