The Intimidated Prism: Video

Logan Rinaldi
1 / 1

Litter Bot

Uliana Dukach
1 / 15

Litter Bot is a robot designed to self-destruct, simulating anger, the instant trash is dropped near it. The hope is to discourage people from littering. A big problem in the world is littering. People litter every day, in fact in the United States alone, there are 254 million tons of litter that is thrown on the ground each year. Since this is such a big problem, I decided to make a robot that tries to fix this issue in our modern world. My robot (insert name here) faces this issue with a hilarious and clever idea of self-destructing when a piece of trash is dropped next to it. This will hopefully prevent further littering on the streets. [I tried to compress this information, folding it into the first two sentences of the Brief. Each sentence should count and advance the narrative.]

 The attention-getting self-destruction posed several challenges of design This robot is a pyramid-like shape made out of cardboard held together by a notched top with notches. The way that this machine works is the mechanism for self-destruction is as follows: an internal servo on the inside pushing pushes a dowel up and down to remove the top, which is connected to take the top off. When the top comes off weights on the outside of the pyramid that pulls down its walls, down making it destroy itself and in the process causing a deafening and loud, attention-grabbing sound. The process of (insert name here.) was a very long one. Litter Bot evolved through several prototypes. The first approach to catching people’s attention entailed a balloon ripping through the paper. The balloon was inside the paper breaking out. This grabbed people’s attention and made them think what was going on.  The next model experimented with a dodecahedron shape, which was finally replaced by a pyramid. But when that didn't work the idea was revised and has turned into what it is today.

Two Robots, One Connection

Grant Kibel
1 / 20

Two Robots, One Connection-Video

Grant Kibel
1 / 2

The Final Post

Amanda Brown
1 / 20

The Show Off was created with the aim of showing human behaviors and feelings in robots. People shows off in their day-to-day lives by displaying their wealth, families and jobs. Much as birds show off their beautiful feathers to draw mates. Using touch sensors that trigger when stroked, the bird shows off its fan-like feathers trying to keep the viewer’s attention. After many iterations of feathers and the body of the bird; I changed the base from a triangle to square and a paper fan for the feathers to bristol paper for the final version. The Show Off captivates viewers with its craftmanship and beauty.

The Show Off Video

Amanda Brown
1 / 1

The Loving Dog

Tony Whelan
1 / 16

Threatened Turtle Video

Abigail Spencer
1 / 6

The Hungry Hungry Turtle

Logan McClennen
1 / 16

Final Post - Requirements for the Post

Andrew Todd Marcus
1 / 1

The Final Post:

This post showcases your final design through two parts:

  1. An Abstract that shows the final project a concise series of images and diagrams. Its purpose is to allow a viewer or visitor to understand the project in its entirety in a few brief minutes. It is mainly concerned with the What of your project but must contain an overview of the Why and your entire narrative arc. This part of your post will be used in your 2-3 minute NuVu community presentation and will likely be the portion reporters, colleges, and family will see first. 
  2. The Process which tells the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process. This post will be used in your review presentation at the end of the session. 

The title of this post must be The name of your project. 


The Final post has 15-20 slides. Every slide MUST have a title. Captions are a good idea as well.


1. TITLE WITH TAGLINE (1 Slide): This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 


  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

2. CONTEXT IMAGE: (1 slide) This is a single image that shows a clear precedent or evocative image. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should be the text of the Thesis Statement/Problem & Solution. You will read these while presenting this slide. No Text on the slide.

3. THESIS STATEMENT / PROBLEM & SOLUTION SLIDE (1 Slide) : This is a TEXT ONLY slide for visitors to your portfolio. In consultation with your coach you will either create a Thesis Statement or state the Problem/Solution. You will skip past this slide in the presentation as you will have read the content in the Context Image.

Problem/Solution: This works best for a project with a clear problem that leads to a describable physical solution.

This slide answers the questions:

  • What is the problem I am trying to Solve? This is likely different for each project in a studio. Be clear and use the problem to set up the narrative for your presentation.
    • Example: The Problem: Design a vehicle for a mountainous world with difficult terrain to traverse.
  • How did I solve it?. This is your 1 sentence project description with an optional additional 1-2 sentences. 
    • Example: The Solution: A segmented vehicle with a universal joint system that handles mountainous terrain by conforming to the landscape.

Thesis: Thesis statements are appropriate for a conceptual project with a nuanced or complex generative narrative. Your thesis states the Why and How clearly and succinctly in 1-3 sentences.

  • Examples:
    • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
    • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
    • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
    • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 

4. FUNCTIONAL DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior\

5. FINAL IMAGES: (3 slides) The last slides should have images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Choose a wide variety of images that show the project from different perspectives. 

  • 2 slides: project in photo booth
  • 1 slide: an image of the project in use.


6. PRECEDENT SLIDES (2 slides minimum, 3 slides maximum):  Precedents are any projects that inspired you creatively or gave you technical guidance. No Text.

  • 1 Slide - Conceptual Precedent
  • 1 Slide - Technical Precedent
  • 1 Slide - Additional Precedent

7. INITIAL SKETCHES/CONCEPT DIAGRAM (1 slide minimum, 2 slides maximum): These slides show your initial, generative ideas in sketch form. You can think of this as a sketch of the big idea, it is the chief organizing thought or decision behind the design presented in the form of a basic sketch or diagram. If you do not have a clear concept sketch it is fine to make one after the fact. These should clean, clear drawings. No Text.

8. ITERATIONS: (3 slides minimum, 5 slides maximum): The next part of the process post are the iterations you documented in your daily posts. Explain your design decisions and how your project changed at each step.

  • For build studios, choose 3-5 representative iterations of your project with 1 slides per iteration. The images should show clear, major design changes. 
  • For digital or graphics studios, have a slide for each important design decision. Generally it is best to avoid screen shots. These could include:
    • A storyboard slide
    • A slide with multiple images showing graphical character development.
    • Stylistic explorations

9. DIAGRAMS: (1 slides minimum) Diagrams of the final project.

Build studios will need at least 1-2 additional diagrams:

  • Construction Diagram:  A diagram offering insight on how the project is put together
    • Ideally, this will be an exploded axonometric
    • At minimum this can be a labeled disassembled photo  
  • Electronics Diagram: A circuit schematic showing project inputs, outputs, and architecture.

Digital studios should have a diagram of the storyboard and flow of the project.

10. ADDITIONAL FINAL IMAGES: (1 slides minimum) Additional final images showing the culmination of your process