Studio Overview

Week 1

Week 2

Week 3

Week 4

Studio Intro | Field Trips | Taking Data | Mapping Exercises

2D + 3D Data Visualization | Site Location | Brainstorming

Initial Prototyping | Interviews | Mid Review

Final Builds | Installations | Presentations

Course Syllabus
DAY 1
Friday
Sept 10

DAY 2
Monday
Sept 13
DAY 3
Tuesday
Sept 14
DAY 4
Wednesday
Sept 15
Sept 16
YOM KIPPUR - NO SCHOOL
DAY 5
Friday
Sept 17

DAY 6
Monday
Sept 20


DAY 7

Tuesday
 Sept 21



DAY 8

Wednesday
Sept 22





DAY 9
Thursday

Sept 23






DAY 10
Friday

Sept 24




DAY 11

Monday
Sept 27




DAY 12
Tuesday

Sept 28




DAY 13

Wednesday
Sept 29




DAY 14

Thursday
Sept 30


Mid Review

DAY 15

Friday
Oct 1




DAY 16

Monday
Oct 2




DAY 17

Tuesday
Oct 3




DAY 18

Wednesday
Oct 4




DAY 19

Thursday
Oct 5




DAY 20
Friday

Oct 6





Perspective changer

Alexander Athanasopoulos

Translating the virtual world into reality, the Perspective Changer is a wearable that allows the user to change their perspective. Similar to a periscope, the device is constructed using multiple mirrors to direct the user's vision. The concept of driving the device was to create something to allow anyone to be able to experience the world through a third person perspective as well as behind them, and could become useful to someone with neck paralysis .

The Perspective Changer was created to allow anyone to be able to experience their surrounding in a new and interesting way. The Perspective Changer uses multiple mirrors to direct the user’s vision to the top of their head and behind them. It uses a small rotor to rotate the three mirrors, each of which are controlled with their own respective dials. The largest mirror, attached to a helmet, on top of the wearer’s head, is the primary mirror that generates the third person perspective. The viewing mirror is directly in front of the wearer’s eyes it is angled so that it reflects off the mirror above their head. A third mirror, situated behind their neck can provide a view behind them. When the top mirrors rotated to face the angle of the back viewing mirror, the user will be able to see behind them.

Chrono Cubes

Rayanne Attar

The project “Chrono Cubes” is designed for people who want to have a more organized life. The device is a physical calendar device where you can build blocks up to plan out your week. After you build the blocks up, the tasks will connect to your calendar. The blocks will light up at a specific time that your tasks are. For example, If you have two Zoom meetings on Monday at 2 and 4 pm, at 2 pm the block would turn a color you chose like purple and at 4 pm it would also light up purple.

This device is perfect for anyone who wants a fun way to keep themselves organized. The design replaces getting notifications on the phone or opening up a physical planner. Instead, the user can build up their day and see what tasks they have based on the colors during the week. There's no distractions in this design, it's just one thing rather than going onto a phone and seeing a lot of random notifications. The Chronos Cubes were invented to be small enough to be on a desk to make sure it's easy to look at in your workspace.



Our project, the Chronos Cubes, is a product designed so be a physical calendar. Instead of forgetting your Zoom meetings and tasks around the house, you are able to see the blocks and lights on your desk. The physicality of the cube design makes it easier to remember what you have on what day by a) not being on your phone so its not as distracting and b) science says if you physically do something, you are more likely to remember to actually do that task and not just let it smack around your head like bats.