Open Innovation Fall 2023

Persephone VR

Hunter Stillwell and Jade Vincent

Persephone VR aims to offer open-source virtual reality hardware and software equal in performance to leading brands, with the added benefits of of user replication and freedom of modification. The functional goal being used in development is the Oculus Quest Two, capabilities of note include inside out spatial and controller tracking, lens and screen quality, and ease of use. The current prototype includes a base headset with full lens focusing, accelerometer data, and two cameras for optical tracking. Future goals include optical tracking software, improved ergonomics, and higher quality displays.

Project narative

Kai Hershey and 4 OthersNoelle Aminoff
Orion Hershey
Charlie Whinnery
Max Fuhrer

envision


collaboration


material exploration

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physical fabrication

Our project is a modular terrain board made of inexpensive or wildly accessible materials. Our goal with this project was to send out an instructional slide show for other hobbyists or club members to be able to make it themselves. Terrain boards can be used in many games, such as Warhammer or DND. Buying a terrain board costs a lot of money, and so do a lot of conventional materials, so we made our board cheap and modular so that with one board, you can assemble many different boards or landscapes to play on. The actual modules are made of installation foam, which is one of the cheapest foams and the nicest to work with, and so are the rocks and hills. We then painted them and put colored sawdust on them for grass. And the dirt is made of dirt. The one thing I would have changed if I did this project again is to be more carful while measuring things out

In this session, I did a lot of material exploration. I found out how to make grass with sawdust and used foam for the first time, and I also did a lot of physical fabrication because I had to build the actual board, build a lot of modules, and make the hill thing, which was a challenge. I also did a lot of work on collaboration, keeping everyone on track and ensuring we all had something to do. Throughout this project, we also had to do a lot of planning and brainstorming because we had to come up with a lot of modules.

Fish Bot

Bennett Dowers and Bennett Dowers

Fish Bot

A Battlebot created by: Lloyd, Myles, and Ben

For open innovation, I worked on a battle bot project. We decided to make this project to try to learn more and be creative in our designs, as well as show other people that they can make cool, complicated projects. We also made a video to show our progress. It works using a LiPo battery, and RC receiver, a brushed motor controller, and two brushed motors for the drive system. Our robot also has a flipper mechanism, which works using an Arduino and brushed motor attached to a snail cam to wind up a spring to flip. It is all organized using compartments for each component. The top and bottom plates Are currently made of wood, But our next step for this project would be to order them in steel. The side plates were made out of 3d printed TPU for shock absorption, and the parts that had to be stiffer were PLA. I think that over the course of this project, We improved at our goal of learning more about different materials, and CAD, and I think that our video shows our process well.

NusVu

Mercy Schmidt and 2 OthersJasmine Horowitz
Verity Gould

NusVu

Any and Everything about NuVu

  • Thursday, November 16, Issue

NuVu Innovation School News

Final Presentation by Verity Gould & Mercy Schmidt

https://nusvu.wordpress.com/

NusVu is an innovative website designed to create a more functional communication line with students and coaches. This project is intended for students to share the individual work they are proud of, announce clubs or events, get advice from previous students, and connect with coaches.

final presentation

Finn Mayeux and Luke Kitov

Great, Beating Node



Side, Luke & Finn

Mid-Review

11.3.23

Mid Review

Finn Mayeux and 2 OthersLuke Kitov
Hide

Great, Beating Node



Side, Luke & Finn

Mid-Review

11.3.23

Studio Narrative

Wyatt Gold

Express



DIgital fabrication

Project Paragraph

Growth Paragraph

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Concept Development

Interview is a film about reflecting and making decisions based on events. In the film, the main character Christian Carrol is a rookie journalist, and gets an interview with a serial killer. He has a rocky first interview and goes home only to hallucinate that the serial killer is in his own home. He goes back to the serial killer for a second interview to try and understand what happened, and after conversing decides that journalism might not be the best path for him. Interview was about experimenting with filming techniques and script writing.

This project truly helped me grow in many ways. I've had a passion for film and photography for longer than I can remember, so making something like this was very exciting. I have never worked on something to this scale, and there were many challenges to overcome that were good learning experiences. There were complications with people disagreeing which wasted time we could have used on working. Pushing through this taught me how to deal with arguments among members, and hopefully, if this happens again I might be able to handle it better. Another challenge was time management, we seemed to get off track a lot, and there were a lot of absences. By the last week, we knew we couldn't get a good product with the time remaining, and we kind of lost motivation. Showing up and doing work is really important if you want a non-chaotic studio. While I don't think the final product turned out well, I had a fun time making it, and I think I learned a lot. The End.

Engage and Persist

B

Bryson Guthrie

Engage and Persist

Collaborate

Writing

Project Paragraph

Growth Paragraph

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iteration

In the project I worked with three other people to write and film a horror movie. I helped to write the movie and played as one of the characters in the film. The film centers around a journalist who interviews a serial killer and then goes on to imagine the serial killer being in his house. I played the serial killer in the horror film. Some of my group members decided upon this project to develop their filming skills. I joined to develop my acting skills.

During this project I improved on my teamwork skills because I had to collaborate with everyone in my group to make the film. I had to collaborate while playing a role in the movie and by helping write the movie. While playing in the movie I had to get input from my teammates on my performance so as to improve. While helping write I was giving my ideas and helping to decide on a script with everyone else.

Final images

Dhruv Mohan and Dhruv Mohan

Mid-Review

Dhruv Mohan and Dhruv Mohan

Module Chair

Dhruv's

Mid-Review

11.6.23