Kaia Brief -
Snappy, an interactive bot acts as a companion to its user, and will help those feeling down feel positive. Snappy will only be allowed to be alone for 15 minutes or else he'll start teasing and playing with the user. The robot has self balancing features which add to its playful persona!
Snappy is an interactive robot companion, who is also self balancing. The project was designed to reduce stress by moving around, and also to create a companion for people who may be feeling lonely, and may not have someone to play with. After being alone for about 30 minutes, Snappy will be full of energy and ready to play! Whatever you are doing, he will tease you until you give in to play with him. He will be tired out after about 15 minutes, and you will be able to resume whatever it is you were doing.
Beneath Snappy's cute exterior lies the arduino, motor shield, and an IMU, all of which play a huge part in making Snappy who he is! By being self balanced, Snappy is able to appear more playful and entertaining.
Thomas Brief -
"Snappy" an interactive companion robot that brings joy into the user's life, and portrays a playful personality. The robot balances itself and attempts to play with the user when it senses no significant movement for 30 minutes, in an attempt to give the user a fun and joy-filled experience.
Snappy is a self-balancing robot that brings more happiness into the user's life by giving the user an excuse to take a short 15-minute break to play with it. Snappy was designed with the goal to reduce stress and improves the user's mood overall. It uses an IMU to detect tilt and spins the motor in the direction of said tilt to keep itself upright. The robot also uses an ultrasonic sensor to detect if the user has moved, and if it has not detected a significant movement in 30 minutes, Snappy will move towards the user and attempt to get their attention. It will then start playing with the user for the next 15 minutes.
Chiara Blissett: The Bio-Actuation Interactive Interface
The 'Bio-Actuation Interactive Interface' is a tangible re-imagination of urbanism for all to engage with, reshape, and burgeon the capacity of their engaged senses. Actuated by human presence, the installation responds to motion and physical interaction, unveiling how the body can construct the environment surrounding them, in contrast to physical boundaries restricting a person's movement and ability to engage with their surroundings.
Permanently fixed frameworks and outlined trajectories construct urban environments, through apparent, unambiguous forms and stationary walls. Humans are forced to adapt themselves to the predefined route in which physical barriers constitute, muffling the ability to be present and perceive the world through the full scope of our senses. In cities, masses of individuals cooperate to travel within pre-established trajectories of motion; the vessel, or city, is unresponsive to each existence. Individuals muted by the city's bustle inevitably seek a sense of presence, an amplification, and rejoicing in their uniqueness.
By nature, organic landscapes emanate from the entities inhabiting it and are reformed and reconstructed by mutual interactions, and around the needs of living organisms in its ecosystem. Organic landscapes also embody subjective decisions as microcosms in each natural ecosystem or macrocosm. In natural environments, the presence of each individual is amplified as each step leaves a unique impression, the space recognizing individual existence.
Curated to break down barriers between everyday objects and biology, the 'Bio-Actuation Interactive Interface' allows humans to 'communicate' with bacteria and watch the space around them morph. The bacteria showcased are genetically engineered to secrete color, the output of a chemical reaction, in this case, as a result of agitation. The interface enhances the user's state of mind as the color that is secreted is programmed for specific times of the day, evoking certain feelings, responses, and emotions, formulating a positive image for biotechnology.
International Young Researcher's Conference
This presentation is a work in progress and will be updated.