Generative Fiction
Studio Brief
In this studio students utilized several digital tools to assist with interactive storytelling and writing techniques. Each activity introduced a new digital tool paired with a specific written prompt. Students wrote and shared stories each day, while also creating images, maps, and objects to aid in the communication of their tales. Then students looked at digital fiction tools - text generators, visual novels, non-linear narratives and interactive fiction.
Michelle Ferrari
Novelist
Grub Street
Young Adult Writing Program (YAWP)
The Third and Final Continent Jhumpa Lahiri
Black Box
Jennifer Egan
The Ghost Birds
Karen Russell
Twine
Ren'Py
Tracery
Open-source tool for telling interactive, nonlinear stories
Python-based visual novel generator
A story-grammar generation library for Javascript
Tone - Setting - Conflict - Perspective - Quest - Characters
Setup - Buildup - Payoff
Character Building
World Building
Storywriting
Interactivity
Data Breach
Trevor McDonald
Project Statement
"Data Breach" is a choose-your-own-adventure that focuses on an open world quest where you explore a planet. Your goal is to find a cyber criminal group that has a high bounty on it's head. All your exploring ultimately leads you to finding the cyber criminal group that you sought after. However, when confronting them, you are asked the question whether what they are doing is right.
Precedents
Conceptual:
Foundation
Game Software:
Seed Ship
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Story Diagram
Quest: 80% of the Story
Prototypes
Creating Story Arc
Prototypes
Working with Tracery
These are both the same scene, but using tracery, you can make it display different text
Tracery is an "ad-lib" like editor that allows you to generate different sentences and stories.
Prototypes
Using API
Real Time Weather from weather.com
Display in Twine
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Creating A Map
World: Ran (Circumference of 21,798)
The goal of the map is to show the climates on certain areas of the world. I was hoping that I could use this with the weather API to make the weather, have an impact on the story.
In this futuristic world, I needed to create a way to travel several thousands of miles quickly, and introduced a high-speed train to carry you around represented in the greens.
The red and blue lines represent warm and cold currents in the water, as well as how that translates on land
1,500 Miles (Buildings aren't necessarily to scale)