Hugo:
The Memory Capsule is based on impactful moments in Mary-Ann's life, particularly those involving animals or loved ones. The project is similar to matryoshka dolls, in that it is a physical representation of a very impactful memory surrounded by other, less impactful memory's representations.
The project is a physical representation of multiple slightly impactful physical representations of memories, in the form of a wooden box. It is made out of wood and is multiple objects wrapped around each other to be unraveled during the telling of a story, and at the center of all of the boxes is a mirror, to show how all of these memories come together to create the person Mary-Ann is today.
Lalita:
This project is representing the different moments and memories that had an impact on Mary-Ann's life. This project is based on the matryoshka dolls where the most important memories are smaller and the less important memories are larger surrounding the smaller memories.
The final project helps Mary-Ann (a senior at Mount Pleasant Home) tell her stories and how these memories changed her. While she is telling the stories she will reveal what is in each of the wooden figures one bye one to remember and tell her story. The boxes consist of about 4 layers: the outer layer which is a duck, the second layer represents her trip to Ireland, the third layer signifies that she has had to deal with diabetes, and the last layer is a mirror that means that all of these memories make the person that she is today.
Amiyr's brief
Mountain Sight is made to alow Ed to be able to get feel the emotions of happiness. and the feeling of driving up a mountain. in his story. It is a mountain with a viewpoint where it looks like a high mountain that has pictures of him and his sister.
the project is a box that looks like a bus window to simulate the feeling of looking out of a bus window, inside the box, there are mirrors to refect two images of Ed and his sister and a downhill mountain. the mountain will refe=lect off of the mirrors and make the drop feel unending.
“While all old people have been young, no young people have been old, and this troubling fact engenders the frustration of all parents and elders, which is that while you can describe your experience, you cannot confer it.”
― Andrew Solomon
“All we have to believe is our senses: the tools we use to perceive the world, our sight, our touch, our memory. If they lie to us, then nothing can be trusted.”
― Neil Gaiman, American Gods
“I can only note that the past is beautiful because one never realises an emotion at the time. It expands later, and thus we don't have complete emotions about the present, only about the past.”
― Virginia Woolf
Our memories, existing as a combination of narrative and sense experiences, help form our identity. The story of our past -- lived, remembered, and told -- is the story of who we are and where we are going. In this studio students will explore memories and the senses that help define them in order to create devices to communicate and share formative personal stories of the past.
Students will first look inward to learn how to abstract ideas and engage the senses through exploration of their own stories. They will then collaborate with residents of Mt. Pleasant Home, an eldercare facility in Jamaica Plain, to help residents express and record their own stories. Students will then generate memory vessels for those stories that help communicate the depth, complexity, and lived experience of the residents’ lives.
Jack
Delory first came to America when she was 17. She went outside, felt the cold and did not enjoy it. This project is a bag that has pouches that give the user the feeling of coming to America for the first time .
The reason this project was created was because we think people need to be aware of the feeling of being an immigrant and coming to America for the first time. The feelings bag is for everyone. If the user is an immigrant the user can relive these memory's of traveling to a new country. If the user is not an immigrant the bag can make you aware of the feeling of coming to live in America. There will be around 2-6 pouches in the bag and each one will give off the feeling of coming to America for the first time. Many other sources will just tell humans the feeling of being an immigrant but in this project the user gets to feel how it is to be an immigrant. The user will dip there hand into the pouches and there will be a feeling in for an example if the feeling would be cold there could be ice in there.
Zoe
This bag shows the feeling of what you might think of America. However, when you open it and reach into the pockets you experience the bad feelings that Delory felt when she came to America at seventeen.
We have designed this bag so that anyone can reach into the pockets and feel Delory's (and many others') experience. There will be 2-6 pockets and each of them will have a different feeling such as coldness or isolation. There are lots of things that will tell you what being an immigrant is like, but this will help you understand the feelings that you would experience from being an immigrant. The user will put their hand into the pocket and feel the inside. There will be different feelings depending on the textures and shapes, such as sharp and rough feelings for scared.