The Lockers memorial is an interactive art installation that targets the problem of gun violence in schools in the 21st century. It is composed of 226 small wooden lockers, each dedicated to a person. Inside each locker is an image of the victim with stenciled information (name, age at death, school of death, and a few interesting facts that makes them unique). One of the most interesting parts of the memorial is all of the information that had been compiled about each victim, but a shortcoming of the final product was that many portions of it were out of reach or difficult to interact with, making a lot of that information inaccessible. Lockers AR is an augmented reality app that supplements the Lockers memorial by making inaccessible sections of the memorial view-able on any nearby surface. The user can view a 3D model of the entire memorial and then select individual lockers to be viewed and interacted with through augmented reality.
Each locker was generated by a script which pulled information and images from the spreadsheets used for the Lockers project and placed it onto a 3D model of a locker. Using the Vuforia SDK with the Unity engine, the app detects nearby surfaces which the user can place to locker on, and uses the phone's gyroscope as well as Vuforia's plane detection to track that surface as the user moves around to view and interact with the locker. This gives the user the same experience that they get when interacting with the physical memorial, and allows the user to view the information in the intended manner, despite the fact that it isn't accessible in the physical world.
Original Lockers Project: https://cambridge.nuvustudio.com/studios/open-innovation-spring-2018-v2/lockers#tab-portfolio
Paradox Party: A VR game designed to be fun and enjoyable whilst including innovative game mechanics, including time travel, physical world interaction, and body presence. The player is the host of a party and must time travel to complete all the tasks required to make an exciting party.
The VR game Paradox Party is designed to be entertaining and somewhat socially educational. It was developed using Unity3D and the SteamVR API, designed for a room scale experience. The player, being the only host of a party, must time travel to the beginning of the level multiple times to complete tasks required to make guests enjoy the party. The player must strategically time travel to complete tasks to make sure all the guests are happy, thus creating a positive social environment in the game.
Kata Khakali
Panic Relief Device: A device that provides temporary relief of panic attacks by stimulating nerve endings under one's eye by means of tubing filled with circulating cold water.
A panic attack is the experience of severe feelings of anxiety and fear when there is no real danger around. Panic attacks can last up to thirty minutes but usually, are most intense during the first ten or fifteen minutes. About six million people in the U.S. suffer from a panic disorder that involves panic attacks. Panic disorders can never be fully cured, but there are methods to help decrease symptoms. The Panic Relief Device is a mask that uses tubing, the comfort of silicon, and the coolness of water to help calm the wearer of the device during panic attacks.
The base of the mask is a silicon mold that provides flexibility in order to adapt to any face. Tubing embedded within the mold maintains contact with the skin. After the mask is put on, a water pump is placed into icy water and causes the water to circulate through the tubing. When the nerve endings below your eyes are stimulated with coldness, the peripheral nervous system responds to the shock by releasing the feeling of calm throughout the body. Panic Relief Device is an efficient device making use of noninvasive and natural methods to reduce the symptoms of a panic attack.
Julia Sneddon
Panic Relief Device: A silicone face device that gives relief to panic attacks using cold water on a facial nerve ending.
Panic Relief Device gives instant relief of panic attacks as it shocks the peripheral nervous system which leads to other physiological effects such as lowered heart rate and lowered blood pressure. The device is a silicone mask with plastic tubing running through the mask. The mask is fastened with elastic straps that attach via velcro on the back of the head. The tubing runs down the mask and is attached to a water pump which stays in a box full of water. This project helps those who are affected by panic attacks. It provides a technologically advanced way of subduing panic attacks when they occur.
Panic attacks are sudden feelings of intense fear that include symptoms of shaking, sweating, shortness of breath, numbness, and chest pounding. For many panic attacks can hinder daily life. Around 40 million adults suffer from panic attacks in America, and this product is designed to help those suffering. This product works through the effects of cold water. Ice cold water is stored in a plastic box that the user can place on a table. The box contains a water pump which sends cold water through plastic tubing that is wired throughout the mask in a curvy design. The design of the tubing allows for maximum surface area to be affected by the cold area, accelerating the calming effects. The user can strap the silicone mask sing velcro fasteners at the back of the head. Once fastened, the user can turn the device on, and feel immediate relief.
THE PRESENTATION POST
This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.
You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.
INTRODUCTION PORTION
Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.
TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in.
Examples:
EVOCATIVE IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.
THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.
Examples:
PROCESS PORTION
The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.
This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:
FINAL PORTION
The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.
USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:
MECHANICAL DIAGRAM: A diagram offering insight on how the project is put together and functions technically.
ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design.
IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:
During this allotted time, you will spend additional time reviewing you presentations, refining you portfolio, and polishing you work before it is made public on the internet.
The Self Evaluation is an opportunity for you to reflect on your work during the Studio.
After the Final Presentation, you have the opportunity to consider your presentation in light of final feedback and discussion. You will spend additional time reviewing you presentations, refining you portfolio, and polishing you work before it is made public on the internet.
The Self Evaluation is an opportunity for you to reflect on your work during the Studio. Students and Coaches receive the same prompts and categories, and the students will evaluate their own progress and skill levels in Design Skills and Subject Skills applicable to the studio both numerically and textually. Through a narrative, you will also reflect on the quality and rigor of your work, give feedback on the studio, and have the opportunity to receive similar feedback directly from the coach.