Psychology of Remote Play

Misinformed Mayhem

Patrick Tibbetts and 2 OthersAri Sinert
Jade Vincent

Misinformed Mayhem

"If it's on Facebook it must be true"

Ari, Patrick, & Jade

5 • 10 • 23

Jade:

Misinformed Mayhem is a collaborative board game that aims to educate players about the spread of misinformation in modern society. The game is designed to represent the exponential spread of misinformation, which eventually reaches a plateau due to a lack of viable targets.By playing Misinformed Mayhem, players can gain a better understanding of the patterns and spread of misinformation. The game is specifically targeted towards teenagers, who are often the most susceptible to misinformation due to their high levels of online activity and lack of experience with discerning fact from fiction. The hope is that by educating young people about the dangers of misinformation, they will be better equipped to navigate the complex media landscape of the modern world.

The game is played on a physical board that features a neopixel heat map, which visually illustrates the spread of misinformation. Players can strategically place immune members of households on the board to prevent further spread of misinformation out of the household. This feature is intended to simulate the effect of immunization campaigns and education programs that can help to reduce the spread of misinformation.

Patrick:

Misinformed mayhem is a game to educate people where players need to work together to get rid of misinformation. This also helps show how misinformation can spread fast but can still be stopped since there will be a point where there are no more people to convince. Misinformed Mayhem is a game for people from the ages of 12-18 as those are some of the people most on social media. The goal is if we educate people, misinformation will stop being as much of a problem as people will know not to trust everything on the internet. The game is played on a board of hexagons with lights to help show whether or not a hex has been misinformed. And you can stop the spread out of a household by just educateing one member of a household. And hopefully this can show that even a little more education can make a big difference.

Ari:

Misinformed Mayhem is a game simulating the spread of misinformation. Misinformation is one of the most prevalent problems in modern-day society, over eighty percent of Americans have reported seeing misinformation during the COVID nineteen pandemic. Misinformation mayhem is meant to spread awareness about the prevalence of misinformation. It aims to  spread awareness about misinformation. Misinformation mayhem utilizes an LED array to represent individual people inside of communities. The game models the spread of misinformation through a pseudo-random number generator, representing the randomness of misinformation. As misinformation spreads throughout the board players can play one of three cards to shield or block the spread.

Thera-best

Amedeo Bettauer

PROJECT TITLE

"A Really Spiff Tagline"

Team Names

Thera-best is a board game designed to explore the benefits and drawbacks of in-person versus online therapy. The game is played by 2-4 players, who take on the role of therapy patients and navigate through the game board by fulfilling character needs and collecting tokens. Players choose to follow either an in-person or online therapy path and compete against each other to collect the most tokens. Thera-best aims to promote understanding and empathy for those seeking mental health care, making it an ideal game for mental health professionals, educators, and individuals interested in promoting mental health awareness.

final presentation psychology of remote pl

Lloyd Graves and Lloyd Graves

Lights, Buttons, Action!

"it got colour "

Benny, Coffy, Lloyd

Lights, Buttons, Action! Is a quick pace reaction game that revolves around a metaphor for the usage of social media that comes with teens.

Doxxify

Hunter Stillwell and 2 OthersMunther Elsayed
Wyatt Gold

Doxxify

Hunter, Wyatt, & Munther

Wyatts Brief:

Doxxify is an engaging and educational card game that adds a fun twist to learning about the importance of cybersecurity. More than one million passwords are stolen every week, it's crucial that people know of the risks that come with being on the internet. The game was made to enlighten players on how to keep their personal information safe from others, which is sadly something many people don't know.


Players use specialized cards to attack their enemies, protect their own information, and take others' data. Using offensive and defensive cards, they must guard their information while stealing others at the same time. Doxxify offers a fun and exciting way to learn about cybersecurity. 

Hunter

Doxxify aims to bring awareness to issues of data privacy and security online. This issue is particularly impactful for teenagers, the target audience. By sparking conversations about this topic in a fun and engaging setting.

The Doxxify card game is a competitive strategy card game for 3-4 people where players take turn playing attack and defense cards in an attempt to steal or leak the other player’s data. There are also several more complex mechanics such as charge and info buff card abilities. Play continues until only one player has data remaining.

Artist?

Audrey Ha

Artist? is a board game that allows players to create a new portrait by combining AI art and traditional art. AI Art has been a very popular topic in recent years. There are two sides to AI art. It can help us create art more innovatively and efficiently. But we also risk the loss of human touch and lack of privacy. Artist? is a game that allows us to use AI art creatively and innovatively but at the same time not lose the human touch. 

Artist? Is a game that shows how AI art can certainly benefit artists by increasing creativity. This game shows how AI art is not something we should be defensive or angry about, but a tool that can help us create new and innovative artwork. As the players are playing the game, they can also learn about different famous artworks, artists, and fun facts about AI art. The players will win by completing their artist cards and goal cards. Now everyone will be able to enjoy playing a game that can explore their artistic talents. 

Mid Review

Hunter Stillwell and 2 OthersMunther Elsayed
Wyatt Gold

Doxxify

Hunter, Wyatt, & Munther

TripleTHINK

Schuyler Johnson and Gabe Murray

Triple Think

"Birds Aren't Real"

Gabriel Murray, Schuyler Johnson

TripleThink is a party game where you try to have the least score. It is based on the concept of how all the different conspiracies act with each other. Our game is built so that people can understand how quickly conspiracies can spread and move while having fun playing a game.


TripleThink is built for teenagers and young adults. Around 12 years old, children start to go onto the internet a lot more and we want them to be aware of false information. At the start of the game, each player is assigned a quadrant and has to move their piece and the middle piece by using specific cards. As the game resolves whoever's peice is the closest to the middle piece wins.


Storytelling in games

Keenan Gray

Narrative in Games

Narrative in Games