Open Innovation Fall 2023

Unerasable Studio Narrative

Beckett Munson and Beckett Munson

Express

Collaborate

Media Literacy

Project Paragraph

Growth Paragraph

Physical Fabrication

The Unerasable Project is a series of monuments celebrating the solidarity, defiance, and resilience inherent to the queer experience. An Unerasable Project monument comprises two parts: the silhouette and the plaque. The silhouette is an all-black, spray chalk art piece depicting a person or event that is significant to queer action within a community. The plaque is a black wooden slate that tells the story the monument is celebrating. Along the frame of the plaque there are engravings of protesters going all the way around the frame and partly breaking out of the implied borders of the plaque. Inside the frame is a writing piece outlining the events that took place at the installation location. The story is written after a series of interviews with all involved parties and aims to relate very personal and intimate stories to a greater narrative of queer experience. When viewed as a whole an Unerarabsle Project monument uses art to reclaim space for parts of the queer experience that don’t get the monuments they deserve. Making queer people and they’re impact unerasable.


Entering into O.I was mainly focusing on how I could refine my existing design. I had an event to prepare for, I was still very excited to work in the framework I had set up, and I was proud of myself for having successfully navigated my way to a generative concept. However, when I came into O.I so many of the constraints that I had been working within disappeared. I had the opportunity to go back to the drawing board with a new group of teammates and rethink what stories I wanted to tell. When we did go back into the brainstorming phase it was difficult for me to separate myself from my previous design. I was still operating within the constraints that the previous studio had imposed. I had to push myself out of that space, and really reach for some new and exciting ideas. Through the help of my teammates and my own personal experience in concept development, I was able to not only find new and interesting ways to approach a concept, but I was able to refine an idea to its immutable attributes. This distillation of a concept leads to a very firm grasp of what story I am telling. Building from that story and informing each one of my design decisions from that story is how I was able to achieve such a cohesive and successful project.

fall oi studio narra

Benny Armstrong

express

collaborate

physical fabrication

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

2d modeling

Unerasable is a series of monuments celebrating the solidarity, defiance, and resilience inherent to the queer experience. Using street art aesthetically inspired by the radical queer movements of the 1970s, Unerasable reclaims space for the parts of queer experience that have been buried for public view. Thus making the impact of queer people Unerasable. the final is a silhouette made from spray chalk as well as a laser cut plaque painted black with the story of sam a former NuVu student who helped de gender the NuVu bathrooms

I helped create the plaque by using rhino creating the small people around the edges and placing them into positions creating a well balanced plaque. I helped with the silhouette placing the lines of tape which make the silhouette look more detailed when pulled off this. this silhouette was the final iteration and was placed outside of nuvu. I was absent for a couple days and felt confused about my role in the project but through persistence I was able to get my groove back

studio narrative

Anara Magavi

Express

Collaborate

iteration/concept dev

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

fabrication

Mass Perspective is an exhibition that comments on how overwhelming the current media and information system can be and aims to help the viewer understand the biases in the media they consume and how their biases draw them to certain mediums.

A table is installed in the corner of the room where the exhibit is with a map of the mass and cass area. The left wall has projections of news report videos, the right has magazines, newspapers, and images, all from different sources reporting on Mass and Cass. Two phones have feeds from Twitter and Facebook which present alternate opinions, as well as a podcast about the issue.

During OI, I practiced my skills in collaboration with my team which consisted of two students in person and one student across the states who was with us via Zoom. We learned how to communicate better with our partner on Zoom after the first week by enforcing a schedule and being very clear with descriptions of ideas and articulating our thoughts. The concept we started the project with was to make a book which presented different communication mediums through history. Now, after many different iterations for our concept, we have landed on following a specific news story - Mass and Cass - and presenting it through many outlets of information such as social media, newspaper, magazines, news sites and radio. by the least week, we had to fabricate the entire exhibit in order for it to convey our idea clearly, and will and I stayed late working on making the physical prototype and installing it.

Studio Narrative

Hide

Envision

Project Paragraph

Growth Paragraph

Image 3

Image 4

Giving & Receiving Feedback

In 2001, a duo of Norwegian DJs under the name "Nightcore" began to play sped-up trance and Eurodance tracks in their sets. Since the late 2000s and early 2010s, nightcore as a genre exploded in popularity across Youtube due to its ease of creation. In 2019, 100 gecs released their debut album, "1000 gecs", crystallizing the essence of the previously established "hyperpop" genre to an energetic, synthy, genre-bending extreme, influenced heavily by the nightcore boom. Great, Beating Node is influenced by the "weird" aesthetics of 100 gecs and the musical style of 2010s nightcore, hyperpop, eurobeat, and chieptune, creating an intentionally overproduced, highly melodic mess (positive). The music video, in a similar vein, is intentionally over-edited, chaotic, and genre-bending, incorporating multiple forms of media in each scene with a heavy emphasis on video editing to evoke a homemade, charmingly aprofessional feel.

This studio was an exercise in sheer management above all else. Balancing my attention between team management, personal music work, editing, and recording was incredibly difficult, which ended up falling somewhat out of capacity in regards to my ability to pay attention and work at maximum capacity. Add that to mounting stress from applications, and I was struggling to pull myself afloat.

Express

Digital Fabrication

Persephone VR Project Narrative

Hunter Stillwell and Jade Vincent

Express

Collaborate

Coding

Image 1

Image 2

Image 3

Image 4

Research

Persephone VR aims to offer open-source virtual reality hardware equal in performance to leading brands, with the added benefits of replication and tech modification freedom. Our project's eventual goal is a cohesive ecosystem of controllers, headsets, and tracking systems. Initially, we're focusing on creating a VR headset comparable to the Oculus Quest 2 and providing quality documentation, code, and CAD files to allow other to fabricate it themselves.

I focused on the software for tracking headset position and interfacing with steamvr. Before this project I had very limited experience with c++ or any compiled language, so learning to both read and write a new language was a big step. To work with the steamvr drivers I needed to use Visual Studio which was a totally new software and workflow for me. My other main area of growth for this project was in researching current vr technology and tracking techniques, and learning more programming for specific hardware.

Lloyd studio narative

Lloyd Graves

collaborate

physical fabrication

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

digital fabrication

For this project I focused on many skills for myself to improve upon. First, I decided to focus on our group collaboration because we were struggling to agree on our purpose and final goals. Next would be digital and physical fabrication where I learned a lot from my partners and other sources. From this I really improved my focus and process of designing around my goals and tools / materials I had access to. Lastly would be engage and persist which was very key in our project due to the many aspects that had to all work fluidly together.

Fish bot is a combat, wedge, lifter robot. In combat robotics (specifically NHRL) you take 2 team's robots and put them in a box to fight. You win either by entirely destroying the other robot in under 3 minutes or it goes to a judge's decision where they compare control, aggression, and damage. Fish bot focuses on control and aggression where the robot's wedge-like shape is designed to get under the body of another robot and be able to pin them against wall or something else, i.e. control. As far as aggression fish bot is designed to have a fast powerful drive style with a lifter / flipper mechanism designed to disorient the opponent. Fish bot is made to with hold many impacts as it has 2 large steel plates, one on the top of the wedge and one on the bottom. To control fish bot there is a ELRS radio transmitter talking to a receiver remotely which then talks to an ESC controlling motors to drive the robot. The receiver is also controlling an Arduino micro controller, telling the Arduino to activate the lifter where the Arduino will fulfill pre-written steps to control and calibrate the lifter. Overall fish bot is a fun small 3 lb. combat robot that is meant for personal exploration, iteration and for the entertainment, enrichment and inspiration of others.

engage and persist

project narrative

Luke Kitov

Collaborate

Express

Giving & receiving feedback

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

Concept development

In the beginning of the studio, my partners and I began thinking of themes and ideas of what we could include in our music video. We soon decided to create an artsy abstract video. We started gathering precedents and getting better ideas of what we wanted to do. To help get a bit of experience with camera-working and filming before working on the actual video, we filmed a stop motion video along to music that my partner made. We also went out with a tripod to the top of a parking lot and filmed a lot of creative ideas that were more on the silly side. After getting that experience, we planned out storyboards and different ideas, and decided which ones we liked best and what we could include in the video. We made a script and planned different shots, and when we were sure with our planning, we began filming and editing different scenes, as well as animating some of them. We also decided to take mixed media from the internet to edit in.

Throughout the open innovation process, I was able to learn how to work more effectively with partners, since I'd never really worked on a studio with other people before. At first it was a bit difficult to communicate my thoughts with them the way I wanted, but after a week or so I began to ask them more questions and instructions and was able to do my work better with more knowledge about it. I also learned how to separate work into equal efforts so we were all doing work.

Template

Jon Turnquist and 2 OthersMercy Schmidt
Verity Gould

Express

Engage & Persist

Writing

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

Concept Development

NusVu is a collaborative website aiming to better communicate between students, coaches, and alumni. The problem NusVu targets is the lack of scheduling, and missing out on announcements and resources. This project allows students to have an outlet to express their artwork or pieces they are proud of, staff to make announcements, seek help from alumni, connect with staff and coaches for meetings, and review food around central sq. Throughout NusVu, there were many interviews and feedback from alumni on their unique experiences at NuVu, and it was implemented in the website.

Throughout this studio, I feel I have grown greatly in writing and concept development. I have learned the process of scheduling, meeting with people, taking their feedback and applying it, as well as collaborating with peers to add in that research and feedback. I feel my ideas were produced in a way I am proud of, and I feel very accomplished with the outcome of this project.

Max Studio Narrative

Max Fuhrer

Engage and Persist

Collaborating

Physical Fabrication

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

Iteration

Our project is a terrain board made for tabletop games such as Warhammer and DnD. Our board is made up of modular peices that can fit together to create new maps whenever you want to play. We made our board for our Warhammer club so that we could play on it. Our board was made using materials that most schools would have access to or that were fairly inexpensive to order online. Each of the board pieces was made from 3x3 inch pieces of insulation foam we cut with a hot wire cutter. The details on top of each piece were made from insulation foam or styrofoam. To make them look real, we painted them with acrylic and dusted them with colored saw dust. And once all the pieces were placed down, it made a map perfect for playing Warhammer.

For our project we needed to focus on collaboration. Only one member of our group actually had played the game we were making our board for, so comunication was very important. Our project went through many changes from the first day so we had to engage with each other and persist through all the issues we encountered. We spent most of our time making things from foam as well as learning and experimenting with how to make expensive materials for free. In the end, we made a very successful project that we will be able to keep building on as well as use for our club.

Noelle Studio Narrative OI Fall 2023

Noelle Aminoff

Express

Engage & Persist

Writing

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

Feedback

Interview is a film about reflecting and making decisions based on events. In the film, the main character Christian Carrol is a rookie journalist, and gets an interview with a serial killer. He has a rocky first interview and goes home only to hallucinate that the serial killer is in his own home. He goes back to the serial killer for a second interview to try and understand what happened, and after conversing decides that journalism might not be the best path for him. Interview was about experimenting with filming techniques and script writing.

I learned a lot about team management and handling a group that doesn't work well together. I generally was more focused on keeping the group together then writing the script or filming. I think I could have done more on the fabrication side, but working on the social aspects of the group was more important to me. I also learned more about what to do when the group doesn't have that much work for you to do. I worked on the presentation much earlier than necessary because I didn't have work to do, and that ended up being incredibly helpful because on the final day we were more arguing than working. Planning in advance and getting tasks done in advance is a really great skill.