We have a world where it rains twenty four seven and the planet is extremely over populated and covered in urban city. This world does not any space left for conventional transportation and they need to utilize all the space that they have. Our vehicle will be able to transport passengers from point A to point B by traversing different sizes of pipes, including drain and sewer pipes. This vehicle will optimize the amount of space used in this world and will make sure that passengers get to their destinations safety.
We thought of different modes of transportation inspired by sci-fi movies and video games, for example General Grievous’s wheel bike. His bike gave us the idea to create a means of transportation that had only one wheel. We thought of ways to stabilize the vehicle by using gyroscopes or by pressing it against the tube.
In our brainstorm we thought of different designs such a train/ shuttle with a rail system. Then it changed to more of a monowheel that would spin on an axis and travel through the pipe. However it ended up becoming a vehicle with three wheels positioned 120 degrees apart from each other. It would be capable of navigates though pipes of different sizes.
We went through different prototypes and plenty of overhauls to come up with our final design.
Our world exploded into many different pieces. The people who live on this world have since put it back together using large cables, basically making a world out of floating islands. The vehicle that we have designed is meant to be able to travel inbetween the islands on the cables that hold them together. This specific vehicle is actually meant to haul spices around to other islands because spices are the new currency but in general it's just meant to be able to travel inbetween the islands.
In a world were low gravity helps fast growing trees make huge forests it is very difficult to travel withought being blocked by trees. Forest Saw is programmed to find and cut down the closest tree to it. First we explored ways to move trees including derooting, fire, sawing, hacking, and more. Fire was not safe so we abandoned that idea. Next we drew possible designs for a vehicle that could cut down
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Our original idea was a mountainous world with difficult terrain to traverse. We started by brainstorming many different models that could help climb mountains. We decided on a segmented car which could work best in a mountainous situation by conforming to the landscape. It’s called ‘Segmented Mountain Climber’.
During the first few days, we thought of various shapes for the vehicle, drawing inspiration from existing creations including roller coasters, snakes and trains. Then we brainstormed various designs for the wheels, including tank treads, legs, many small wheels, and large powered wheels.
In order to better visualize the connections and turning of the segments, we made our first prototype of the large-wheeled model. In essence, it was just a trio of cardboard boxes tied together with string, with an axle and pair of wheels through each segment. However, some clear problems came up: the connection was not sturdy enough, and the wheels failed to rotate. We discussed at length how to incorporate the right wheels and connectors into our design. We started looking at other possible wheel choices, and then we settled on wegs. A weg is essentially a spoked wheel with the rim removed. Deriving its name from the words "wheel" and "leg," it could use circular motion, but with legs. Compared to traditional wheels, they could climb over obstructions and had superior grip. We also decided to replace the strings. At first, we had considered ball joints by virtue of their versatility, however we chose to nix the ball joints in favor of universal joints, because they could be better incorporated into the segments. Universal joints are basically two axles intersecting at a point, offering flexibility in two dimensions. Furthermore, the ability to transfer torque is exclusive to universal joints, so they could prevent any one segment from falling over.
Taking these considerations into account, we replaced the string and wheels on our prototype with universal joints and wegs. Upon finishing, we realized that the wegs in the prototype had the right structure but would not rotate because of the material (cardboard), the number of legs (4), and the structure of the foot. We decided that a 6-legged wooden weg would work better, and we redesigned the shape of the foot to include rubber that could provide traction. Another problem was the turning, we considered models such as rack-and-pinion, which was too delicate and complicated, and exploiting right-and-left rotation differences, which wouldn't work as well in a multi-car design such as ours. We decided on using a servo to rotate the first compartment relative to the others, turning the rest in due course. We didn't know, however, how we could incorporate the servo into the overall design. We decided that the joints would be included into the design of the car segments, and the servo would be attached to the foremost universal joint via a 3D-printed attachment. Unfortunately, a problem inherent to servos was the elimination of one of the two axes of rotation; as a result, the first and second compartments would always stay firm on uneven ground.
Finally, after considering all these issues, we crafted the final product, learning from our previous errors. We used wood, which is much sturdier than cardboard; we used wegs, capable of scaling obstacles, and we used a servo to turn and manipulate the vehicle. We connected the motors and servo to an Arduino controlled by a remote. Overall, we had many separate design challenges; in the end, however, all the components came together to form a polished final product.