Path Patterns
Capstone 2024 Final Review || Lalita Bellach
Being able to understand my experiences, thoughts, and emotions play a huge role in how I take on life. Having time dedicated towards reflecting and documenting the past and present, (recent or not) helps me understand myself and my way of thinking. I also find it fun to look back on previous moments throughout my life, with seeing and appreciating the different changes and experiences that happen throughout time.
However, each day, week, and month, I "don't seem to have enough time" for those moments to get back in touch with myself. With the distraction of social media and the online world, it is now rare that I take moments for reflection and to just be present.
So when starting off capstone, I made the choice of creating a large scale installation to challenge my high fidelity physical protyping, along with allowing myself and others to take time for themselves in an interactive space.
Background
Personal: Why does it matter to me? Why did I choose this?
intro
add picture here :>
add another sentance about/ introducing making a larger installation
alsos people to pause and reflect
This is why I decided to focus my capstone on an interactive exhibition that would allow people to reflect on their life journey and be in the present moment.
Research Says...
Memory
Emotions
Experiences
In this process I started to dig deeper into research to better understand the effect of our current culture on youth mental health - social media bla blah- and how memories are formed and how it connect with emotions
Paula as my advisor, - creating goals / pinpointing design elements etc
shes a deisgn coach from nuvu that helped me with my concept development
john with the fabrication production
Picture of John
Advisor & Special Thanks
Paula Garza Gonzales
John Mendizabal
Design Coach
Physocal Fabrication
Wonderspaces - Austin TX Looking for Inspiration
Path Patterns is an interactive and immersive installation that encourages people to reflect in the present moment. The installation is based around us living in a fast-paced culture and fosters people to get back in touch with themselves and their surroundings.
The user chooses a colored yarn and weaves their own visual representation of their path that brought them to who they are today. Users start their weaving in a panel and wall of their choice, and add as much of a design as they want. Their choice of color and visual exploration will help them further reflect on their paths and how they interact with others'.
Project Statement
where people are reflecting on a memory and representing it through threading and weaving in a panel.
What to prompt people with? reflective question
installation's form
interactivity of people
Elements of Design
- User & Form -
user and form
Installation Form/ Visual Structure
User Interactions With The Space
User Experience & Reflection
form= organic vs orthogonal, be intrigued by the visuals
user experience = reflection prompt, talk about all the iterative prompts, have fun
user interactions = how are people entering the installation, moving, interacting with one another, pause staying in the moment, be immersed
physical experience vs mental experience
[more sketches/ structure ideas]
say "why" about each sketches/ how did i do that with the sketches
Prototype 1
(oragami boxes)
[more sketches/ structure ideas]
sketch model
Material / Form Finding
Form Tests
prompts - (add sample of journal?)
Data Collection Prompts
Prompt Iteration 1:
What’s a moment in your life that you appreciate?
(Something/ someone you cherish, something that someone did for/ with you, a core memory, a collection of moments, etc,)
Prompt Iteration 2:
Reflect on your day-to-day, what is something that you might take for granted but makes your day a little brighter?
Final Prompt:
Think about the path you took, today or the path that you have taken over time to bring you to this moment. “As you weave your path, think about the people you encountered, the feelings, and special moments.” Be thoughtful with the colors and shapes you create, reflecting your journey and others’ paths.
…or just play around with creating different shapes with various colors!
Elements of Design
- User & Form -
Installation Form/ Visual Structure
User Interactions With The Space
User Experience & Reflection
after figuring out these 3 pillars of design for the project, I then moved on to the final concept and fabrication phase
Small Scaled Prototype
Final Construction Process
final photos
Thank You!
Capstone 2024 Final Review || Lalita Bellach
An Exploration of Growth through Artwork
Cole A. Krivak
Inspiration
Background
Mentorship
Mediums
Scale
Joan Hanley
https://hanleystudio.com/
Methodology
Medium Selection
Practice & Planning
Execution
Review
Medium Selection
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Session 2
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So What..?
How to Apply HYPE: A NuVu Capstone
Schuyler Johnson | Mid-Mid Review
End -> process -> end
Bigger text
Format consistancy
Align titles
What makes a team excited
Define for a team
Bucket analogy
Chronological format?
NM = Negative momentum
PM = Positive Momentum
Identifying and targeting (and reversing?) sources of negative Psychological Momentum within players will increase their performance. Teams with more resistance to negative Psychological Momentum will perform better in comparison to teams with low tolerance.
Psychological Momentum is usually described as having a ‘hot hand’, or being ‘in the zone’. Typically, the athlete or team with a positive PM will experience a significant increase in feelings of control, confidence, optimism, and energy.
Under a sports psychology lens, maintaining momentum is a battle of attrition. There is little evidence that shows quantitative, positive effects after increasing momentum, the loss of positive momentum can be devastating.
Flag any PM relations
End Goals | Ajusted
Media Generated:
Outlooks Shifted:
Plays created:
Ideally:
Interview objectives - primary
Objectives - secondary
Maybe I could create In-Game Strategy to shift momentum?
Most plays that shift the momentum in a game were created with scoring in mind. The plays that I create will be based on generating tactical momentum.
Trick Plays - Shift Momentum
"Flex" Plays - Maintain Momentum
3 Man Weave - Tactically sound, Exhibit Mastery
"Old Reliable" - Risky, but if successful lots of momentum
Most plays are ment to score, with momentum as a side effect. I want to flip that dynamic.
“Tactical Momentum” - A plan for subverting negative and maintaining positive momentum/morale/energy/PM during a particular moment during a match or tourney
Current Directions
Traditional and sideline plays should be blended for maximum effect
Split Stack | Flex Play
Malloy's Play | Big Play
Rolling
232 defense
Is there a way I can impact the team outside a game?
Flag is inspo -> What makes a great team? -> Diversified perspectives -> In game strategy
Combine Branding and
STILL HERE: Patriots Super Bowl 53 Hype Video
Red Sox Instagram account
Methodology/process
Project goal -> ind. Goals -> strategies -> Process -> Effects (who is the target) -> Project goal
Inspo (why) -> Research -> Project goals -> Process
Media | Psychological | Strategy
How can I use Villen's brand to excite others?
contents
BRAGI
Isaiah Murray
2024 Capstone Presentations
Timeframe
S1
S2
S3
Final
Initial Brainstorming
Concept Research
Project Development
Project Development
Senior Trip
Midreview
Research
Object Salience within Memorization
Emerging Technologies
Vocabulary Memorization within Language Education
BRAGI
BRAGI stands for Bilingual Reality Augmentation for Global Immersion. BRAGI is an application designed to run on an augmented reality platform such as the Meta Quest 3 or Apple Vision Pro. The goal of the project is to simulate immersive language education. The scope for this specific project is a vocabulary memorization system, aiming to support word retention. Inspired by Duolingo learning units, this application presents a novel approach to language education based on object salience as a means to expand a user's vocabulary in a foreign language.
Precedents
Noun Town
MondlyAR
Duolingo
Outreach
Brady Rice
Karl Brommer
Rachel Self
Linguistics Student at UNH
Engineer
Attorney
Goals
The goal of this project is to aid the user in Spanish vocabulary memorization.
Learning Goal
This app will display flashcards over real-world objects, which will quiz users on the Spanish pronunciation of the objects.
Functional Goal
I aim to quantify the application's performance with regards to price per word learned.
Testing Goal
Methodology
Software Development
Application Design
Data Analysis
User Testing
Software Development
User Flow
UX Design
Data Analysis
User Testing
Financial Performance
Educational Performance
I will measure financial performance by determining the cost-per-interaction of the model
I will measure educational performance by determining the number of interactions needed to learn a word
Features
Feature Roadmap
Video Feed
YOLO Performance
Object Detection Troubleshooting
Flashcard Design
Translation and Vocal Verification
Frontend Website
Data Management
Final Functionality
Comparative Financial Analysis
Thi N, Huong H, Tuyet N. IOSR Journal of Research & Method in Education. 2023;13:38-43. doi:https://doi.org/10.9790/7388-1303033843
Comparative Efficiency Analysis
Final Takeaways
This application couldn't teach fluency alone, but it sets a precedent for the curation of a cost-effective pay-by-use education model and supports current data on the use of AR to boost student engagement and performance.
Special Thanks!
Brady Rice
Nada Elsonni
Keenan Gray
Reflections
This project is a 3D animated short film about trauma and conflict and how memories can stay with us throughout our lives. I made this film for my parents, who grew up in a conflict zone and experienced similar events. Following the main character's development from early childhood to adulthood, the film tackles how memories and past events inform our present lives.
Thesis
Significance
Advisor: Robert Laplante
Work:
-Blur Studios (CFX)
-DreamWorks Animation (Trolls)
-MPC (Dark Tower, The Mummy)
-Ingenuity Studios (Taylor Swift)
-CoSA (Swamp Thing, SHIELD)
-Brainstorm (Woman in the Window)
-Alkemy X (FOTWD)
-Framestore (Electric Hummer)
Animation Pipeline
Research
Story Development
Preperation
Creation
Methodology : Research
Interviews
Analysis
Categories
Methodology : Creation Stage 1
Story Development
Storyboarding
Storyboards
Methodology : Creation Stage 2
Music
Asset Development
Artistic Style
Methodology : Creation Stage 2
Animation
Editing
Loving Vincent
In a story depicted in oil-painted animation, a young man comes to the last hometown of painter Vincent van Gogh to deliver the troubled artist's final letter and ends up investigating his final days there.
Loving Vincent is the world's first fully painted film. They painted over 65,000 frames on over 1,000 canvases.
What I learned
Challenges
How to Apply HYPE: A NuVu Capstone
Schuyler Johnson | Mid-Mid Review
Identifying and targeting sources of negative Psychological Momentum within players will increase their performance. Teams with more resistance to negative Psychological Momentum will perform better in comparison to teams with low tolerance.
Project Goals | Background
Psychological Momentum is usually described as having a ‘hot hand’, or being ‘in the zone’. Typically, the athlete or team with a positive PM will experience a significant increase in feelings of control, confidence, optimism, and energy.
Under a sports psychology lens, momentum is a battle of attrition. There is little evidence that shows quantitative, positive effects after increasing momentum, but its loss can be devastating.
Justification
*National Alliance for Youth Sports
End Goals | Effect on Team
Media Generated:
Outlooks Shifted:
Plays created:
Ideally:
Project Goals | Methodology
Coaches & Athletes | Psychologists | Media
Improve in-game strategy
Improve out-of-game hype
Improve player responsiveness/psychology
Coaches/Athletes
Psychologists/Athletes
Media Generation
Precedents | In-Game Strategy
Most plays that shift the momentum in a game were created with scoring in mind. The plays that I create will be based on generating tactical momentum.
Trick Plays - Shift Momentum
"Flex" Plays - Maintain Momentum
3 Man Weave - Tactically sound, good looks
"Old Reliable" - Risky, but if successful lots of momentum
Tactical Momentum | In-Game Strategy
“Tactical Momentum” - A plan for subverting or maintaining momentum/morale/energy/PM during a perticular moment during a match or tourney
Current Directions
Traditional and sideline plays should be blended for maximum effect
Example Play | In-Game Strategy
Split Stack | Flex Play
Malloy's Play | Big Play
This was the initial idea for the project. I want to create material that draws fans in, creating a strong base for our players to get excited from.
STILL HERE: Patriots Super Bowl 53 Hype Video
Precedents | Media Generation
Red Sox Instagram account
Team Unity | Media Generation
Outcome: Success! Flag generated significant spirit, with many players attributing positive momentum shifts to it.
Initial Posters | Media Generation
WE ARE VILLEN | Media Generation
WE ARE VILLEN | Media Generation
He's Back! | Media Generation
Danvers Recap | Media Generation
Memes and Inside Jokes | Media Generation
Player Interview | Player Psychology
Objectives - primary
Objectives - secondary
Quantitative Questions | Player Psychology
y/n questions
Did you get 8+ hours of sleep prior?
Did you get enough to eat?
Were you slightly injured?
Scale of 1-10:
How much energy did you have?
How did you feel at the beginning of the game?
How did you feel at the end?
Phenomenalogical Questions | Player Psychology
How did the game go? Give me an overview from your perspective.
Why do you think it went that way?
How did you contribute to that outcome? How did you contrast that outcome?
What were you feeling at that moment?
How do you think others could have done better?
How do you think you could have done better?
Do you need other’s help with that?
Can you help others with their own struggles?
When were you most excited?
When were you most lethargic?
Weekly
Questions? Feedback?