Las Tractoradas is a video game that highlights the symbolism of the Catalan people’s use of tractors in their fight for independence from Spain. Players will learn more about Catalonia's fight with Madrid's government. The goal of the game is to rebel against the oppressive Spanish government and protect fellow Catalans. To win, a player must succeed in protecting protesters for five minutes by blocking police cars with tractors, just as Catalan people have done.
As the Project Manager, my responsibilities centered on managing a group of six, storing and tracking information, and organizing and updating records of progress. Additional duties included playtesting to identify bugs, setting up meetings and facilitating communication within and among the different groups, and doing research. As the protests in Catalonia were going on while we worked, news of Catalonia and its people needed to be researched every day.
Las Tractoradas is a video game based on the independence movement in Catalonia. The game play is based on the way Catalan farmers used tractors to block the police from shutting down the protests.
Las Tractoradas captures the essence of the Catalan independence movement while maintaining a fun game play experience. The game play is based around placing tractors and protesters on the map using influence, similar to a tower defense game. The police will try to shut down the protests but the player can place tractors to stop them. We use tractors because during the research into the Catalan independence movement, the most interesting aspect was how they used the tractors to block the police. This game exists to raise awareness of the independence movement in Catalan. This game was made by 6 students who each at had their own specific role in the game design process.
I was a programmer for the game. I focused mainly on the game play. When the player first starts the game, they have a brief period before the police start moving, this is so they have some time to place tractors. After that the police will search out the nearest protest and move towards it. Throughout the game you can place tractors and protests using buttons. Protests and tractors cost influence, a currency gained from having protests. Tractors can block police, so when the two collide, both of them stop, the police return to spawn and the tractor disappears. When the police collide with a protest, the protest disappears after a few seconds, and the police return to spawn. After returning to spawn the police search out the next protest to seek out.
Title the post “Brief” and post in “Writing”.
The Brief should have a strong narrative that ties together the Why, How and What of your project through clear, cogent writing. Tell the story of how your idea was born, developed, and manifest.
Create 1 post titled “The Brief” (v1 or v2 or final?) with text that includes the following 2 items, numbered:
Write in the Third person in an explanatory fashion. Resist using I, WE, OUR, or YOU and focus on describing the work.
Here is an example from Penelope the Pain-O-Monster:
Pediatricians and other doctors find it challenging to collect accurate self reported information from children about their level of pain due to lack of communication skills, fear, anxiety, and discomfort. Traditional 1-10 pain scales do not fully address these issues, often leading to uncomfortable children and inaccurate symptom information. Penelope the Pain-O-Monster is a cute plush toy that uses integrated pressure sensors to allow children to express their source and level of pain through play.
A previous project, The EmoOwl, helped children with autism to express themselves by translating motion into color. Penelope the Pain-O-Monster grew out of the desire to expand children’s health menagerie with a different stuffed animal, one that makes the pain charts patients use to express their pain more interactive and easier for a child to use. Because research has shown that playing with stuffed animals can take children’s mind off pain, an additional “Fun” mode was added to distract from pain and anxiety. The handcrafted stuffed animal uses force sensors in different body parts that light up from blue to red depending on how hard they are pushed to show the child’s pain level. The hope is that, as one of many future healthcare friends, Penelope can help sick children feel safer while providing more useful information to care providers.