Open Innovation Fall 2023

Studio Narrative

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Envision

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Giving & Receiving Feedback

In 2001, a duo of Norwegian DJs under the name "Nightcore" began to play sped-up trance and Eurodance tracks in their sets. Since the late 2000s and early 2010s, nightcore as a genre exploded in popularity across Youtube due to its ease of creation. In 2019, 100 gecs released their debut album, "1000 gecs", crystallizing the essence of the previously established "hyperpop" genre to an energetic, synthy, genre-bending extreme, influenced heavily by the nightcore boom. Great, Beating Node is influenced by the "weird" aesthetics of 100 gecs and the musical style of 2010s nightcore, hyperpop, eurobeat, and chieptune, creating an intentionally overproduced, highly melodic mess (positive). The music video, in a similar vein, is intentionally over-edited, chaotic, and genre-bending, incorporating multiple forms of media in each scene with a heavy emphasis on video editing to evoke a homemade, charmingly aprofessional feel.

This studio was an exercise in sheer management above all else. Balancing my attention between team management, personal music work, editing, and recording was incredibly difficult, which ended up falling somewhat out of capacity in regards to my ability to pay attention and work at maximum capacity. Add that to mounting stress from applications, and I was struggling to pull myself afloat.

Express

Digital Fabrication

Persephone VR Project Narrative

Hunter Stillwell and Jade Vincent

Express

Collaborate

Coding

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Research

Persephone VR aims to offer open-source virtual reality hardware equal in performance to leading brands, with the added benefits of replication and tech modification freedom. Our project's eventual goal is a cohesive ecosystem of controllers, headsets, and tracking systems. Initially, we're focusing on creating a VR headset comparable to the Oculus Quest 2 and providing quality documentation, code, and CAD files to allow other to fabricate it themselves.

I focused on the software for tracking headset position and interfacing with steamvr. Before this project I had very limited experience with c++ or any compiled language, so learning to both read and write a new language was a big step. To work with the steamvr drivers I needed to use Visual Studio which was a totally new software and workflow for me. My other main area of growth for this project was in researching current vr technology and tracking techniques, and learning more programming for specific hardware.

Lloyd studio narative

Lloyd Graves

collaborate

physical fabrication

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digital fabrication

For this project I focused on many skills for myself to improve upon. First, I decided to focus on our group collaboration because we were struggling to agree on our purpose and final goals. Next would be digital and physical fabrication where I learned a lot from my partners and other sources. From this I really improved my focus and process of designing around my goals and tools / materials I had access to. Lastly would be engage and persist which was very key in our project due to the many aspects that had to all work fluidly together.

Fish bot is a combat, wedge, lifter robot. In combat robotics (specifically NHRL) you take 2 team's robots and put them in a box to fight. You win either by entirely destroying the other robot in under 3 minutes or it goes to a judge's decision where they compare control, aggression, and damage. Fish bot focuses on control and aggression where the robot's wedge-like shape is designed to get under the body of another robot and be able to pin them against wall or something else, i.e. control. As far as aggression fish bot is designed to have a fast powerful drive style with a lifter / flipper mechanism designed to disorient the opponent. Fish bot is made to with hold many impacts as it has 2 large steel plates, one on the top of the wedge and one on the bottom. To control fish bot there is a ELRS radio transmitter talking to a receiver remotely which then talks to an ESC controlling motors to drive the robot. The receiver is also controlling an Arduino micro controller, telling the Arduino to activate the lifter where the Arduino will fulfill pre-written steps to control and calibrate the lifter. Overall fish bot is a fun small 3 lb. combat robot that is meant for personal exploration, iteration and for the entertainment, enrichment and inspiration of others.

engage and persist

project narrative

Luke Kitov

Collaborate

Express

Giving & receiving feedback

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Concept development

In the beginning of the studio, my partners and I began thinking of themes and ideas of what we could include in our music video. We soon decided to create an artsy abstract video. We started gathering precedents and getting better ideas of what we wanted to do. To help get a bit of experience with camera-working and filming before working on the actual video, we filmed a stop motion video along to music that my partner made. We also went out with a tripod to the top of a parking lot and filmed a lot of creative ideas that were more on the silly side. After getting that experience, we planned out storyboards and different ideas, and decided which ones we liked best and what we could include in the video. We made a script and planned different shots, and when we were sure with our planning, we began filming and editing different scenes, as well as animating some of them. We also decided to take mixed media from the internet to edit in.

Throughout the open innovation process, I was able to learn how to work more effectively with partners, since I'd never really worked on a studio with other people before. At first it was a bit difficult to communicate my thoughts with them the way I wanted, but after a week or so I began to ask them more questions and instructions and was able to do my work better with more knowledge about it. I also learned how to separate work into equal efforts so we were all doing work.

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Jon Turnquist and 2 OthersMercy Schmidt
Verity Gould

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Engage & Persist

Writing

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Concept Development

NusVu is a collaborative website aiming to better communicate between students, coaches, and alumni. The problem NusVu targets is the lack of scheduling, and missing out on announcements and resources. This project allows students to have an outlet to express their artwork or pieces they are proud of, staff to make announcements, seek help from alumni, connect with staff and coaches for meetings, and review food around central sq. Throughout NusVu, there were many interviews and feedback from alumni on their unique experiences at NuVu, and it was implemented in the website.

Throughout this studio, I feel I have grown greatly in writing and concept development. I have learned the process of scheduling, meeting with people, taking their feedback and applying it, as well as collaborating with peers to add in that research and feedback. I feel my ideas were produced in a way I am proud of, and I feel very accomplished with the outcome of this project.

Max Studio Narrative

Max Fuhrer

Engage and Persist

Collaborating

Physical Fabrication

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Iteration

Our project is a terrain board made for tabletop games such as Warhammer and DnD. Our board is made up of modular peices that can fit together to create new maps whenever you want to play. We made our board for our Warhammer club so that we could play on it. Our board was made using materials that most schools would have access to or that were fairly inexpensive to order online. Each of the board pieces was made from 3x3 inch pieces of insulation foam we cut with a hot wire cutter. The details on top of each piece were made from insulation foam or styrofoam. To make them look real, we painted them with acrylic and dusted them with colored saw dust. And once all the pieces were placed down, it made a map perfect for playing Warhammer.

For our project we needed to focus on collaboration. Only one member of our group actually had played the game we were making our board for, so comunication was very important. Our project went through many changes from the first day so we had to engage with each other and persist through all the issues we encountered. We spent most of our time making things from foam as well as learning and experimenting with how to make expensive materials for free. In the end, we made a very successful project that we will be able to keep building on as well as use for our club.

Noelle Studio Narrative OI Fall 2023

Noelle Aminoff

Express

Engage & Persist

Writing

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Feedback

Interview is a film about reflecting and making decisions based on events. In the film, the main character Christian Carrol is a rookie journalist, and gets an interview with a serial killer. He has a rocky first interview and goes home only to hallucinate that the serial killer is in his own home. He goes back to the serial killer for a second interview to try and understand what happened, and after conversing decides that journalism might not be the best path for him. Interview was about experimenting with filming techniques and script writing.

I learned a lot about team management and handling a group that doesn't work well together. I generally was more focused on keeping the group together then writing the script or filming. I think I could have done more on the fabrication side, but working on the social aspects of the group was more important to me. I also learned more about what to do when the group doesn't have that much work for you to do. I worked on the presentation much earlier than necessary because I didn't have work to do, and that ended up being incredibly helpful because on the final day we were more arguing than working. Planning in advance and getting tasks done in advance is a really great skill.

studio narritive

Zephyros Koyanis

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Collaboration

Writing

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The short story "A Suit of Storm and Steel" is about a 17-year-old, James, who tests a cryogenic chamber and sleeps through the apocalypse. When he wakes up, 10,000 years have passed and technology has regressed. Earth has come full circle and humanity is back to a roman-era civilization. Because he still knows how tech works, he is seen as a wizard and is revered for his skills.

I learned a great deal about writing and bookmaking this OI. I normally dislike writing and stay away from it, so my skills were somewhat lacking. But writing a whole book has improved my skills greatly. I also created a whole world for the book, and so my world building skills also improved.

Project Narrative

Victoria Haggins - Wright and Victoria Haggins - Wright

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Engage

Digital Fabrication

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Sketching & drawing

Mass and Cass is a project that tells the story of how the media represents homelessness at the intersection of Massachusetts Avenue and Melnea Cass Boulevard. Mass and Cass started to look at how people view information and where they get it from. When a person comes to our project, they will see a 3D-printed phone case, a 3D-printed model of Mass and Cass streets, and a table with the Mass and Cass streets on them. They will view a variety of media, like TV news, articles, social media, etc., about Mass and Cass, and after seeing all the media, there will be a QR code for them to scan. If they don't have their phones, they can use a laptop with the quiz already pulled up. There will be a couple of questions about their perspectives about the media.

My most notable progress has been in my prototyping skills. Before this session, I had no idea what prototyping involved. It was the first time I had to use PETG filament in 3D printing. Out of the four prints I made, just one turned out well. It was interesting to research the different varieties of filament; in my opinion, the best is PLA. Another area where I've seen improvement in my skills is digital fabrication. I now have a better relationship with Rhino and Thinker Cad. Working one-on-one with my coaches was a great learning experience that helped me grow. Compared to previous studios, this one has allowed me to be more independent. I think this studio has been really beneficial to me. While being on Zoom I was focusing on the fabrication side of things having time with my team to talk about ways to combine the Concept was great.

Clashing Perspectives

Will Fosnot

Engage and persist

Collaborate

Physical fabrication

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Giving and receiving feedback

MASS Perspective is an interactive exhibit designed by high school students that explores the perception of news through different media outlets. MASS's perspective uses reporting on the Mass & Cass issue as a case study to show the different ways news can be consumed and understood.


The exhibit featured newspapers, articles, newscasts, social media posts, and radio/podcasts each giving a different perspective on the Issue. At the conclusion of the exhibit, you are instructed to scan a QR code. This leads you to a Google form about the media you gravitate towards and how much you learned about Mass & Cass. From this information, we are able to see how people go about learning news and current events and how the media they choose affects their knowledge of the topic.

During Open Innovation I was able to learn a lot about working with a group with complex dynamics. My group had two people on site with one on Zoom. This created many communication barriers that we had to work through. As the studio went on we were able to create a schedule and plan for communication and this helped make sure all group members were working parallel to each other. Then as we started the fabrication process it presented new challenges. We had to learn as a group how to take advantage of everyone's skills on Zoom and in person.

Additionally I also learned about exhibit creation throughout this studio. Most things I make at NuVu I am able to provide insight about the project while presenting, but for the exhibit it had to be created in a way that allowed for the viewer to understand without a explanation. This new challenge made me focus on the connection between the viewer and the exhibit instead of the viewer and me.