Our studio was about interactive fiction. More specifically it was about writing horror. We got 3 weeks to write, revise, and code our own game. The first week was a lot of learning how to use the programs we were going to use. The second week we started writing and brainstorming ideas for our games. We got a lot of peer feedback and got a solid idea for our story. On the final week we found out we could have partners, I partnered with Andre and Charlie. We merged our stories into one and starting building. We made a flow diagram for our story and then started the twine. Once we finished our game we play tested it and made sure there were no loose ends.