Final

Ginevra Zaccagnini and 3 OthersJane Chang
Yvonne Hsiao
Sam Bortman
1 / 5

The main idea is that gravity is no longer present on Earth. and due to strange occurrences that make the Earth spin at double it's speed, the winds also go double their normal speed with double the amount of force. There is a problem with people, animals and buildings floating off the face of the Earth. If these conditions were to indeed take place, the people would not be able to live on Earth without a way to hold themselves into the ground as if they were a plant. Yet as humans, we are built to move and would need a way to mobIlize ourselves as well. Our final wearable provides a rigid structure to protect yourself from the outside environment and wind. It offers long legs that have a heavy weight to plant yourself into the ground attached to a piece similar to a mechanical spider claw that helps mobIlize the wearable.

Final

Shilo Shiv Suleman and 3 OthersJordana Conti
Mohammad Sayed
Carlos Alvarenga
1 / 20

Exo-Lung Peacock was showcased as part of NuVu’s Fantasy FashionTech Collection on the runway at the Emerging Trends Show during Boston Fashion Week 2014.

Peacocks are a fascinating bird type with beautiful intricate designs. They are known to symbolize peace and have no body part made for attacking. Many people know of the multicolored Peacock but few know of the Albino Peacock. Being all white and the ultimate symbol of purity, The Albino Peacock was a large part of our concept for the Exo-Lung Peacock, a darker take on the Albino Peacock. The black laser-cut plywood "feathers" on the bottom piece have intricate designs based on Peacock feathers, while the dark "Exo-Lung" captures the strength, protection, and defence characteristics of the peacock's crest.

Our inspiration of birds helped us come up with our dress design.  Peacocks are a fascinating bird type with beautiful intricate designs.  They are known to symbolize peace and they have no body part made for attacking.  Many people know of the multicolored Peacock but few know the Albino Peacock.  The Albino Peacock being all white, was a large part of our idea.  We made our feathers all white and put fiber optic cables throughout the wooden feathers.  The feathers on our dress have many intricate designs based on Peacock feathers.  In Fantasy Fashion we were brainstorming different nature-related things such as, birds, bugs, aquatic animals, elements, and many other living and non-living things.  We researched and came up with many great ideas and thoughts.  Sayed decided on Peacocks.  After eliminating some ideas we were put into groups of three and the ideas started to form into actual fashion, which happened to be mostly dresses.  Our group had many struggles with laser cutters and 3D printers but we worked hard to make our moving Peacock feathers and the other attachments.

Final

Vedrana Stantic and Kate Reed
1 / 3

Antlers was showcased as part of NuVu’s Fantasy FashionTech Collection on the runway at the Emerging Trends Show during Boston Fashion Week 2014.

Antlers is a wearable sculpture inspired by antlers found in the deer and antelope family. Antlers explores the comparison between armor and attraction. The sculpture consists of three main pieces; the chest piece, the shoulder pieces and the antlers. Each piece is made of laser cut plywood designed in Photoshop and Rhino, then layered to create the intricate effect.

Guiding Shield

Isabella LaCava and Isabelle Ramras
1 / 25

Izzy Ramras: 

Guiding Shield is a wearable art piece inspired by the Medusa mosaics in the garden at the Isabella Stewart Gardner Museum.  Guiding Shield has been adapted from a previous project, Focal Point, which used similar shapes and concepts; however, Guiding Shield incorporates only the best parts of Focal Point in addition to many new elements. Guiding Shield includes four arm bands and two shoulder bands that incorporate mirrored mosaic tiles embedded into each frame. Additionally, the frames are all angular shield-like shapes. These design components parallel numerous aspects of both the original artwork itself as well as the story of Medusa and Perseus. For example, the original art is made of mosaics and the mirrored shield plays an important role in the Greek myth. Finally, no one can actually go into or touch the garden at the museum, so the arm bands are suspended away from the body so it's not touched by the model's arm. Guiding Shield has been featured on two different occasions: the first at a fashion show at the Isabella Stewart Gardner Museum alongside other art-inspired wearables, and the other at a book signing with the founder of Boston Fashion Week. The goal of Guiding Shield is for the viewers to enjoy its aesthetic as well as learn about where it came from and the story behind it. 


Izzy LaCava:

Guiding Shield is a wearable that allows people to question fashion norms and the boundary between clothing and art. The wearable was chosen to be worn in two fashion shows, one at the Isabella Stewart Garden Museum and another at the book launch for a book by the creator of Boston Fashions Weeks. The wearable is meant to evoke the myth of Perseus and Medusa, the sight of whose head of snakes turns all viewers to stone. Perseus was able to defeat Medusa using a mirrored shield to prevent looking directly at Medusa. Guiding Sheild is a later iteration of a previous project called Focal Point. Guiding Sheild includes similar concepts but extends them to connect the wearable to the inner garden in the museum, which is decorated with Medusa mosaics. For example, similar to  Focal Point, Guiding Sheild consists of assembled pentagons with mirror surfaces that increase in size to represent Perseus's growing shield, but Guiding Sheilds mirrors are mosaic to represent the mosaic pieces that create Medusa at the museum. Guiding Sheild is created out of acrylic rather than wood to give the project a more finished look. The wearable incorporates an element of obliqueness, in that the acrylic attaches to an elastic armband with strings so that the mosaic mirrors hover above the wearer, much as Perseus does not actually look at Medusa.

Shattered Stained Glass

Lucy Gunther and Dina Pfeffer
1 / 16

Lucy Gunther

Stained Glass Shards is a wearable that represents the way that glass shatters and rejoins. It is inspired by the Fragments from Reims Cathedral that is exhibited at the Isabella Stewart Gardner Museum. The Fragments from Reims Cathedral is a stained glass window that was shattered by German bombs in World War I and after the war the fragments were collected and set back together in a new abstract way. The shattered glass wearable helps people to realize that beauty can be made out of something that is broken. It brings art out of a museum and lets people experience it in a new and interesting way. This wearable was for a Boston Latin School Step Dancer, who modeled the wearable in a performance on February 19th at the Isabella Stewart Gardner Museum. The wearable uses colored acrylic triangles and elastic string so that as the model walks the pieces spread apart and join back together. 

Process

Flora Doremus and 2 OthersMaya Paul
Ilan Barnoon
1 / 21

Brief

Madeline Tallarico and 2 OthersEvy Dibble
Chris Preller
1 / 9

The Brief

Rachel Siegel and 2 OthersAlexander Jin
Will Brown
1 / 8

Our studio is a workshop in which we construct wearables for dancers in the exhibit, On Display. On Display is trying to change people's ideas of beauty, by using dancers with disabilities. It gives the audience a chance to disregard society's obsession with body image. My group is creating a wearable for Heidi Latsky, the head of On Display. Heidi does not have disability, however she feels very vulnerable about her image, and age. We decided that this feeling of vulnerability is something we could represent in a wearable very well.

Our project is a necklace, with many detachable pieces of armor connected to it. Throughout the show, Heidi will slowly take off the pieces of armor until only the necklace is left. This is meant to represent her getting over her vulnerability. Heidi performs a very serious and physical dance nearing the end of the show, and doing it with the armor attached would be very restrictive. This is another reason for why we decided it would be important for her armor to be stripped fully off at some point. Heidi wants everything to be white during her shows. This became an obstacle we had to overcome because it limited us to a very minimal amount of materials, however we were very lucky because Acrylic, the material we knew we wanted to use, came in white. Most of our project is created out of this white acrylic. The triangle pieces that the necklace is primarily made out of is white acrylic, as well as the plates of armor. Our wearable is a very meaningful piece of art. We hope this project can encourage people watching to let themselves show their true form, and not let themselves feel self conscious about who they are.

Emotion Mask

Rosa Weinberg and Sam Daitzman
1 / 9

Creators: Nuradin Bhatti, Bryan Chan, Sam Daitzman, Pablo Fiori

Often times expressions of emotions and one's feelings are misinterpreted and hard to understand. Facial Expressions and gestures all mean slightly different things between each person, and are often hard to judge off of. With the Emotion Mask, expressions are shown through color instead. Although not perfect, color has less areas for misinterpretation, and often times, people have similar understandings of how colors connect to different emotions. It's typical of people to assume red means aggression, green means envy, and blue means sadness.

With the mask, you can to express yourself through colors, and decide for yourself how you show yourself. Feeling cheerful? Tell the world about how happy you are with a nice shade of yellow! Someone bothering your? Flash an angry red! 

The Emotion Mask uses pressure sensors and LED's to allow the wearer to decide what color to show, the harder you press, the brighter the color! Press different pressure sensors at the same time to mix your own unique color! 

This project was begun by Nuradin Bhatti, Pablo Fiori and Bryan Chan in Daniel Rosenberg and Rosie Weinberg's Spring Studio "Being An Alien: Feelings From Another World" and continued during the Independent Project Period by Nuradin Bhatti and Bryan Chan. In the month preceeding fashion week, Sam Daitzman took on the design of the user interface with a complete redesign of the hand piece and electronics.

Press: http://www.bostonmagazine.com/fashion-style/blog/2015/10/05/emerging-trends-boston-fashion-week/

Dress for an Evil World

Nina Arida
1 / 10

Creators: Amara Arida, Nina Arida