Source: Not That Time
By Trevor McDonald
Inspiration
Story Thesis
Not That Time is a narrative game, where a user makes decisions that alter the world in tremendous ways. The main character is a government agent tasked with preventing a said "Harp Goldseal" from creating any shift in the timeline.
You explore 3 different time periods in order to piece together clues to find out the reason for Harps' time traveling.
Character:
Jose De Leon
- Age: 17
- Occupation: Fish 101(restaurant)
- Defining Features:
'Eye color: hazel
'Hair color: black
'Birthmark: above right wrist
'Skin color: #9A7B4F (Hex)
'Race: Spanish-American
- Ambition: Marine Biologist
Time Map
2021
2063
2681
-Time Travel
-World Headquarters
-High level security
-Harp Goldseal
-Gabriel De Leon
-Chuck
-Head Witch
-you
-Sea bot
-Kraken
-Alina Goldenseal
-Jose De Leon
-Harp Goldseal
-Danny
-Witch Forum
-Circular Pond
-Scuba Shop
-Jose's House
-Jack Harkenbraugh
-Harp Goldseal
-you
Salem, Oregon 2021: Goldenseal Pond
Ungiven Place World Headquarters
Java Trench, Indian Ocean
Eight Point Structure: Not That Time
Stasis:2681
Trigger
Quest
Surprise
Resolution: 2063
Climax & Reversal
Critical Choice
Hey you, yeah you “Your name”, you are about to enter a world that is near collapse. After 32 years of training, your life will be summed up in one mission. There's not much time to explain, but someone has disrupted the 4.5 billion year timeline of the earth and your goal is to restore it. The target? 2021 Salem, Oregon. Good luck! And may the time be on your side. [[Enter 2681->Enter 2681]]
As alarms blare throughout the rooms, you rush from the main hall to the most confidential room in the entire world. There are large amounts of tension throughout the headquarters. And several people look at you knowing that you now hold the weight of the world on your shoulders. Time travel is a dangerous topic but you know the basics. As you scan your iris and say "Your Name" into the voice recorder, You rub your hands together feeling the hot clamminess in your palms. The first door slides away at what seems to be a snail's pace. "Only 4 more to go," you think to yourself as the slick titanium sheet locks into place and the next one starts to move away. After what seems like an hour, the last door sides up and your path is no longer obscured. In front of you is the lead techman, Jack Harkenbragh. Agent "Your Name" here are your [[field instructions->Field Instructions]].
Usually Jack is on first name terms with you, but you can tell that the urgency is tightening them up. You move with them to the altar listening with full concentration as Jack talks rapidly. "Alright, within the three minutes we've had, the surveillance system tells us the person of conflict is "Harp Goldseal" Who, courtesy of a DNA scan also had been here on the third of November last year where a little over 9 millimeters of time formula was also stolen. The destination: Salem, Oregon 2021. A quick database check tells us that the only, and I mean ONLY known relative ever via DNA is Alina GoldenSeal who died of a "mysterious cause" in 2021." Soaking up that information you are now lowering yourself into the glass case that is known only to the highest of officials as the "time portal" as Jack continues giving you instructions. "We're not completely sure how Harp was able to slip under our radar, especially with 9 millimeters of formula, but we have the location they traveled to. Here is your chip, it will let you take over anyone at any time. This little bad boy also gives access to our highest classified database." Lastly, they hand you a tiny Polycarbonate container containing 12 millimeters of time formula. "This will allow you to make 4 travels in our timeline. That is all I have for you, and to state your mission. If Harp Goldseal manages to make any changes in our timeline, it would destroy the world we currently have and enter us into another universe where we may no longer exist. Your job is to stop any changes Harp makes to the current timeline. Good luck my friend, and may time be on your side." The last sentence comes out through the speaker in a choke, they give you one last stern look through the glass and you return the same teary-eyed stare. "Thanks Jack," you say through the speaker, knowing very well that it might be the last time you mention their name. "May time be yours as well." Almost as quickly as you finish the words, you're [[in 2021->Enter 2021]].
You find yourself next to a deep blue pond which seems to be a perfect circle. You see a young man, probably in his teens skipping rocks on the shore. You see two immediate courses of action: [[Check your chip->Check Chip At Pond]], [[or take over the boys' body.->Entering Jose At Pond]]
Key Events
Soul Undertaking(microchip definition): in use since 2538, it is when you enter someone else's body and feel their thoughts and feelings as well as their physical form even though you control of their emotions.
Witch Runes(Ancient History Database of the Archives): known to be owned by witches, and given to them when birthed from their cauldrons. When shattered, it amounts to their death
Project Work / Process
Origin: Twine
Purpose: mapping project
Use: Helps fully see the options
Origin: Twine
Purpose: Showing Final Project
Use: Helps show final iteration
Finding in Database...
Finding in Database...
Title: Final Images/Key Features
Source: Twine Game
Purpose: Showing password capability.
End result: Final Photo
Title: Final Images/Key Changes
Source: Twine Game
Purpose: Change in Text Color
Title: Final Image
Source: Twine Game
Purpose: Making different Endings
Title: Final Image
You now are fully informed about the story, you have a choice whether to continue your life or stop and try to play the game here: https://sites.google.com/view/notthattime/home
Not That Time is a narrative game, where a user makes decisions that alter the world in tremendous ways. The main character, a government agent, is tasked with preventing a said "Harp Goldseal" from creating any shift in the timeline. You explore 3 different time periods in order to piece together clues to find out the reason for Harps' time traveling.