"Second Skin": A sock-like wearable that evokes a snake in order to plays with people’s perceptions of weakness and strength through in humans and animals.
Peter is a dancer for the company Heidi Latsky Dance. He The wearable "Second Skin" is designed to resonate with him and represent him to the audience in an emotional and metaphorical sense. The wearable slips onto the leg about 3/4 up the leg . With slits running down the middle and flat, scale-like bjects with intricate designs sewn into the sides and running diagonally down the leg. Flux is meant to evoke a snake,. Someone unfamiliar with snakes might assume they are weak and helpless without limbs, not understanding that snakes have a compensatory strength. Similarly, when people see Peter in his wheelchair they are likely to make assumptions about what he can and can’t do. They would not guess that he is a great dancer and uses his wheelchair in his dance performances to better his craft and create something beautiful.
This post showcases your final design through two parts:
The title of this post must be The name of your project.
The Final post has 15-20 slides. Every slide MUST have a title. Captions are a good idea as well.
1. TITLE WITH TAGLINE (1 Slide): This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in.
2. CONTEXT IMAGE: (1 slide) This is a single image that shows a clear precedent or evocative image. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should be the text of the Thesis Statement/Problem & Solution. You will read these while presenting this slide. No Text on the slide.
3. THESIS STATEMENT / PROBLEM & SOLUTION SLIDE (1 Slide) : This is a TEXT ONLY slide for visitors to your portfolio. In consultation with your coach you will either create a Thesis Statement or state the Problem/Solution. You will skip past this slide in the presentation as you will have read the content in the Context Image.
Problem/Solution: This works best for a project with a clear problem that leads to a describable physical solution.
This slide answers the questions:
Thesis: Thesis statements are appropriate for a conceptual project with a nuanced or complex generative narrative. Your thesis states the Why and How clearly and succinctly in 1-3 sentences.
4. FUNCTIONAL DIAGRAM: A diagram showing some aspect of the functionality. These can include:
5. FINAL IMAGES: (3 slides) The last slides should have images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Choose a wide variety of images that show the project from different perspectives.
6. PRECEDENT SLIDES (2 slides minimum, 3 slides maximum): Precedents are any projects that inspired you creatively or gave you technical guidance. No Text.
7. INITIAL SKETCHES/CONCEPT DIAGRAM (1 slide minimum, 2 slides maximum): These slides show your initial, generative ideas in sketch form. You can think of this as a sketch of the big idea, it is the chief organizing thought or decision behind the design presented in the form of a basic sketch or diagram. If you do not have a clear concept sketch it is fine to make one after the fact. These should clean, clear drawings. No Text.
8. ITERATIONS: (3 slides minimum, 5 slides maximum): The next part of the process post are the iterations you documented in your daily posts. Explain your design decisions and how your project changed at each step.
9. DIAGRAMS: (1 slides minimum) Diagrams of the final project.
Build studios will need at least 1-2 additional diagrams:
Digital studios should have a diagram of the storyboard and flow of the project.
10. ADDITIONAL FINAL IMAGES: (1 slides minimum) Additional final images showing the culmination of your process
Donald is an active man who enjoys rock-climbing, despite having had both legs amputated at age 24, one right below the knee and one halfway down his shin. He dances with the Heidi Latsky Dance Company, where his unique style of dance, which incorperates his wheelchair and tricks with it, can be showcased. He has learned to embrace his new body as an amputee by taking on the challenge of new activities, especially dance. Opening and Opening Loops was created for Donald to wear as part of the On Display performance, an interactive fashion show and dance performance.
The wearable's design was based on Donald's general feeling of always being open and exposed because of his asymmetrical amputation. The wearable consists of styrene strips attached with 3D-printed pieces to many sashes around his torso. The strips originate from the same place on one side and fan out on the opposite side, as a way to represent the asymmetry of his legs. The strips expand when he bends his knee; however even when they are contracted, they remain partially expanded and open to represent Donald’s feelings of vulnerability and being exposed.
Title the post “Brief” and post in “Writing”.
The Brief should have a strong narrative that ties together the Why, How and What of your project through clear, cogent writing. Tell the story of how your idea was born, developed, and manifest.
Create 1 post titled “The Brief” (v1 or v2 or final?) with text that includes the following 2 items, numbered:
Write in the Third person in an explanatory fashion. Resist using I, WE, OUR, or YOU and focus on describing the work.
Here is an example from Penelope the Pain-O-Monster:
Pediatricians and other doctors find it challenging to collect accurate self reported information from children about their level of pain due to lack of communication skills, fear, anxiety, and discomfort. Traditional 1-10 pain scales do not fully address these issues, often leading to uncomfortable children and inaccurate symptom information. Penelope the Pain-O-Monster is a cute plush toy that uses integrated pressure sensors to allow children to express their source and level of pain through play.
A previous project, The EmoOwl, helped children with autism to express themselves by translating motion into color. Penelope the Pain-O-Monster grew out of the desire to expand children’s health menagerie with a different stuffed animal, one that makes the pain charts patients use to express their pain more interactive and easier for a child to use. Because research has shown that playing with stuffed animals can take children’s mind off pain, an additional “Fun” mode was added to distract from pain and anxiety. The handcrafted stuffed animal uses force sensors in different body parts that light up from blue to red depending on how hard they are pushed to show the child’s pain level. The hope is that, as one of many future healthcare friends, Penelope can help sick children feel safer while providing more useful information to care providers.
In collaboration with Heidi Latsky Dance, NuVu students, led by Coaches Rosa Weinberg and Jenny Kinard, created 5 sculptural wearables for Heidi and 4 of her performers for an installation of ON DISPLAY. These were debuted this past weekend for a performance as part of the Reelabilities Film Festival. ON DISPLAY is a deconstructed fashion show, offering a commentary on society’s obsession with body image. The installation allows performers and the public alike to fully witness each other.
As part of International Day of Persons with Disabilities, NYU Tisch School of the Arts hosted On Display Global: Impact through installations on December 2nd and 3rd in New York City. On Display is an installation by renowned choreographer Heidi Latsky that serves as a deconstructed art exhibit/fashion show - a commentary on the body as spectacle and society’s obsession with body image.
Working in collaboration with Heidi Latsky, NuVu students designed wearables for four of her performers for On Display Global. On Display uses fashion as a tool of social justice aiming to celebrate the beauty of difference. Each performer has a disability and teams of NuVu students worked closely with each of the performers to design individualized wearables that highlight a passion, experience or personality trait.
More info on the Juxtapose studio here. Projects included:
Morphing Scales by Eli Krieger, Alana Press
Unraveling Tutu by Aidan Geary, Mason Vega
Jerronimo by Acacia Plesch, Ben Cohen, Ariana DeFranc, Grace Cassels
Peter’s Chestplate by Dylan Norris, Joseph Cybul
As part of the Juxtapose Studio, NuVu students designed five wearables for choreographer Heidi Latsky and four of her performers. These pieces will be worn as part of ON DISPLAY on Saturday, March 4th from 6:30pm to 8:30pm in the Laurie M. Tisch Gallery at the JCC Manhattan (Amsterdam and 76th).
The event is part of the Reelabilities Film Festival and is free and open to the public.