Fashion and technology are intersecting in new and previously unimaginable ways. Just take a look at the current fashion-tech scene around the world; fabrics are becoming active, interactive, and completely customizable with new technology. Clothing now alters its color, shape, and texture based on external stimuli such as light, heat, and sound; interactive costumes for performance artists, dancers and musicians are using technologies such as microcontrollers, LEDs, fiber optics, sensors, and motors to introduce an element of fantasy and futurism in everyday life; and through 3D printing technology, people are designing and manufacturing wearable products right at home. The fashion-tech revolution is teaming up designers, engineers, programmers, and fashion gurus to think and imagine like never before and create conceptually unique and visually dazzling pieces. Given today’s versatile and programmable technologies, fashion-tech is becoming one of the most cutting-edge industries. Are you ready to become part of the fashion-tech buzz?
In this Studio, you will explore new techniques and concepts for interactive fashion or fashion-tech. You will create and develop high-tech fashion pieces, including (but not limited to) designs that are suitable for dancers-performers-musicians. As part of the production process, you will use 3D modeling software and 3D fabrication tools, such as laser-cutters and 3D printers, while incorporating unique materials, complex patterns, and robotics-based designs in your final pieces! Get ready to enter the high tech fashion world!
REGISTER here!
Focus Skills/Subjects/Technologies:
Fashion Design
Digital Fabrication (Laser-cutting, 3d Printing)
Computer Programming
Electronics
Pattern-making
2D and 3D Modeling
Adobe Illustrator
Robotics (Arduino)
REGISTER here!
Prerequisites:
Enrolling students must be between the ages of 11 to 18 (middle and high school students)
The main purpose behind Spikey is to create a wearable item that extends both the sense of sight and touch. It is modeled after the canes used by blind and visually impaired people that help them feel where they are going, and by extension, replace their missing sense of sight. The idea behind this project was essentially a wearable cane that extends in all directions, enabling people to feel not just directly in front of them, but all around them.
This project was begun during NuVu's Futuristic Fashion Sci-Fi summer session by Ginevra Zaccagnini, Jane Chang and Yvonne Hsiao and continued by Simon Zalesky and Ezra Morrison during the month preceeding fashion week.
Press: http://www.bostonmagazine.com/fashion-style/blog/2015/10/05/emerging-trends-boston-fashion-week/
The Cocoon is a wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
It is made of 20 sheets of bass wood, 3 sheets of plywood, five yards of space tape, two yards of spandex and eight tubes of glue.