Our game, Expedition, is a strategy board game about tension. The original idea for Expedition was to be a 3d-like chess with new pieces, but it quickly evolved into its current idea- a tactical, customizable, just-random-enough board game of its own. Expedition incorporates just enough randomness to give you exciting new strategies every match without being unfair, and it applies new properties to existing chess pieces in a way that doesn't interfere with your existing knowledge of them but is still able to introduce new gameplay. Most board games you pick up will be somewhat outdated, but Expedition introduces new design principles, taking inspiration from classic roguelikes and using modern game balancing ideas to give a modern touch to a somewhat dated medium.