Renewable House

Corey Predella and 3 OthersSasha Hill
Mercy Schmidt
Noah Sussman

Renewable House

Noah Sussman, Mercy Schmidt, and Sasha Hill

Mercy: Renewable House is a VR experience designed to teach the user about solar energy. The objective of Renewable House is to display different versions of solar panels and show the significance they have on sun energy over time. The VR rooms consist of three to five rooms showing different time periods of solar. 

    Each room is constructed as if it were an apartment in that generation. The first room is pre-solar energy/panels, which show what people used to use before. The middle room is when solar had just been created, and how an apartment room looked around the 1950s. The last room is a modern-day apartment space, consisting of modern furniture, representative photos, and interactive materials to show how solar energy and solar panels look in the twenty-first century. 

Jelly City

Corey Predella and 2 OthersGabe Krakauer
Victoria Haggins

Jelly City

Victoria & Gabriel

Jelly City is a city that runs off of jellyfish renewable energy. Using too much nonrenewable energy can contribute to global warming, air and water pollution, and thermal pollution. Jelly City was designed to let people experience how a whole city can run off of renewable energy from animals. World Health Organization (WHO) states that global warming will cause infectious diseases such as malaria, cholera, or dengue to spread to many more areas of the planet. 

Gabe 

The project jelly city is a way to show how renewable energy can help power a city with little c02 emissions. The energy in question is bioenergy, using algae and jellyfish it’s possible to generate clean renewable energy. Jellyfish have  Green Fluorescent Protein (GFP) which is extracted from the jellyfish is used to generate current.  

Final: nuclear reactor simulator

Corey Predella and 2 OthersDeclan Hatfield
Owen Eddy

Nuclear Reactor Simulator

by Owen Eddy and Declan Hatfield

Nuclear Reactor Simulator was devised in order to teach society about the safety of power plants. A common misconception of nuclear power plants is that they are unstable and dangerous, and our project aims to destroy that stereotype. Through hands-on experience, players will learn about the safety features of real power plants, and interact with a stereotypical version of a nuclear power plant. We hope this project will teach players that nuclear reactors are much safer than the media portrays them to be.

BRIEF

Throughout the past four weeks, a game was created that simulates the reality of power plants vs the stereotypes of them. There are often misconceptions of power plants being dangerous and unstable, and this game attempts to combat that. The game features a realistic, modern power plant control room that teaches players about the safety features of modern power plants, while a more stereotypical reactor room demonstrates how society’s misconceptions are incorrect. This game would be beneficial towards anyone with this misconception, and would hopefully dispel their fears. 

The game was created for anyone who wants to learn about safety features and power plants while also having fun. It was designed and created in Unity, and was originally going to be a much bigger game, but was compacted down for an easier experience. It is geared towards anyone with a fear of power plants, and shows them that not only are power plants safe, but they are also better for the environment than fossil fuels. 

midpoint review

Gabe Krakauer and Victoria Haggins - Wright



Jelly City

Victoria & Gabe

Mid-Review

4.5.23

Final: diargam

Owen Eddy and Declan Hatfield

button teleports

player to T1

fuel rods have about

the same velocity and

bounce as a basketball

or tennis ball

description of

our project and

how this room

represents

modern

power plants

chair in front of monitors is very similar to the setup of a real power plant

monitors give various information about power plants

credits/

sources

disposal, to put

fuel rods in

(also acts

as a hoop)

glass window

slider doesn't do anything, but represents balancing power input/output

button teleports player to T2

T2

T1

button/lever

decals

button opens door

gloves can be held (not worn, as the socket became annoying and got in the way)

button resets coolant video

coolant video shows a rising temperature leading to an explosion

declan upload

Declan Hatfield and Declan Hatfield
DeclanHatfiledsave.unitypackage

yeah

Renewable Road Trip

Ethan Braunstein and Teo Sadowski

Renewable Road Trip

Ethan Braunstein &

Teo Sadowski

april 4 update part 2

Owen Eddy and Declan Hatfield

midreview

Owen Eddy and Declan Hatfield

The Homer Simpson Experience: A Simplified Power Plant

by Owen Eddy and Declan Hatfield

DOMELAND

Dhruv Mohan and Patrick Tibbetts

🅓🅞🅜🅔🅛🅐🅝🅓

By Dhruv & Patrick

Patrick

Domeland is a game in which the user will be in a glass box in the air where they can look down at a question. The user can also go down to the area they were looking at and look around for a hint to help you get the answer. Domeland hopes to help teach people about how renewable energy works and possibly get them to switch.


Domeland is a game as it hopes to help teach kids about renewable energies so they can get their parents to switch and when they grow up they will know more about renewable energy sources. The user will be presented with a question and have a door on each side of them. If you get it right they will be teleported to the next dome and if they get it wrong they will be reset to the start.


Dhruv

Domeland is a VR experience designed to educate people about random facts involving renewable energy. The idea is that there are multiple domes, each one of them containing a different type of energy source., The useryou will also be presented with a question, and it’s the usersyour job to find the hidden clue in the dome, which should lead the useryou to the correct answer!


Domeland was created to teach the next generation of humans to teach them about the pros and cons of different energy sources from a young age. Furthermore, Domeland was designed for a younger audience around ages 7-12. Overall Domeland gives an immersive VR experience while teaching you about different energy sources.