Enabled Games

Portfolio Board

Julia Sneddon

Chavo, Corta!

Zoe Denbow and Julia Sneddon

Zoe Denbow
This project is a video game designed for a student who doesn’t have full control of his fine motor skills, ; the design is based on his interests and physical capabilities and doubles as a physical therapy tool. When the ax-shaped controller is swung, it is programmed to send a message to the game to cut down trees.


The video game, Chavo, Corta! was designed for a student who doesn’t have full control of his fine motor skills, and is based on his interests and physical capabilities. Brayan is a student at Boston English High who has a positive and outgoing demeanor and who enjoys nature and the TV program El Chavo. Brayan has limited control of his arms and struggles to move them up and down. He also is not able to use his fingers to their full extent.

The game is controlled by an ax-shaped swinging handle programmed to send a message to the game (made in Unity) to cut down trees when the ax is swung. The user will watch the character “El Chavo” run through a forest and stop when a tree is in his path; at that point, the user will swing the ax and watch the tree fall. The goal of the game is to get home by destroying all trees in the path. The hope in designing this game is to provide inclusivity in the realm of video game entertainment while providing a physical therapy tool for people with limited arm 


Julia Sneddon

My client's name is Brayan, and he has a disability that affects his cognitive abilities and his physical movement, and cognitive abilities. Brayan has limited including arm movement, and he uses a wheelchair to get around. The controller was designed around his limitations, and strengths. The game incorporates Brayan's love of nature, the show El Chavo, and candy: , which were all elements we incorporated into the game by employing a controller shaped as the tool used in the game. The user watches the game and notices when the character encounters a tree. When this happens, the user swings the ax a number of times until the tree falls down. In doing so and the user is rewarded with a piece of digital candy

Chavo, Corta is a video game designed and modified for a student who has a disability, with the aim of counteracting the disenfranchisement of people with disabilities in the video game world. Brayan, has a disability that affects his cognitive abilities and his physical movement, limited including arm movement, and he uses a wheelchair to get around. The controller, shaped like an ax and with a motion detector similar to a Wii controller, was designed around his limitations, and strengths. The game incorporates Brayan's love of nature, the show El Chavo, and candy: the main character, El Chavo, walks through a forest until he encounters a tree. When this happens, the user swings the ax a number of times until the tree falls down and the user is rewarded with a piece of digital candy. This game provides help for people with limited arm movement; it is not designed to be a sort of therapy, but can act as one. Additionally, it provides further inclusivity for those with physical disabilities that who are interested in video games.

 



Portfolio Board

Jacob Creem

Code for connect 4

Richard Lourie

c4arena.com/3e5x-xaqt

Wrestling Elvis

Liam Flanagan and Richard Lourie

Wrestling Elvis is a video game and controller designed for Elvis, a student at English High who has difficulty speaking and with fine motor control, and may have some cognitive difficulties. In his spare time, Elvis loves to play wrestling games and to play the drums. Wrestling Elvis combines these hobbies into a wrestling game made in Unity, in which two players try to knock each other off a platform. Elvis controls his character by hitting drum pads that attach to his walker. The drum pads use force sensors to detect the timing and force of the hit, and code translates this information into movement of the character.  Elvis has trouble using his standard X Box controller because of his fine motor control difficulties, but drumming allows for bigger movements over which he has control.

Final Breif

Aaron Javaheri

The "soul" of our project was to create a game and a controller to help Marcos, play his favorite driving/racing games. Marcos still does play them he just finds the controllers and games hard to play overall. Our project utilizes a joystick to control the steering wheel instead of the traditional turning side to side. This will make the makes the range of motion wider so that he can maneuver the car easier. The game will look like the ice scene from Fast and Furious 7, which is one of Marcos favorite movies.

Our project exists to help out Marcos play and fully enjoy his favorite games. He can still play them just not that well so that he can play them better. Our project is for Marcos. Marcos loves to play driving games and one day would like to own a Lamborghini. Our projects uses a 3d printed wheel with a joystick attached for maximum range of motion. It also includes an Arduino and a wide arrange of buttons to fully control and to allow Marcos to be fully immersed in the game.

Final Brief

Richard Lourie

Wrestling Elvis: a wrestling video game created for Elvis, a high school student with impaired fine motor control. The design allows Elvis to controls his character in the game by hitting drum pads attached to his walker.


Wrestling Elvis is a video game and controller designed for Elvis, a student at English High who has difficulty speaking and with fine motor control, and may have some cognitive difficulties. In his spare time, Elvis loves to play wrestling games and to play the drums. Wrestling Elvis combines these hobbies into a wrestling game made in Unity, in which two players try to knock each other off a platform. Elvis controls his character by hitting drum pads that attach to his walker. The drum pads use force sensors to detect the timing and force of the hit, and code translates this information into movement of the character.  Elvis has trouble using his standard X Box controller because of his fine motor control difficulties, but drumming allows for bigger movements over which he has control.