Future Didactics

Ava Stamatelaky

Robot Presentation

Kaia McCaffrey and 2 OthersCorey Predella
Ryan Ferguson
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Chiara Blissett

The 'Bio-Actuation Interactive Interface' is a tangible re-imagination of urbanism for all to engage with, reshape, and burgeon the capacity of their engaged senses. Actuated by human presence, the installation responds to motion and physical interaction, unveiling how the body can construct the environment surrounding them, in contrast to physical boundaries restricting a person's movement and ability to engage with their surroundings.

Permanently fixed frameworks and outlined trajectories construct urban environments, through apparent, unambiguous forms and stationary walls. Humans are forced to adapt themselves to the predefined route in which physical barriers constitute, muffling the ability to be present and perceive the world through the full scope of our senses. In cities, masses of individuals cooperate to travel within pre-established trajectories of motion; the vessel, or city, is unresponsive to each existence. Individuals muted by the city's bustle inevitably seek a sense of presence, an amplification, and rejoicing in their uniqueness.

By nature, organic landscapes emanate from the entities inhabiting it and are reformed and reconstructed by mutual interactions, and around the needs of living organisms in its ecosystem. Organic landscapes also embody subjective decisions as microcosms in each natural ecosystem or macrocosm. In natural environments, the presence of each individual is amplified as each step leaves a unique impression, the space recognizing individual existence.

Curated to break down barriers between everyday objects and biology, the 'Bio-Actuation Interactive Interface' allows humans to 'communicate' with bacteria and watch the space around them morph. The bacteria showcased are genetically engineered to secrete color, the output of a chemical reaction, in this case, as a result of agitation. The interface enhances the user's state of mind as the color that is secreted is programmed for specific times of the day, evoking certain feelings, responses, and emotions, formulating a positive image for biotechnology.

Presentation

Siena Jekel and Uliana Dukach

Siena brief:

'Veiled Chair' is a formable chair hidden in a wall-like form. The project acts as a visual screen in an open work environment. When the user leans on the structure it reacts to the body in a stress-relieving manner, acting as a chair-like form. It aims to relieve stress in the workplace, as 83% of US workers suffer from work-related stress. 

Workplace stress is a huge contributor to workers being unproductive. 'Veiled chair' provides a location where they can relax. The project is made up of PVC, wood, clamps, shock cord, paracord, and washers. The frame is built out of paracord with washers tied to it. The shock cords are then weaved together and tied inside the paracord frame. The shock cords form a net that can be used for visual screening. To keep the frame in tention there is a table that acts as a counterweight. People can sit on the table to keep the frame in tention, This allows the structure to be safe and usable. The project is suspended from the ceiling by being clamped to a 2 by 6. This bidirectional device aims to serve the staff and students of NuVu a device that promotes both relaxation and productivity.

Uliana brief:

Veiled Chair is a project that helps alleviate stress and anxiety in the workplace. It is a multipurpose wall that can then turn into a chair.

Work places can be extremely stressful places. This is shown by the fact that as much 83% of US workers suffer from work-related stress. Veiled chair is a multipurpose installation that allows the user to have a wall protecting them from outside distractions or stress. Then when a person leans onto the wall it turns into a relaxing chair.

Veiled chair is tensioned by the ceiling and weight that pulls it down. It has two main components,the side ropes and the bungee. The side ropes are made out of paracord and have knots tied every three inches that make sure to keep the bungee in place. The bungee is what creates the inner mesh. It allows people to lean on it and create a chair like shape for people to sit in. All together Veiled Chair is meant to alleviate stress from the work place by creating a wall to block out distractions and a chair for a relaxing break.


portfolio board

Amiyr Ahmad

THE PRESENTATION POST

This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

  • Every Slide should have a Title and Caption.
    The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
  • This post will be used in your review presentation at the end of the session.

You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


INTRODUCTION PORTION

Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 

Examples:

  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.

Examples:

  • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
  • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
  • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
  • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 

PROCESS PORTION

The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

  • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
  • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
  • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.

FINAL PORTION

The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior

MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

  • Ideally, this will be an exploded axonometric
  • At minimum this can be a labeled disassembled photo  

ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

  • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
  • Images of project alone. Include at least one overall image and one detail image.
  • You can also use an image In-Use. 
  • Consider using a GIF to show how the project works. 

 

animation

Amiyr Ahmad