Navigating your Truth

Amiyr Ahmad and Trevor McDonald

Navigating Your Truth

Amiyr & Trevor

In Nigeria’s patriarchal setting, where men have a high social standing and abusing women and children is normalized, allowing everyone to share their perspectives and project their feelings is extremely important to creating an all-inclusive Nigerian culture. “Navigating Your Truth” is a game designed for the younger generation, ages 9-17, that empowers them to speak up and learn that their voice matters.


Designed for workshops led by Wazieh Offuh as part of the Advocacy On Domestic Violence Against Women & Children Organization, “Navigating Your Truth is a turn-based, active listening game that emphasizes letting everyone share their perspective while the rest of the group listens, judgment-free. The activity uses open-ended prompts to delve deep into the problems these teens face, paired with strands of yarn that allow visual representation of the storyteller's narrative. This allows expression and teaches ways to actively listen and connect with another person’s emotional and physical traumas, leading to overall understanding and peace.

Ecopeace Teen Cafe

Will Fosnot and Jaime Christopher Vidaurrazaga

Ecopeace Teen Cafe

 

This project was made in collaboration with the Ecopeace Teen Cafe. The Ecopeace Teen Cafe is an organization run by Greshma Pious Raju in which Greshma teaches teens, through zoom, about peacebuilding and environmental awareness.  Many of the teens in these meetings have been disengaged and were not returning for the next meetings. Therefore, the goal of this project was to keep the teens engaged in each session and in the sessions as a whole and to get the students more excited about Ecopeace Teen Cafe so that they can share their learning within their communities.

The Love Within

Siena Jekel and Lalita Bellach

The Love Within

Siena + Lalita

 

Final Presentation

Kunal Botla and Teo Sadowski

The Village

Schuyler Johnson and Cole Krivak

The Village

Cole Krivak & Schuyler Johnson

Schuyler's Breif: 

The Village is a collaborative/competitive game for four players. Each player is in control of a community and is responsible for surviving as challenges mount against their civilization. Raiders will try to take their resources, and natural disasters will destroy resource production. Players have the option to collaborate with each other to try to mitigate these threats, grow their populations and expand farther. 


The Village was designed for Issah Torah, who needed a facilitation tool to help break the ice between participants during his seminar, African Students For Interfaith Tolerance. The Village allows players to connect with each other by encouraging collaboration, while also forcing players to occasionally act in self-interest. This dynamic creates a bond between players, opening them up for dialogue later in the seminar.