Open Innovation Spring 2026

Mid Review Slide Template

Cole Krivak and 4 OthersNate Davis
Adyana Gresham
Lloyd Graves
Kesariya Nallari-Jhala

Water Xylophone


Kesariya, Adyana, Nate


Sticky notes, button mashers, grey room, munchkins,

lord lloyd's oi group



links

interview doc: https://docs.google.com/document/d/1D6yhjq1gqjHUqvkOlePXcHqZNU0uaf1bU7g0iIkr8aM/edit?tab=t.0

Instrument:

https://docs.google.com/document/d/1ZWgvRPMOWNDPNhuJTi4lURqvxIeCRO6I7VbJLSjuue0/edit?tab=t.0

Build Doc:

https://docs.google.com/document/d/1oGQiT_iq6DzPvDvrABXyZOytqFa8U5eWA18LwaNsfjs/edit?tab=t.0



Nico Bellucci

Soft Robotics Exploration

Ribbon-Core Casting 2

 

Ribbon core casting is a technique for making soft robotic actuators that will make soft robotics more accessible by using a design that is optimized for and utilizes 3D printing in a novel way. This project will later become a conference paper co-authored with a lab at MIT. This design produces a core in such a way that the core is a somewhat solid part, but after it is cast inside of a silicone actuator, it can then disassemble and unwrap from the actuator when sufficient force is applied. The part is printed with tolerances such that it sticks to itself in certain places, but when enough force is applied, those attachment points break off, letting the core unwrap and disassemble, such that it can be easily pulled out of the actuator. This method is designed to work with 3D printing; as a result, it is low-cost and highly automated. Additionally, due to the fact that the core disables and unwraps sequentially, it should be capable of manufacturing very complex actuators and soft robotic devices.

Final presentation

Cole Krivak and Rafa Riman

Rebound Institute

Gabe & Rafa

Providing creativity and Joy to previously incarcerated individuals.

Poolrooms: The Deep End

By Max DiCarlo & Owen Jamal

(Real time in-game)

Poolrooms: The Deep End is a non-linear horror puzzle game that explores an alternative approach to horror game design. Instead of guiding players through a single path, the game encourages exploration, discovery, and player choice. The goal is to create a more immersive experience where the fear of the unknown and the freedom to explore are central to the gameplay.

Speculative Evolution

Cole Krivak and 4 OthersElise English
Max Hughes
Paxton English
Max Fuhrer

Pax, Max, Elise

Speculative Evolution

Pax

Project Paragraph:

؜We created a sculpture that aims to provoke conversation on the effect humans have had on Earth and its inhabitants through the lens of speculative evolution. The sculpture features the adaptations of a modern-day Bat thousands of years after the extinction of humanity--where it has been forced to survive the extreme conditions and pollution humans left behind, resulting in a semi-aquatic Sea Bat. The Sculpture was crafted from a series of silicone cast pieces, clay, wire, and many more mediums. 


Project Story: 

As you know, the effects we have had on the Earth are grave. Predictions and sci-fi scenarios generally stay consistent to these main points: pollution worsens, technology becomes something people can't live without, and human resources begin to run out--but we wanted to explore the world after the extinction of humans.

      As air pollution spread, breathing became difficult. Power plants failed, food became scarce, diseases spread rapidly, and extreme weather caused uncontrollable flooding. Eventually, humanity disappeared, leaving behind flooded cities, gray skies, and abandoned buildings. But Earth's story didn't end with humanity. While many species went extinct, others adapted. Animals that could survive polluted air, darker environments, and rising water levels survived. We wanted to imagine what one of those creatures might look like, so we created a sculpture that hopefully provokes conversation on the effect humans have had on Earth and its inhabitants through the lens of speculative evolution. 

As you know, the effects we have had on the Earth are grave. Predictions and sci-fi scenarios generally stay consistent to these main points: pollution worsens, technology becomes something people can't live without, and human resources begin to run out--but we wanted to explore the world after the extinction of humans.

      As air pollution spread, breathing became difficult. Power plants failed, food became scarce, diseases spread rapidly, and extreme weather caused uncontrollable flooding. Eventually, humanity disappeared, leaving behind flooded cities, gray skies, and abandoned buildings. But Earth's story didn't end with humanity. While many species went extinct, others adapted. Animals that could survive polluted air, darker environments, and rising water levels survived. We wanted to imagine what one of those creatures might look like, so we created a sculpture that hopefully provokes conversation on the effect humans have had on Earth and its inhabitants through the lens of speculative evolution. 

Mid Review - Max, Elise, Pax

Cole Krivak and 4 OthersMax Fuhrer
Elise English
Paxton English
Orion Orozco

؜Max, Pax, Elise

؜The Polluted Future of Life

Urbeckz

By Martin, Nikita, and David

We're making a top-down 2d horror game. In it, you are an urban explorer taking photos of interesting things in an abandoned military base. You need to get out with the photos before the monster finds you.

Mid Review Slides

Cole Krivak and 3 OthersMartin Rosewood
David Giffin
Nikita

Urbeckz

David, Martin, Nikita

Thesis

Foxglove Metral and 3 OthersVexx Thompson
Sam Hague
Henri Tremblay

       Precedent Research is an experimental horror film made to scare the viewer, and expand the small genre of VHS horror. This film is also a way of appreciation for all of the small creators that expand the genre. We want to elicit fear through no cheap jumpscares, using only the stress one gets from the feeling that something is wrong and you can’t quite put your finger on it. The main way we're showing this is through the feeling of liminality, where a space or object feels familiar, yet there is something off., as well as making the film close to the present with the use of AI and religion. By the end of this project, we will have a final film that makes viewers uncomfortable, and an ARG/internet scavenger hunt that drives the viewer into the experience.

film

Foxglove Metral and 3 OthersVexx Thompson
Sam Hague
Henri Tremblay