Design for Learning

Drag Focus

Nathan Berger

Drag Focus: A game that teaches children about drag racing and drone flying in the future. The game features pedals and a shifter to simulate real life. kids learn fast reaction time and thinking in this game.

 This project helps kids develop faster reaction times. For future jobs like drag racing and drone flying, fast reaction time is very important. This project is intended for kids ages 5-8. Within the game, the lights go from red to green, with 3 lights in the center to simulate drag racing. The game comes with 2 pedals that go on the floor. The shifter is another element from drag racing to add challenge to the game. the game is played with 1 to 2 players. when you put your foot down on the brake, the timer starts and lights start flashing. when the green light flashes, let go of the brake and put your foot on the throttle.

AquaCycle Maze In Use

Ella Val

Nuclarity

Ethan Smyke

https://docs.google.com/presentation/d/1G-MvSNPZwIzs33_QAdFUH0eh8Jq7kFG1B8J2NTkidXU/edit?usp=sharing

Nuclarity is a fun and interactive game for children ages 3-6 where the child places game pieces in the correct spot, similar to the classic children’s game where you put shaped blocks in the correct hole. In Nuclarity, completing a circuit lights up a small neighborhood. 

The game pieces represent different parts of our electrical grid: the power plant, the high voltage power lines, and the consumer, in this case, a neighborhood of houses. The game pieces are 3D printed and have a 3” x 3” base. When placed in the correct orientation on the laser cut wooden box a circuit is completed, lighting up the neighborhood tile. The circuit consists of batteries, LED’s, and conductive 1/4” copper tape. This game teaches kids that the electricity powering their house comes from somewhere and that there is a whole system of infrastructure keeping their lights

Nuclarity

Ethan Smyke

https://docs.google.com/presentation/d/1G-MvSNPZwIzs33_QAdFUH0eh8Jq7kFG1B8J2NTkidXU/edit?usp=sharing

Nuclarity is a fun and interactive game for children ages 3-6 where the child places game pieces in the correct spot, similar to the classic children’s game where you put shaped blocks in the correct hole. In Nuclarity, completing a circuit lights up a small neighborhood. 

The game pieces represent different parts of our electrical grid: the power plant, the high voltage power lines, and the consumer, in this case, a neighborhood of houses. The game pieces are 3D printed and have a 3” x 3” base. When placed in the correct orientation on the laser cut wooden box a circuit is completed, lighting up the neighborhood tile. The circuit consists of batteries, LED’s, and conductive 1/4” copper tape. This game teaches kids that the electricity powering their house comes from somewhere and that there is a whole system of infrastructure keeping their lights

Place it

Max Denbow and Jacob Harris

Jacob Harris

The project is a foldable game that teaches children basic matching and organization skills. The pieces (animals) are to be matched with and screwed into their habitats.  a viewer should understand what your project is, why it exists, and how you made it, and who it is for.

The project is a way for little kids to learn basic organization skills and to play with some of their favorite animals. It exists to introduce a skill to young children that could prove useful to have when applying for a job. It has 6 laser-cut wooden boards and 6 different sized nuts in each one of the boards. There are also laser-cut parts that serve as the pieces (animals) and those pieces are able to screw on to their respective part of the board.

Max Denbow

Our game is a piece meant to help little kids learn organizational skills. It is a foldable board where the little kids screw animal pieces into their respective nuts.

Our project helps little kids who need to learn organizational skills. Our projects raise the question of whether its to be or not to be. The project is for little kids and their medical condition is being undeveloped. our game is very simple so little kids can play it right after seeing it. It is a wooden board and 6 different sized nuts are embedded into the board. The user screws animals that are impaled by screws into the nuts. Our project is different from existing technology because it is made by Max Denbow and Jacob harris, nothing has ever been made by those two humans ever before. The user interacts with the projects by spinning the animals into their respective habitats.


Presentation

John Flynn Lydon

link

Boolean Cubes

Evan Johnston

AquaCycle Maze

Ella Val

AquaCycle Maze: a toy maze that teaches children, ages 4-8, about the process of recycling and the impacts of man-made waste on the earth. This game coaches children in hand-eye coordination, navigation, patience, and problem-solving skills.


Each year humans dump around 17.6 billion pounds of plastic waste into our oceans. It is estimated that by 2050 ocean plastic will outweigh all of the ocean's fish. Due to these alarming statistics, it is anticipated that the job of ocean recycling will flourish in the future. The AquaCycle not only teaches kids about the positive contributions that can be done to change our trash-filled oceans but also familiarizes them with the job of ocean recycling; it has six sides with six different categories. One side is the trash pick-up place in which the user of the toy will start the maze on this side and bring the trash to other mazes. Four of the sides consist of different recycling stations that show the specific processes of recycling materials such as aluminum, glass, plastic bottles/containers, and paper. Lastly, the final side is another portal that leads back into the ocean. This last side is intended to show that some waste is not recyclable and will, unfortunately, remain in our oceans forever. The toy is played with by going through each maze and distributing the trash to its equivalent recycling. 

TruVu (Battling Convergence Insufficiency)

Chiara Blissett
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TruVu: A mobile that trains a child's eyes to work together, helping to treat double or blurred vision caused by convergence insufficiency. TruVu makes simple tasks, like reading and concentrating, less exhausting.

The TruVu is a motorized device that mounts to the ceiling, over a young child's bed (0-5 yrs). While they are falling asleep, they can turn on the device and watch a plate tilt, with a ball traveling down one of the many cutout tracks. By keeping their eyes on the ball, they are unknowingly guiding their eyes to converge and work as a team, preventing the effects of this condition. Continuing this ritual each night for twenty or more minutes can help to alleviate the symptoms of convergence insufficiency in only a few months. The use of the product in the long-term will benefit a child's academic performance, increase reading speed, improve reading comprehension, develop coordination, and promote concentration as well as raise a child's attention span.

Portfolio Day Session 2

Jenny Kinard

Portfolio Day

After the Final Presentation, you have the opportunity to consider your presentation in light of final feedback and discussion. You will spend additional time reviewing you presentations, refining you portfolio, and polishing you work before it is made public on the internet.

The Self Evaluation is an opportunity for you to reflect on your work during the Studio. Students and Coaches receive the same prompts and categories, and the students will evaluate their own progress and skill levels in Design Skills and Subject Skills applicable to the studio both numerically and textually. Through a narrative, you will also reflect on the quality and rigor of your work, give feedback on the studio, and have the opportunity to receive similar feedback directly from the coach.