Advanced VFX
Winter 2021
Studio Brief
Computer graphics have long been utilized as a means to visualize and illuminate the natural world. More recently, generative software and artificial intelligence have empowered us to rationalize complex natural phenomena like viral protein structures, gravitational distortion caused by black holes, or complex patterns found on the scales of pufferfish. These simulations have helped expand our understanding of the natural world, and provide scaffolding for scientific discovery.
In the first studio session of the Winter Term, students examined these topics through a series of procedural modeling exercises utilizing the software Houdini FX. Students explored topics such as the growth patterns of snowflake crystals, the formation of tornadoes, and the self-organizing behaviors demonstrated by schools of fish.
Building on the technical and conceptual experience gained during Session 1, students in the second session worked in teams to construct, animate, and edit a visual campaign informed by a natural event or phenomena. The teams explored current and compelling global issues with the objective of enlightening audiences through a provocative and educational piece. Through this studio, students have been introduced to a variety of cinematography, rigging, and animation techniques while developing a sensitivity to narrative construction, composition, and lighting
Vectors
Schlieren Optics
Pyro
Fluids
Snowflakes
Session 1
Exercises
Session 1
Project 1
Eye Agate
Elbaite
Bismuth
L-Systems
Hematite
Genetic mutation in cats
Amethyst
Session 1 Project 2
Mask Simulation
Whirlpool
Fish Flocking
Lightning
Weather Simulation
Bioluminescence
Orbital Debris
Session 2
Script
Storyboard
Animatic
Session 2 Projects
Biomass Degradation
Nuclear Now
Birds of a feather
Stranger Slime
Into the Deep
Debris
Siena Jekel and Cole Krivak
Into the Deep
Debris is a short animated film exploring the relationship between the deep sea and pollution. It is a place so remote and unexplored yet is still being affected by today's excessive waste. Through the use of the 3D modeling program Blender, the life of a anglerfish and the blight of its habitat is simulated.
Environment
Lighting
Characters
Asset Creation
Process
Reference
Reference
Model
Model
Texture
Texture
Rig and Animate
Rig and Animate
Environment Process
Post Production
Final Images
Final Images
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