Office life is the central environment of corporate America. Many Americans work in an office, but only some have time to go to the gym or go for a run. People make excuses about their workload and logistics. New studies have shown that a sedentary office life can lead to cardiovascular disease, depression, obesity, and death. While the idea of an office lifestyle begins to threaten and frighten the lives of American workers, we have sought to make the process from work to workout easier. The Smart Shoe would allow office workers to go from wearing dress shoes to athletic shoes in seconds without having to undo your laces! The flexible midsole connects the outsole using snapback connections between the soles. The shoe also allows for the user to save money and travel space as they don't have to buy or pack two pairs of shoes. The Smart Shoe aims to create athletic and business success by providing customers with a frugal comfortable, and expedient way to make their life easier!
Young children can often have a hard time focusing in class, they can often feel fidgety, hyper, or disinterested if the class seems too or boring or is not hands on enough. I want to make sure kids get the education they deserve while interacting with the information given to them.
I made a room of a traditional Japanese dollhouse to demonstrate this idea. I put many things typically found in a classic Japanese home and learned the proper sizing, name, and any other important facts about them. I wired the room with buttons that when pressed will tell you information about the corresponding object, such as the name in Japanese, and it's main function in the house, etc. This way the students can have a both audible and visual method of learning. I hope this can be a fun and engaging learning experience for kids, that conveys enough information successfully not to replace the classroom setting, but to help children who are struggling along with the process.
This studio explores new ways to deploy technology to enhance interaction between everyday physical objects, devices, and humans, towards new augmented living experiences. Students are challenged to rethink about everyday objects as companions. Augmented objects sense the environment and reveal invisible information, interacting with persons in a useful way.