"Rolling towards a more social and empathetic environment for all."
Collaborative
Marbles
I hope to make the world a better place by encouraging collaboration and play in younger children.
As someone who enjoys the outdoors, and running around a playground, the pandemic has put a dent in my social life. I wanted to design a product that could aid in social interactions
Our Team at NuVu
Schuyler Johnson
Trevor McDonald
This project offers a unique educational experience for young children through a collaborative play experience in which a child and child interact to achieve an intrinsic award to spark a conversation. This will help children learn important skills they will utilize for the rest of their life that they have failed to develop during the covid-19 pandemic.
>40%
80%
1
4
in
Children have mental illness after the pandemic, up from 1 in 10 pre-pandemic.
Of mid-size employers or larger look for collaboration in recruiting/hiring
Of graduated students are considered to be ready to work in teams
Name: Mario
Age: 9
Siblings: Two
Afterschool Act. : Baseball
Biography: Mario wants to start the school year strong as it is the first time he will be attending a Montessori school. However, with all the new faces, Mario finds himself overwhelmed and is having trouble making new friends. Despite the natural flow of the Montessori environment, Mario finds himself trapped in a corner without an outlet to be himself.
Goals
Pain Points
Core Needs
Openness
Neuroticism
Agreeableness
Extraversion
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"
I feel more comfortable around people I know but get nervous when I am in a new space. I don't know why I'm shy though.
- Others having fun while I am too anxious to ask to play with them.
- Scared how they will react to me.
- An easy way to approach other people.
- A game that keeps my mind.
- Carefree from angst and worries.
- Collaboration with peers.
- Adaptive aspect that grows with age.
- Simple and Intuitive.
- Prepares me better for the future.
- Easier to make friends and develop social skills.
- Wants to make friends in a new class.
- Wants to play a fun game.
- Wants to talk to people more efficiently.
Early Design Iteration
Our Original Idea was a two-person marble run.
A First Cardboard prototype of our two-person pinball prompt-based game.
Prompt Cards
Marbles
Felt Circles
Color Coordinated Widgets
Marble Launcher
As society re-integrates after dealing with social isolation during the covid-19 pandemic, a new problem arises in which the populous struggles to communicate with one another. The age group that is most affect by this is the youngest generation who have lost crucial developmental years where their young minds develop cognitive and communitive skills.
Social Anxiety
Miscommunication
Unempathetic
Environment
C
C
C
ommunication
onfidence
ollaboration
Using these three principles we believe we can create a better social play experience for children.
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Allow students to talk about themselves, creating friendships
Give students the challenge of collaborating through prompts
Encourage multiple different outcomes of play through variability in design
Pandemic
Collaboration
Long Lasting
- Diversity leads to more efficient work.
- Collaborative work is more innovative.
- Collaboration is in demand (work)
- Appreciating another's perspective helps build empathy.
-University of Waterloo
Collaborative learning can help with higher level thinking and oral communication, as well as increase student retention, self esteem and responsibility. It also exposes new perspectives and gives preparation for employment situations.
-Cornell University
Results From LMS Playtesting
- Kids want to cooperate more
- Kids like to work together on prompts
- Improve mechanics
- Create more prompts
Our object is designed to create a play experience in which a child and child interact to achieve an intrinsic award. This collaborative medium addresses the pain point that the covid-19 pandemic has caused, declining social skills in young adolescents.
Based on a survey by the AAC&U (Association of American Colleges and Universities) found that more than 80 percent of midsize or larger employers look for collaboration skills in new hires. but as over $37 billion is lost through unsuccessful business meetings, fewer than 40 percent of the employers considered new graduates prepared to work in teams. This means the ability to collaborate with others has become one of the most sought-after skills in both education and the workplace. To be more successful in the work environment, children need to learn at a younger age to work in a space with peers, and along the way, seeing others' perspectives can lead to a more empathetic environment for all.
The nature of this object creates an empathetic and open-minded environment for the rising youth to learn and grow from each other.