Carrinho De Rolimã - Presentation

Benjamin Lehv

I created a miniature version of the orgional game that can be played at anytime anywhere (if you bring the game with you of course). Players Build carts out of the parts given to them and race against eachother.

Challenges faced: other players carts

How to overcome: Build a better cart then your opponent

Can Players effect eachother: they can run there cart into anothers by angeling the drop of the cart

Is it replayable: yes

Is it fair: yes

What is the essence: low - mid level 

 

I brought over a lot from the origional game. Almost all rules are the same the game is just smaller. I feel like I turned the original game into a smaller version and make you the spectator and participant at the same time. I feel like I can make it more like a board game

 

CARRINHO DE ROLIMÃ Post #2

Benjamin Lehv
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The players see several challenges including the quality of their carts versus opponents, the street, and weather conditions. These players can try to build the best carts and steer as best they can to avoid these obstacles. Players can overtake each other and bump into each other making the game very highly competitive. One aspect of fun in this game is that it can be played over and over and over again because there can always be a different winner. The game can be fair if participants create carts at the same level and don’t break the rules.

 

This is an informal game that is created by the players and not by a company. The game is very similar to cardboard box racing and soapbox car racing. The equipment required to play the game is a cart and a street. This game has no clear origination and is said to be made up by a mechanic and his son, but never the less the game is played all over Brazil. Despite no professional form of the game is played by people of all ages and is widely popular.

 

CARRINHO DE ROLIMÃ Post #1

Benjamin Lehv

In this game, kids create wooden carts with ball bearings that they get from mechanic shops. Once they have created their carts, they go to the top of a hill to race each other. The writers of the cards may not use their hands to boost the cart by touching the ground.

Final Process

Benjamin Lehv and Alexander Jin
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