Over the course of the studio, I used skills that I had learned/grew in over last year. During this studio, I had to keep pushing through many iterations of the boxes and the cards. I likely cut out over 1,750 cards which was a place where I needed to really zone in and get a bunch of work done. I grew my concept development skills by making ~400 card ideas for the game. Giving & Reciving feedback was a large part of our project. We ran playtests which greatly impacted the path of our game going forward.