Today we moved from handmade prototypes to laser cuts. We were originally going to make the legs of the Komodo dragon move, but this proved to be very difficult with cardboard, and wood was in short supply. This meant that we went to plan B, which was making the tail whip around. We did this with a rubber band. We worked with designing the body of the Komodo dragon, and Jake used scaling and offsetting to create a layered body as seen in the photo. We hope to finish up glueing the layers tomorrow morning.
Your portfolio tab is the part of your project viewable to the world. This is where you will present your work to your coaches and peers for your studio review presentation. This is also what family, friends, colleges, the media, and everyone outside of NuVu will see. It is the record of your work and must stand alone, telling a compelling story of your project.
Portfolio pages have 2-3 posts in this order:
After reading this post and completing your Portfolio Tab, you must make sure you have done the following:
All users can use NuVu's cloud service to share files for lasercutting and between collaborators. There are two options for accessing NextCloud, on the Web or through a client. Using the desktop client is preferable, but if you have issues, the web client works as well.
A water bear figurine that moves in a way that is representative of the animal's true motion, utilizing connected parts to orchestrate simultaneous motion.
Presented with the challenge of recreating and modeling an animals motion, I decided to try to represent the motion of an animal so small that its movement almost always go unnoticed. I found that the most compelling motion of the Waterbear came in the distinctive motion of its mouth which moves seemingly in and out of its body, and the juxtaposition of its back legs motion compared to its front. I attempted to capture both of these distinctive aspects. To represent the mouth I modeled a series of concentric and self contained cylinders to mimic the in and out, almost plunger, motion of the Waterbear's mouth. For the legs I reversed the orientation of the back to legs mimicking the orientation in the creature itself. Additionally I worked quite a bit in Rhino to capture the most realistic body shape possible. This ended up being somewhat of a challenge and I worked with several different curve commands in Rhino to refine the shape. Finally I assembled the orthographic creature and connected the three front legs to move in sync, as down by the Waterbear itself. As such, my Waterbear model would move in a convincing and accurate way mimicking the complex and dynamic animal motion.
The Porcuphant is a hand-powered kinetic creature based on what you would get by crossing Porcupine with an Elephant. Our hours of iterations come together to make the ultimate Porcupine-Elephant experience.
The inspiration for the Porcuphant came from a problem; a clear lack of affordable, easy to use, versatile combination of Porcupines and Elephants. The solution was the Porcuphant. A cardboard, easy-to-make, moving animal. The Porcuphant is perfect for toddlers, adults, and everyone looking for a fun and versatile toy to burn off some stress with.
The Porcuphant utilizes a unique cog/quill mechanism. Turning the trunk will cause the quills to be pushed up and down by the continuous cog. The Porcuphant is made of cardboard, with the quills and trunk made out of plastic, and the cam rod out of wood.