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  • This studio focused on creating something that would benefit people, or was inspired by the people living on imaginary planets from the book The Hitchhiker's Guide to the Galaxy. We were inspired by the bird people of Brontital. The evolved from human like beings into bird people within a span of less than 10 minutes, so we wanted to show the evolution of the bone structure in a smooth gliding movement to show the speed of the transition. Instead of creating one arm piece, we decided to create an arm piece and a hand piece that would come together in a final product to show how even though the beings evolved into bird-like creatures, they still had human characteristics. We went through multiple iterations of different types of sliding mechanisms until we decided on a basic, 2D telescope feature. 

  • We wanted to create a dress that acted as a monument. This dress was inspired by the book the hitchhiker's guide to the galaxy. We made a dress that was covered in names because there is a monster on Traal which keeps a large stone outside of it's cave where it writes the name of everyone it kills. We wanted to make a dress that while acts as a monument also can zip up to cover your face. Because the monster on Traal is so stupid that it thinks that if you cant see it, it can't see you. This project really portrays the "ravenous bugblatter beast of Trall".

  • In the book Hitchhikers Guide to The Galaxy there is a planet Bethselamin which is so beautiful that it receives over 10 billion visitors per year. Along with great profits this many people in one place causes a some problems. The one Harper and I decided to take on was erosion.

          We started by trying to find a way to make a shoe that touches less are of the ground than a regular foot would. We went through multiple from using a cone shape to using using spike like stilts. We decided to a screw like element to the boot so that the user could turn the spikes up or down to make themselves taller or shorter so that they could see over the crowds of people. Using the program Rhino Harper and I designed a model of the shoe that we could 3d print. We also designed spikes that we cut out of white acrylic that attached to some tracks on the cylinder. We also made a separate piece that spike all connected to to form one big one.

  • Bird Planet: Design something for or inspired by the people who live there, or the things that happen there

    Story behind the planet

    • Some sort of beings lived on the planet, and they tried to fix their failing economy by boosting the sales of multiple things, most importantly shoes. The manufacturers boosted shoe creating because they thought if people were depressed they would look down at their shoes, and if they looked at their shoes, they would want to buy ones that looked nice to make them happier. 
    • Something happened on the ground, where there were ridiculous piles of shoes so the people evolved quickly (within 5 min) and grew wings so they could fly away and live in a mountain side. 

    Who are the people who live there?

    • Bird people → What do they look like? What are their characteristics? What do they need to survive there?
      • How did they transform? What did their bones, facial features, etc. change?

    Visitors

    • What would someone visiting the planet need to survive, or at least live there for their visit
  •    

     The projects in the Wormhole Wearables studio were all inspired by planets from the book "Hitchhikers Guide to The Galaxy." The planet we focused on was Bethselamin, a planet that draws countless tourists due to its fabulous beauty. However, because of the heavy tourism, Bethselamin residents are facing an erosion problem and crowds that are difficult to navigate. These are the problems we decided to address. 

     

        On the first day we brainstormed ways to stop erosion. We focused on ways to minimize the surface area of a shoe/boot. We came up with the idea of making a boot that touched less area than your foot does. We were particularly intrigued by the possibility of having the "heel" be nothing more than a point.  Later, we addressed the idea of the boot being able to change height. Our brainstorms produced many ideas but the one we landed on was turning the boot into a screw. We designed a cylinder with a track spiraling around the outside. Three small spikes to connect to different spots on the cylinder (and spin up and down the track) and are connected at the bottom to a prism—this is what the user stands on. In-between the rail there is a neuron pattern that extend from the rail. The concept behind the pattern is that on Betheslamin, if someone wearing this boot wanted to go up or down, their thoughts would transfer to the boot and it would automatically raise up and down.  

  • The designs in this studio are all based on or inspired by the planets in the book " The hitchhikers guide to the galaxy". Me and Nuradin were partners. We both read up on the book and the next day came back with three possible planets. As did everyone else. We picked the planet Traal, a jungle planet home to one of the most dangerous creatures in the universe. Fortunately while being very fierce this beast, The ravenous bugblatter beast of Traal, is also the stupidest creature in the universe. It is so stupid that it thinks that if you cant see it, it cant see you.

    From that sprouted many ideas of something that would be useful to someone on this planet. The first one was to have some sort of dress or stole with flaps on it that would flip up and cover someone's eyes. That idea would probably take too much time and work for just two weeks so we put that idea in our back pocket and moved on. The design that we settled on was a dress that would go above your head (to cover your face) and also have names written everywhere. This was design was inspired by the way the bugblatter beast of Traal writes the names of everyone he kills outside of his cave. The next day we took the signatures of Rosie, Nuradin and myself and we uploaded it to rhino and cut it out on a piece of fabric. Once we had settled on this design, we started thinking of ways to attach to the body. Nuradin had the idea of making a crown of sorts that would be able to attach to the head so it would hang down. Then we started working on measuring the red body and putting it into Rhino. The design that we ended up with was something with a front and a back. They are also split into three parts. The part that will attach to the crown, the torso and the piece that goes down. After we cut them out we sewed the pieces together with the help of Rosie. When we found something that worked I went around Nuvu with a clipboard asking for peoples signatures. After most people signed we uploaded it to the computer and put it onto the dress. When we cut that out we glued on a peice of gold fabric to the back for that extra pizzazzz but also to make the names more ledgible. Then Rosie sew on a zipper. The helmet is 3d printed and has large rods that stick out so it goes above your head.

  • The goal of our project was to create wearable art for the planet of Margrathea from the novel The Hitchhikers Guide to the Galaxy. The main ideas that we wanted to come across was that Margrathea was a very rich planet whose job it was to create other planets through a white hole using gold and platinum. 

    Our inspiration for this project was designers like Alexander McQueen because he makes amazing designs that are not only art, but also clothing. We looked at many of his creations for inspiration for our wearable art. 

    We came up with a design that not only incorporated many of the aspects of Magrathea, but also is a design that is completely wearable. Our inspiration came from the idea the white hole. A white hole is the opposite of a black hole. It creates things instead of sucking and destroying things like a black hole. 

    On the dress there are two while holes and the sash in the middle represents the materials from the white holes coming together to form a planet. 

  • The inspiration for our dress was the planet Magrathea from the book The Hitchhiker's Guide to the Galaxy. We started off by reading part of this book, specifically the part about the planet of Magrathea. The planet was described as being very affluent. Magrathea was the created of all other planets; through the white hole, Magrathea would create gold and platinum planets. So, from these details we started designing a dress that brings in all of these aspects. 

    We decided to go off the idea of having a white hole. So our first design had a white hole on the back with strips coming out of it that was suppose to create the dress, like Magrathea creates planets. We stayed on this idea for about two days. Then we realized that if we were to actual create a dress like this there would be many problems. The first is that putting it together would probably be very difficult. If we succeeded in this we were afraid it may look more like a mummy dress then the planet of Magrathea. So in the end we decided that we were going to scrap this idea and go in a different direction. 

    Our next design we wanted to keep the idea of the white hole, but change the rest of the design. We came up with the idea of putting a 3D sash across the dress. This 3D sash would represent the parts of the planets coming together. So, on the rest of the dress we decided to put two white holes. One white hole on the top left side of the dress and another on the bottom right. Then coming out of the circles we decided to put over lapping circles that would eventually become more spaced out as they reached the 3D sash.  

    On the last we assembled all of our different parts together and created the white hole dress from Magrathea!

  • Through the close reading of excerpts from The Hitchhiker's Guide to the Galaxy, Wormhole Wearables will explore the appendages you need for worlds beyond our own. The concepts behind what you make will be inspired by these texts as a functional human adaption to these otherworldly lands.