Accessible Play for the Elderly through Storytelling
Our goal is to create an active playscape for the elderly, that is encouraged by intergenerational play and storytelling. This will be done by injecting the playscape on an elderly home.
Key Design Objectives
We wanted our playscape to be a place where the elderly could teach the younger generations. To do this, our play structures are based on themes from two stories. The Tortoise and the Hare and The Boy who Cried Wolf are the two fables that we chose because they are very well known and have good morals. While our playground does not directly reflect the exact stories, the main themes can still be learned by playing on it.
Rhino Screen Shots
Mesh Climbing Structure
Rock Climbing Wall
An intergenerational playscape for the elderly and kids that was modeled for the Youville Assisted Living Home in Cambridge. The playground uses elements from well-known stories in order to create a storytelling experience for both generations. The playground is accessible to people of all ages and physical abilities with multiple areas of play and rest.
Why a community garden?
Origin of the Ideas
Diagrams of parts
The Playgarden is a space meant to build connections within a community, between the different people of a community, and bridge the gap between the artificial and natural community. One tool we utilized to accomplish this through the use of inclusive design, a style of accessible design that focuses on not just making the product an able body thing that disabled people can now interact with, but something for both able-bodied people and disabled people. Another tool we used was the actual garden space, this was to the more human/artificial community interact with the local natural community. The final product was an inclusive community space.
Walking Through 'Circles'
To create a playscape in which families and Bostonians can connect by physically and visually experiencing music through play. The final playscape will incorporate both lyrical and instrumental aspects of composition in its final design -- with an emphasis on inclusivity through moments of rest, wheel chair accessible structures, and the ability for deaf people to experience music physically and visually.
Themes pulled from album:
Reflecting pool: moment of reflection and serenity within the city
Swings: as water droplets fall, the swinger feels as if they will become wet, but as they swing through the structure and out over the water they remain dry. Eludes to Mac Miller going in and out of depression. Made of brushed blue aluminium and dyed rope.
Bench: Moment of rest or gathering within the playscape. Made of marble.
Swing + Bench: allows for play and reflection. Person on bench can watch the swing extend out over the water while the person on the swing can examine their reflection. Platform made from dark olive wood.
Maze: dark frosted glass and maze pattern based off of the song maps connects to Mac feeling lost
Central Point -- The Void: somewhat of a metaphor for Mac's death, the Void is both a point of gathering and isolation. The exposed water and dark glass walls around the center can be experienced as a moment of reflection or death.
Link to presentation video: start time: 59:21 end time: 1:07.53
Walking through 'Circles': A labyrinth experience based off of Mac Millers posthumous album 'Circles,' located above the reflection pool in downtown Boston.
The emotions and connections formed through music are an extremely powerful emotional unifier. Different rhythms, melodies, and lyrics influence traditions, cultures, and even mental health. Although modern technology has been able to create experiences for deaf people where they can feel the vibrations of a song, very few emotional interpretations exist. Inspired by our love and own personal experiences of Mac Miller's posthumous album 'Circles,' we decided to compose a space where one can walk through the album as if listening to the songs. Using design inspired by Mac's lyrics about going in and out of depression, or as he describes "swimming in circles," the installation incorporates swings, a glass maze, and points of reflection to allow people to physically walk through his album. Designed with the purpose of inclusivity for different sense abilities, the installation creates a space where deaf and people hard-of-hearing can go through the emotional experience of listening to Mac's work.