Making a Timer in Unity
Corey Predella and 2 OthersOwen EddyDeclan Hatfield
https://www.google.com/search?client=safari&rls=en&q=hopw+to+create+text+timer+in+unity&ie=UTF-8&oe=UTF-8">hopw to create text timer in unity
https://www.google.com/search?client=safari&rls=en&q=hopw+to+create+text+timer+in+unity&ie=UTF-8&oe=UTF-8">hopw to create text timer in unity
Renewable House
Noah Sussman, Mercy Schmidt, and Sasha Hill
Thesis
The Renewable House is an exhibit showing the timeline of different energy sources and how they have developed. The goal of this exhibit is to educate viewers on the different sources of energy, and putting an emphasis on renewables. In order to understand renewables and how they help our planet, we first need to understand how we have come to this point in energy production.
Solar Power, Interactivity, Activated Learning
MSI Solar Energy Exhibit
Research & Inspiration
Solar Panels
Inspired Design Choice
Inspired the timeline and historical aspect of the project.
Inspired Design Choice
Refererence for the data that appears in the virtual exhibit
First Concept Sketches
Inspirational Image
Build a renewable city
Timeline
Renewable Energy in the home
Room show different times
Image
What Worked?
What Didn't?
Brief prototype description
First Prototype
Prototype 1
This prototype was a modern house, deigned in Unity
We added the solar panel images into our final project, and we changed the furniture aspect.
We added the basic floor plan into our final project, and we changed the way the rooms look to fit each era
Change #1
Change #2
Prototype #2
Final
Reflecting & Looking Forward...
Something to add if there was more time would be more rooms including how solar panels would look in the future
If our group started over, we would change how the user moves throughout the space
Questions?
Mercy: Renewable House is a VR experience designed to teach the user about solar energy. The objective of Renewable House is to display different versions of solar panels and show the significance they have on sun energy over time. The VR rooms consist of three to five rooms showing different time periods of solar.
Each room is constructed as if it were an apartment in that generation. The first room is pre-solar energy/panels, which show what people used to use before. The middle room is when solar had just been created, and how an apartment room looked around the 1950s. The last room is a modern-day apartment space, consisting of modern furniture, representative photos, and interactive materials to show how solar energy and solar panels look in the twenty-first century.
Jelly City
Victoria & Gabriel
Thesis
We wanted to show how renewable energy impacts the environment and the surrounding people. The final project is a museum that educates and discusses how GFP or Green Fluorescent Protein can improve solar panels.
Design Process Flowchart
Sim City
Sim City was an inspiration because in the game you could make a city and see its effects. This inspired the original idea to have different forms of energy and have them interact with the environment.
Jellyfish
Jellyfish have what is known as GFP or Green Fluorescent protein. This can be used as a way to make solar panels much more efficient and effective.
Inspiration
Osamu Shimomura
Osamu Shimomura was the first person to isolate GFP and to find out which part of GFP was responsible for its fluorescence. This jellyfish produces green bioluminescence from small photoorgans located on its umbrella (see figures below). When the rings of twenty to thirty jellyfish are squeezed through a rayon gauze, a faintly luminescent liquid called squeezate is obtained.
The key lies in a jellyfish’s green fluorescent protein (GFP), which is what gives some jellyfish their eerie glow. This substance reacts to UV light and excites electrons. Consider this in the context of solar panels. Right now, people are investing in solar panels as a way to turn greener, but in truth, it can take around eight years for solar panels to bring a return on investment.
Research
Jellyfish’s (GFP)
First Concept Sketches
The original concept was to have it be more like Sim City. You would place the energy sources and see how they would impact the land and city.
The newer and more refined idea was to turn it into a museum that talked about and explored the idea of GFP and how it is used to help improve solar panels
What Worked?
What Didn't?
First Prototype
The original idea was to have players power a city and manage its resources. the resources would vary in each game and so would the environment
Final Photo
Change #1: Focusing on one form of energy
Change: #3 museum
Originally we wanted to look at all forms of energy but then decided that it would be better if we focused on just one. So we switched to focus on GFP and Bioenergy
In the end we decided to turn the city into a museum to better show how bio energy worked
Change #2: New energy
We then worked to change the surroundings and researched the impacts of GFP but found that it's relatively new. So we changed how the environment was set up.
Prototypes
Final Diagram
Reflecting & Looking Forward...
Final Result
Final Image
Questions?
Jelly City is a city that runs off of jellyfish renewable energy. Using too much nonrenewable energy can contribute to global warming, air and water pollution, and thermal pollution. Jelly City was designed to let people experience how a whole city can run off of renewable energy from animals. World Health Organization (WHO) states that global warming will cause infectious diseases such as malaria, cholera, or dengue to spread to many more areas of the planet.
Gabe
The project jelly city is a way to show how renewable energy can help power a city with little c02 emissions. The energy in question is bioenergy, using algae and jellyfish it’s possible to generate clean renewable energy. Jellyfish have Green Fluorescent Protein (GFP) which is extracted from the jellyfish is used to generate current.
Nuclear Reactor Simulator
by Owen Eddy and Declan Hatfield
Thesis
Nuclear Reactor Simulator is a two-part experience demonstrating the safety of a modern power plant. The goal is to design two very distinct spaces to show that the stereotypes of nuclear reactors are very different from what they actually are. We hope that our project will be able to dispel fears about nuclear power plants and encourage players to learn more about them.
Precedent Image
The idea of learning about the chemistry of nuclear energy was very appealing in the beginning
The Simpsons
A well-known and relatable show that would help the audience connect with the game
Nuclear energy
Research & Inspiration
Nuclear energy
Inspired Design Choice
Power plant design
Inspired Design Choice
First Concept Sketches
claw machine game
coolant release game
original design of a power plant game where players would learn about refining uranium ore into fuel rods
power input/output game
What Worked?
What Didn't?
First Prototype
Small office-styled room with Simpsons theme
Prototype #
Final Photos
Change #1: a more realistic look
Change #3: redesign of reactor room
The idea of the whole game being a cartoon lost the idea
The room was redesigned to function better and have more detail
Change #2: an easier build
With the addition of a reactor room, the build became a lot more manageable
Multi room game about refining uranium
Too difficult, move to one office and 3 games
Fuel rod disposal, coolant release, and balancing energy
Nuclear
Reactor
Simulator
Added new room for reactor to make building easier
(rated 4.9 on Steam)
Final Result
Reflecting & Looking Forward...
In the middle of the project, we almost completely scrapped what we had and had to sacrifice a lot of the interactive elements because of it, so if we were to go back we would put more into the interactive and less into the environment.
We should have come in with lower expectations. If we had done this, we would have been able to spend less time focusing on elements that we wouldn't use and more time improving upon the ones we would use.
Questions?
Nuclear Reactor Simulator was devised in order to teach society about the safety of power plants. A common misconception of nuclear power plants is that they are unstable and dangerous, and our project aims to destroy that stereotype. Through hands-on experience, players will learn about the safety features of real power plants, and interact with a stereotypical version of a nuclear power plant. We hope this project will teach players that nuclear reactors are much safer than the media portrays them to be.
BRIEF
Throughout the past four weeks, a game was created that simulates the reality of power plants vs the stereotypes of them. There are often misconceptions of power plants being dangerous and unstable, and this game attempts to combat that. The game features a realistic, modern power plant control room that teaches players about the safety features of modern power plants, while a more stereotypical reactor room demonstrates how society’s misconceptions are incorrect. This game would be beneficial towards anyone with this misconception, and would hopefully dispel their fears.
The game was created for anyone who wants to learn about safety features and power plants while also having fun. It was designed and created in Unity, and was originally going to be a much bigger game, but was compacted down for an easier experience. It is geared towards anyone with a fear of power plants, and shows them that not only are power plants safe, but they are also better for the environment than fossil fuels.
Jelly City
Victoria & Gabe
Mid-Review
4.5.23
Precedents
+
Project Statement
the goal of the project is to teach and show how renewable energy works and affects the ecosystem that it's in. Using VR will allow those interacting see how the forms of energy interact with the ecosystem.
Prototype 1
Prototype 2
Prototype 3 (if applicable)
button teleports
player to T1
fuel rods have about
the same velocity and
bounce as a basketball
or tennis ball
description of
our project and
how this room
represents
modern
power plants
chair in front of monitors is very similar to the setup of a real power plant
monitors give various information about power plants
credits/
sources
disposal, to put
fuel rods in
(also acts
as a hoop)
glass window
slider doesn't do anything, but represents balancing power input/output
button teleports player to T2
T2
T1
button/lever
decals
button opens door
gloves can be held (not worn, as the socket became annoying and got in the way)
button resets coolant video
coolant video shows a rising temperature leading to an explosion
Renewable Road Trip
Ethan Braunstein &
Teo Sadowski
Thesis
Renewable Road Trip is a VR experience designed to marry automotive design and sustainable education. Through a series of sustainable charging stations (i.e., solar, wind, hydro), the user will drive up a virtual mountain side while listening to a radio station that provides history, information and benefits on each type of sustainable energy.
Design process flowchart
We started with terrain section and car body/model.
Then we realized car was hard to work and drive.
We researched how to make the car drive smooth.
Mid-Review feedback made us go from not focusing on terrain visuals as much to wanting to implement some change in the area you are driving in as you drive up the road.
We tweaked more visuals and added some cosmetics to get to our current model
We also added a terrain section with a road to drive on.
Assetto Corsa map
We wanted to create our terrain in the same visual way that this game map was made.
Renewable energy
charge
Implementing renewable energy sources to car charging ports
Research & Inspiration
History of
renewable power
Inspired Design Choice
We wanted to implement hydro, wind, and solar power to charge electric cars in a virtual reality game.
History of electric
cars
Inspired Design Choice
Implementing electric cars and connecting renewable energy to them was our preferred design choice.
First Concept Sketches
Twisty roads surrounded by trees.
Start of the road and first renewable energy charger
Evolving terrain as you
drive.
What Worked?
What Didn't?
We made a car from scratch in Unity with some physics to move and steer around.
First Prototype
Change #1: Adding cosmetics and decor
Change #3:
We added some trees, different terrain texture, and charging
Explain what you added / changed for the next iteration
Change #2: Re modeled
Took original frame and re did body, rims, and other cosmetics
Wind Power Charging Station
Car
Solar Charging Station
Environmental Design
Final Result
Final Image
Reflecting & Looking Forward...
With more time...
information and history
features.
Restarting we would've focused on story line elements and create a better picture explaining how sustainable energy is used.
Questions?
The Homer Simpson Experience: A Simplified Power Plant
by Owen Eddy and Declan Hatfield
Precedents
+
Project Statement
The goal of this project is to construct a power plant game that educates players on nuclear power. It gives the player a sense of what is required to maintain nuclear energy. At the same time, it is also designed in a fun environment. By interacting with the room, players will learn what it takes to manage a power plant while in an interesting and bright space.
Brainstorming Sketches
Room 2
Room 1
Room 3
Display 1
An early sketch of an idea: a learning experience where the player refines uranium ore into fuel rods
Energy Distribution
Purpose: introduce players to the idea of distributing power between houses and power plants.
Brainstorming Sketches
Purpose: show players how temperamental power plants can be, and how easy it is for things to go wrong
Brainstorming Sketches
Purpose: teach players about where the energy from power plants comes from, and why it is dangerous to touch
(the claw was later replaced with gloves)
Iterations
Room Prototypes
original prototype for fuel rod claw game
revised prototype after claw game was scrapped
three monitors for three games
initial prototype of office space
photos taken from within vr
photos taken from within vr
release coolant
balance energy input/output
open door
take fuel rod and put into disposal
Top hat
possible alternative design:
all games in this room, monitors on these walls
Feedback