Coach Comments

Chris Perry and Kody White

This session, Kody focused on developing their media literacy and giving and receiving feedback. During the class readings and discussion, Kody was able to draw new connections between the themes and narrative of The Yellow Wallpaper, and incorporated his understanding into his own horror stories and final project. To do this, he was an active participant in class discussions, and explored the historical context for the stories we read in order to inform his understanding of the author's creative intent. During this studio, Kody met with a consistent group of peers to exchange feedback and edits on their final project. Both the feedback he gave and received was more consistent and built upon previous discussions of his work, which allowed him to seek more specific and relevant feedback. Having like-minded individuals to form a creative support network allowed Kody to develop more thoroughly explored themes in his final project. Great work this session, Kody! Keep it up!

studio narritive

Kody White



Engage&Persist

media literacy

Project Paragraph

Growth Paragraph

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giving and receiving feedback

In this studio, I focused on creating a game in Twine. I

used the writing-heavy workload to focus on my world-building and

concept-development skills and created a story that featured complex

themes and intriguing dialogue. The game was intended to be played by

anyone but featured elements of body horror and gore. Because I had

worked with Twine before, I did not do much to improve my abilities in

using the software, but I was still able to practice my html

understanding.


I wanted this studio to be a time to practice my

writing and story development abilities, and I think I did practice- but

I'm not sure if I improved much. I know I am very critical of myself at

times but I feel disappointed that (at the time of writing) my story

for my game is not what I wanted it to be. This can probably be remedied

by practice and setting less extreme expectations for myself. I feel

positive that I can continue to improve my storytelling hopefully, but

I'm not sure what I should be doing better. Mostly this studio has been

making me think about how I approach the creative process in a maybe not

so positive way. not sure.

In this studio, I focused on creating a game in Twine. I used the writing-heavy workload to focus on my world-building and concept-development skills and created a story that featured complex themes and intriguing dialogue. The game was intended to be played by anyone but featured elements of body horror and gore. Because I had worked with Twine before, I did not do much to improve my abilities in using the software, but I was still able to practice my html understanding.

I wanted this studio to be a time to practice my writing and story development abilities, and I think I did practice- but I'm not sure if I improved much. I know I am very critical of myself at times but I feel disappointed that (at the time of writing) my story for my game is not what I wanted it to be. This can probably be remedied by practice and setting less extreme expectations for myself. I feel positive that I can continue to improve my storytelling hopefully, but I'm not sure what I should be doing better. Mostly this studio has been making me think about how I approach the creative process in a maybe not so positive way. not sure.