Future scraper is a visually colorful and entertaining AR game where you earn money, buy new floors, and watch as your building stretches higher off the table taking you further into the future.
THE PRESENTATION POST
This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.
You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.
INTRODUCTION PORTION
Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.
TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in.
Examples:
EVOCATIVE IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.
THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.
Examples:
PROCESS PORTION
The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.
This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:
FINAL PORTION
The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.
USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:
MECHANICAL DIAGRAM: A diagram offering insight on how the project is put together and functions technically.
ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design.
IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:
THE PRESENTATION POST
This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.
You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.
INTRODUCTION PORTION
Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.
TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in.
Examples:
EVOCATIVE IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.
THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.
Examples:
PROCESS PORTION
The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.
This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:
FINAL PORTION
The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.
USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:
MECHANICAL DIAGRAM: A diagram offering insight on how the project is put together and functions technically.
ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design.
IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:
With modern medicine and technology, we now have the ability to enhance every aspect of the human body, from appearance, to physical strength, to memory. Hugh Herr, head of the Biomechatronics group at the MIT Media Lab, believes that with the advancement of Bionics, people may elect to amputate their legs and add specialized prosthesis to augment their capabilities, diverting the limitations of their normal legs. “Biohackers” have gone as far as implanting magnets in their fingers to feel magnetic fields, employing special eye drops to induce temporary night vision, chipping themselves with RFID circuits to get through subway stalls seamlessly, and inserting sound-transmitting magnets in ears to receive audio from a recording device. Scientists, entrepreneurs and corporations are using advanced technologies to enhance the body and mind. On his deathbed, Stephen Hawking warned of the “superhuman” of the future creating a genetic caste system. We’re seeing 3D printed organs, augmented vision through telescopic contact lenses, personalized drugs to enhance performance, and brain-computer interfaces to control neuroprosthetic limbs with the mind. But all of these enhancements come with larger questions as to how they should be used and by whom, and who should make decisions around them. As a society, we need discourse on how far we are willing to go, on what basis, and what ethical issues might emerge.
In this studio, students will tackle these ethical questions through augmented reality video games! These interactive games will reflect upon the impact, role, psychological effects and culture of augmentation technology and have users challenge their views on the ethical implications of this emerging trend. They will learn the fundamentals of augmented reality using Unity and Vuforia as well as creative design strategies for delivering the augmented experience.
As part of the studio, students will learn how to program, create 3D models, and, above all, explore the design implications of AR, the newest form of media and entertainment. Alongside the game design, students will conceptualize a strong narrative for the game and flex their digital art skills creating the graphics. Students will conceive the rules and structure of the game (gameplay), and build these into their game environment using Unity3D. Finally, we will move to the production phase and bring all the elements together to launch your Augmented Reality game!
REGISTER HERE!
Focus Skills/Subjects/Technologies:
Game Design
Illustration
Storyboarding & Storytelling
Game Production & Editing
Sound Design & Sound Effect Creation
3d Modeling
Adobe Photoshop
Unity
Prerequisites:
REGISTER HERE!